Player Matchup

Merlin
Merlin
Arthedain240
Merlin
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 28L
1,754 Elo+
Party 3
Tyr
Tyr
BabyMason
Tyr
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 27L
1,556 Elo+
Party 2
Xbalanque
Xbalanque
BraveSirRobin55
Xbalanque
Level 86
God Stats
1W - 2L
1,500 SR
Queue Stats
104W - 136L
1,499 Elo+
Party 2
Ganesha
Ganesha
Merlin85
Ganesha
Level 97
God Stats
0W - 2L
1,218 SR
Queue Stats
90W - 89L
1,642 Elo+
Party 3
Sobek
Sobek
Rikumerlin99
Sobek
Level 116
God Stats
0W - 2L
1,502 SR
Queue Stats
115W - 91L
1,667 Elo+
Party 3
Team Averages
Level 82
1,444 SR
1,624 Elo+

VS

Team Averages
Level 93
1,497 SR
1,536 Elo+
Thor
Thor
Kronosthedog
Thor
Level 113
God Stats
1W - 0L
1,263 SR
Queue Stats
187W - 139L
1,555 Elo+
Party 1
Tiamat
Tiamat
MegaFemur
Tiamat
Level 134
God Stats
7W - 6L
1,646 SR
Queue Stats
326W - 260L
1,546 Elo+
Party 1
Scylla
Scylla
WaterSpace18307
Scylla
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 40L
1,500 Elo+
Solo
Danzaburou
Danzaburou
sphinx892
Danzaburou
Level 103
God Stats
2W - 0L
1,500 SR
Queue Stats
36W - 25L
1,500 Elo+
Party 1
Fenrir
Fenrir
vitalecho
Fenrir
Level 88
God Stats
5W - 3L
1,577 SR
Queue Stats
173W - 126L
1,577 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
14
0 / 6 / 6
9,161
573
8,400
9,485
4,256
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
3 / 5 / 6
10,407
650
6,951
16,270
10,188
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Xbalanque
BraveSirRobin55
Xbalanque
19
7 / 10 / 4
12,104
757
13,646
17,494
7,532
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ganesha
Merlin85
Ganesha
19
1 / 2 / 14
10,269
642
8,775
15,519
15,105
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

17
4 / 4 / 8
11,580
724
6,860
19,499
22,237
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 4 / 11
10,266
642
5,578
8,623
3,360
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tiamat
MegaFemur
Tiamat
20
8 / 1 / 15
12,484
780
19,058
8,844
6,834
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

20
8 / 3 / 15
13,458
841
23,379
13,436
4,914
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
sphinx892
Danzaburou
19
5 / 2 / 14
11,619
726
15,220
11,115
4,538
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
vitalecho
Fenrir
16
2 / 5 / 17
10,368
648
6,325
9,949
4,859
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
99
15
Kills
27
27
Deaths
15
38
Assists
72
Player
Kills
Deaths
Assists
KDA
L
Merlin
0
6
6
0.5
L
3
5
6
1.2
L
Xbalanque
BraveSirRobin55
Xbalanque
7
10
4
0.9
W
4
4
11
2.38
W
Tiamat
MegaFemur
Tiamat
8
1
15
15.5
L
Ganesha
Merlin85
Ganesha
1
2
14
4
L
4
4
8
2
W
8
3
15
5.17
W
Danzaburou
sphinx892
Danzaburou
5
2
14
6
W
Fenrir
vitalecho
Fenrir
2
5
17
2.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,632
Damage
69,560
78,267
Taken
51,967
59,318
Mitigated
24,505
25,356
Healing
21,800
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
8,400
384
1,512
313
9,485
4,256
533
3,883
5,602
19,266
0
L
6,951
586
326
1,750
16,270
10,188
415
9,008
7,262
0
17,067
L
Xbalanque
BraveSirRobin55
Xbalanque
13,646
6,023
1,404
1,703
17,494
7,532
0
9,780
7,714
0
36,970
W
5,578
640
712
712
8,623
3,360
282
4,120
4,327
0
10,114
W
Tiamat
MegaFemur
Tiamat
19,058
1,677
2,455
3,887
8,844
6,834
573
4,202
4,437
43,297
0
L
Ganesha
Merlin85
Ganesha
8,775
33
3,213
3,542
15,519
15,105
154
9,401
6,118
22,836
0
L
6,860
377
4,352
7,241
19,499
22,237
179
10,365
9,134
15,635
0
W
23,379
1,311
4,381
3,652
13,436
4,914
601
6,898
6,164
60,190
0
W
Danzaburou
sphinx892
Danzaburou
15,220
4,461
1,388
3,627
11,115
4,538
2,756
3,673
7,284
0
30,684
W
Fenrir
vitalecho
Fenrir
6,325
697
714
272
9,949
4,859
348
3,979
5,720
0
7,720

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,521
Gold Earned
58,195
172
Minions Killed
173
0
Camps Cleared
0
1,383,517
Distance Traveled
1,374,040
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
9,161
573
40
3
0
256,034
0
L
Tyr
10,407
650
39
2
0
305,960
0
L
Xbalanque
12,104
757
68
4
0
248,406
0
W
Thor
10,266
642
9
1
0
254,920
0
W
Tiamat
12,484
780
60
4
0
271,433
3
L
Ganesha
10,269
642
0
0
0
275,954
0
L
Sobek
11,580
724
25
2
0
297,163
0
W
Scylla
13,458
841
64
4
0
306,839
0
W
Danzaburou
11,619
726
40
3
0
260,398
0
W
Fenrir
10,368
648
0
0
0
280,450
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role