Player Matchup

Danzaburou
Danzaburou
Chip-_-Chops
Danzaburou
Level 14
God Stats
6W - 10L
1,335 SR
Queue Stats
47W - 49L
1,511 Elo+
Party 1
Gilgamesh
Gilgamesh
Spicy_Gregroll
Gilgamesh
Level 68
God Stats
30W - 25L
1,500 SR
Queue Stats
177W - 166L
1,457 Elo+
Party 1
Nemesis
Nemesis
Vannilla_Daddy
Nemesis
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 14L
1,263 Elo+
Solo
Yemoja
Yemoja
Zadmooy
Yemoja
Level 27
God Stats
40W - 28L
1,552 SR
Queue Stats
95W - 101L
1,325 Elo+
Solo
Nu Wa
Nu Wa
wakeforestpwns
Nu Wa
Level 15
God Stats
18W - 11L
1,554 SR
Queue Stats
49W - 47L
1,415 Elo+
Party 1
Team Averages
Level 28
1,488 SR
1,394 Elo+

VS

Team Averages
Level 22
1,471 SR
1,345 Elo+
Olorun
Olorun
Deathsreaper293
Olorun
Level 26
God Stats
2W - 5L
1,368 SR
Queue Stats
23W - 42L
1,185 Elo+
Party 2
Serqet
Serqet
KILLERKING1173
Serqet
Level 32
God Stats
0W - 3L
1,230 SR
Queue Stats
33W - 61L
1,183 Elo+
Party 2
Apollo
Apollo
SHOTSON1
Apollo
Level 14
God Stats
0W - 3L
1,257 SR
Queue Stats
47W - 35L
1,543 Elo+
Solo
Yemoja
Yemoja
Tunel_vital2
Yemoja
Level 11
God Stats
70W - 74L
1,688 SR
Queue Stats
152W - 249L
1,316 Elo+
Solo
Scylla
Scylla
iStarkyy
Scylla
Level 28
God Stats
9W - 13L
1,813 SR
Queue Stats
151W - 142L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Chip-_-Chops
Danzaburou
10
4 / 0 / 1
6,552
596
3,628
4,132
1,136
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gilgamesh
Spicy_Gregroll
Gilgamesh
11
5 / 0 / 1
6,885
626
2,928
6,459
2,651
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

8
0 / 1 / 2
5,027
457
931
5,452
1,286
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Yemoja
Zadmooy
Yemoja
8
1 / 1 / 6
5,149
468
1,688
5,788
1,681
Shoes

Shoes

+6%
Movement Speed

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
7 / 1 / 2
6,697
609
10,314
3,899
1,201
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 1 / 0
4,775
434
1,926
5,292
1,557
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

7
0 / 4 / 1
4,672
425
1,370
8,212
2,188
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Apollo
SHOTSON1
Apollo
10
2 / 3 / 0
5,714
519
3,173
5,706
1,805
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Yemoja
5
0 / 7 / 0
4,176
380
512
6,903
2,715
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Scylla
iStarkyy
Scylla
9
0 / 2 / 0
5,292
481
3,105
3,987
1,058
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
4
17
Kills
3
3
Deaths
17
12
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Chip-_-Chops
Danzaburou
4
0
1
4.5
L
1
1
0
1
L
0
4
1
0.13
L
Apollo
SHOTSON1
Apollo
2
3
0
0.67
W
Gilgamesh
Spicy_Gregroll
Gilgamesh
5
0
1
5.5
L
Yemoja
0
7
0
0
W
0
1
2
1
W
Yemoja
Zadmooy
Yemoja
1
1
6
4
L
Scylla
iStarkyy
Scylla
0
2
0
0
W
7
1
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,489
Damage
10,086
25,730
Taken
30,100
7,955
Mitigated
9,323
7,135
Healing
5,244
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Chip-_-Chops
Danzaburou
3,628
811
0
570
4,132
1,136
985
342
3,616
0
28,934
L
1,926
164
161
1,593
5,292
1,557
0
2,470
2,504
17,726
0
L
1,370
114
0
1,804
8,212
2,188
0
3,209
4,843
0
15,219
L
Apollo
SHOTSON1
Apollo
3,173
1,728
0
500
5,706
1,805
0
1,341
4,269
0
28,562
W
Gilgamesh
Spicy_Gregroll
Gilgamesh
2,928
913
0
1,009
6,459
2,651
816
2,908
3,389
0
27,268
L
Yemoja
512
337
162
350
6,903
2,715
0
3,389
3,224
3,900
0
W
931
61
0
1,169
5,452
1,286
50
68
5,384
0
14,919
W
Yemoja
Zadmooy
Yemoja
1,688
527
737
3,150
5,788
1,681
345
514
5,118
11,683
0
L
Scylla
iStarkyy
Scylla
3,105
327
0
674
3,987
1,058
0
683
3,258
27,500
0
W
10,314
2,241
0
500
3,899
1,201
58
1,711
2,188
36,780
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,310
Gold Earned
24,629
243
Minions Killed
196
0
Camps Cleared
0
1,007,111
Distance Traveled
926,695
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
6,552
596
58
5
0
203,023
1
L
Olorun
4,775
434
34
3
0
209,791
0
L
Serqet
4,672
425
36
3
0
203,949
1
L
Apollo
5,714
519
55
5
0
199,211
4
W
Gilgamesh
6,885
626
55
5
0
187,078
4
L
Yemoja
4,176
380
5
0
0
126,767
0
W
Nemesis
5,027
457
40
4
0
235,140
0
W
Yemoja
5,149
468
19
2
0
188,860
1
L
Scylla
5,292
481
66
6
0
186,977
1
W
Nu Wa
6,697
609
71
6
0
193,010
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role