Player Matchup

He Bo
He Bo
JusQuit-0_
He Bo
Level 5
God Stats
0W - 1L
1,822 SR
Queue Stats
94W - 136L
1,500 Elo+
Party 2
Kukulkan
Kukulkan
TrueGodLoki
Kukulkan
Level 6
God Stats
0W - 1L
1,650 SR
Queue Stats
3W - 6L
1,189 Elo+
Party 2
Fenrir
Fenrir
yakelind27
Fenrir
Level 6
God Stats
2W - 6L
1,439 SR
Queue Stats
23W - 47L
1,090 Elo+
Party 2
Team Averages
Level 6
1,637 SR
1,260 Elo+

VS

Team Averages
Level 110
1,396 SR
1,370 Elo+
Nu Wa
Nu Wa
Afrokiss22
Nu Wa
Level 29
God Stats
7W - 11L
1,396 SR
Queue Stats
46W - 75L
1,335 Elo+
Party 1
Da Ji
Da Ji
FunkyMunky v777
Da Ji
Level 153
God Stats
2W - 3L
1,500 SR
Queue Stats
807W - 1,000L
1,427 Elo+
Solo
Gilgamesh
Gilgamesh
TheChangeableGam
Gilgamesh
Level 149
God Stats
26W - 23L
1,293 SR
Queue Stats
133W - 160L
1,349 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
13
3 / 11 / 7
10,600
707
7,678
16,321
3,817
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kukulkan
TrueGodLoki
Kukulkan
15
9 / 10 / 2
12,043
803
11,874
14,545
4,531
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
yakelind27
Fenrir
10
0 / 11 / 4
8,626
575
1,018
12,702
3,617
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
16
8 / 2 / 14
12,222
815
7,702
9,022
3,318
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
14 / 4 / 12
12,970
865
17,955
11,207
4,760
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gilgamesh
14
10 / 6 / 15
12,134
809
12,851
13,620
3,962
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
73
12
Kills
32
32
Deaths
12
13
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
8
2
14
7.5
W
14
4
12
5
L
He Bo
3
11
7
0.59
W
Gilgamesh
10
6
15
2.92
L
Kukulkan
TrueGodLoki
Kukulkan
9
10
2
1
L
Fenrir
yakelind27
Fenrir
0
11
4
0.18

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,570
Damage
38,508
43,568
Taken
33,849
11,965
Mitigated
12,040
3,980
Healing
7,139
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
7,702
1,004
124
1,848
9,022
3,318
1,447
5,882
3,140
49,192
0
W
17,955
2,861
0
1,903
11,207
4,760
780
5,958
5,249
0
38,882
L
He Bo
7,678
714
0
1,068
16,321
3,817
0
3,300
12,735
19,673
0
W
Gilgamesh
12,851
4,102
951
2,313
13,620
3,962
250
8,184
5,436
0
37,164
L
Kukulkan
TrueGodLoki
Kukulkan
11,874
1,811
0
2,016
14,545
4,531
0
1,921
12,368
55,542
0
L
Fenrir
yakelind27
Fenrir
1,018
304
0
896
12,702
3,617
0
1,837
10,739
0
19,315

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,269
Gold Earned
37,326
134
Minions Killed
141
0
Camps Cleared
0
611,061
Distance Traveled
737,125
0
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
12,222
815
79
5
0
232,099
6
W
Da Ji
12,970
865
31
2
0
270,370
2
L
He Bo
10,600
707
19
1
0
213,635
0
W
Gilgamesh
12,134
809
31
2
0
234,656
4
L
Kukulkan
12,043
803
85
6
0
213,530
0
L
Fenrir
8,626
575
30
2
0
183,896
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role