Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
Allen_Araya
Ymir
Level 11
God Stats
2W - 5L
1,153 SR
Queue Stats
2W - 12L
967 Elo+
Party 2
Zhong Kui
Zhong Kui
Babu_tico
Zhong Kui
Level 29
God Stats
22W - 28L
1,479 SR
Queue Stats
39W - 60L
1,289 Elo+
Party 2
Fenrir
Fenrir
PapasJr420
Fenrir
Level 70
God Stats
96W - 86L
1,432 SR
Queue Stats
588W - 660L
1,317 Elo+
Party 2
Hou Yi
Hou Yi
SrPorta
Hou Yi
Level 105
God Stats
17W - 23L
1,505 SR
Queue Stats
621W - 639L
1,340 Elo+
Party 2
Team Averages
Level 61
1,414 SR
1,282 Elo+

VS

Team Averages
Level 52
1,457 SR
1,361 Elo+
Odin
Odin
I-_MOOSE_-l
Odin
Level 49
God Stats
0W - 2L
1,371 SR
Queue Stats
50W - 104L
1,260 Elo+
Party 1
Yemoja
Yemoja
KingClutch2319
Yemoja
Level 69
God Stats
4W - 8L
1,375 SR
Queue Stats
64W - 116L
1,305 Elo+
Party 1
Zeus
Zeus
RipSkywalker256
Zeus
Level 49
God Stats
19W - 20L
1,704 SR
Queue Stats
580W - 645L
1,384 Elo+
Solo
Mercury
Mercury
gerson_ramms1999
Mercury
Level 48
God Stats
0W - 2L
1,313 SR
Queue Stats
276W - 290L
1,410 Elo+
Solo
Danzaburou
Danzaburou
virustyphoon
Danzaburou
Level 44
God Stats
11W - 14L
1,522 SR
Queue Stats
171W - 170L
1,443 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
16
2 / 0 / 11
10,147
564
11,746
13,457
9,207
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

14
1 / 0 / 5
8,036
446
1,961
6,298
4,682
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Zhong Kui
Babu_tico
Zhong Kui
15
0 / 2 / 4
8,967
498
3,325
10,245
6,446
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Fenrir
PapasJr420
Fenrir
18
15 / 0 / 1
11,078
615
11,409
10,315
4,979
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Hou Yi
SrPorta
Hou Yi
15
1 / 0 / 3
9,357
520
7,464
9,934
3,515
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 5 / 0
6,832
380
4,710
14,792
6,238
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Mace

Mace

+10
Physical Power

11
0 / 2 / 0
7,335
408
4,146
9,548
8,971
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
1 / 4 / 1
8,427
468
7,240
8,441
3,010
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
1 / 5 / 0
7,476
415
2,786
12,183
3,855
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Danzaburou
virustyphoon
Danzaburou
12
0 / 3 / 0
7,271
404
5,686
7,699
2,855
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
3
19
Kills
2
2
Deaths
19
24
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
2
0
11
7.5
W
1
0
5
3.5
W
Zhong Kui
Babu_tico
Zhong Kui
0
2
4
1
L
0
5
0
0
L
0
2
0
0
W
Fenrir
PapasJr420
Fenrir
15
0
1
15.5
L
1
4
1
0.38
W
Hou Yi
SrPorta
Hou Yi
1
0
3
2.5
L
1
5
0
0.2
L
Danzaburou
virustyphoon
Danzaburou
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,905
Damage
24,568
50,249
Taken
52,663
28,829
Mitigated
24,929
26,848
Healing
13,331
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
11,746
1,123
640
7,863
13,457
9,207
177
2,511
10,852
53,022
0
W
1,961
42
0
2,532
6,298
4,682
739
1,591
4,655
25,140
0
W
Zhong Kui
Babu_tico
Zhong Kui
3,325
454
0
5,530
10,245
6,446
488
4,942
4,762
45,267
0
L
4,710
1,614
123
1,436
14,792
6,238
0
6,419
7,873
0
30,553
L
4,146
1,162
1,934
2,164
9,548
8,971
0
3,092
6,306
18,318
0
W
Fenrir
PapasJr420
Fenrir
11,409
3,256
0
2,620
10,315
4,979
627
645
9,670
0
69,443
L
7,240
717
0
1,723
8,441
3,010
275
4,349
4,017
47,459
0
W
Hou Yi
SrPorta
Hou Yi
7,464
3,285
0
7,663
9,934
3,515
2,981
1,010
8,924
0
76,527
L
2,786
2,105
0
3,420
12,183
3,855
0
1,222
10,861
0
39,843
L
Danzaburou
virustyphoon
Danzaburou
5,686
1,851
0
2,531
7,699
2,855
0
1,125
6,574
0
44,791

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,585
Gold Earned
37,341
461
Minions Killed
377
0
Camps Cleared
0
1,663,146
Distance Traveled
1,431,624
19
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,147
564
90
5
0
320,697
2
W
Ymir
8,036
446
44
2
0
338,815
6
W
Zhong Kui
8,967
498
87
5
0
329,769
4
L
Odin
6,832
380
61
3
0
307,164
5
L
Yemoja
7,335
408
34
2
0
251,362
6
W
Fenrir
11,078
615
103
6
0
366,790
2
L
Zeus
8,427
468
98
5
0
283,922
0
W
Hou Yi
9,357
520
137
8
0
307,075
5
L
Mercury
7,476
415
79
4
0
330,138
1
L
Danzaburou
7,271
404
105
6
0
259,038
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role