Player Matchup

Gilgamesh
Gilgamesh
StarAuraz
Gilgamesh
Level 7
God Stats
0W - 1L
1,787 SR
Queue Stats
9W - 10L
1,661 Elo+
Solo
Cthulhu
Cthulhu
WackyWiggles
Cthulhu
Level 24
God Stats
1W - 3L
1,419 SR
Queue Stats
87W - 75L
1,562 Elo+
Solo
Kukulkan
Kukulkan
WiserBag
Kukulkan
Level 25
God Stats
75W - 59L
1,613 SR
Queue Stats
99W - 98L
1,549 Elo+
Solo
Ravana
Ravana
makidam
Ravana
Level 26
God Stats
37W - 13L
1,809 SR
Queue Stats
285W - 78L
1,674 Elo+
Solo
Apollo
Apollo
xXzeroooXx
Apollo
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 27L
1,688 Elo+
Solo
Team Averages
Level 18
1,626 SR
1,627 Elo+

VS

Team Averages
Level 29
1,638 SR
1,588 Elo+
Chaac
Chaac
DROPITPRO
Chaac
Level 11
God Stats
4W - 3L
1,792 SR
Queue Stats
25W - 31L
1,624 Elo+
Party 1
Danzaburou
Danzaburou
FordaHord3
Danzaburou
Level 27
God Stats
26W - 35L
1,559 SR
Queue Stats
338W - 316L
1,607 Elo+
Solo
Baron Samedi
Baron Samedi
KiarrGruvur
Baron Samedi
Level 48
God Stats
10W - 6L
1,524 SR
Queue Stats
64W - 64L
1,578 Elo+
Party 1
Fafnir
Fafnir
Yurisan115
Fafnir
Level 29
God Stats
3W - 2L
1,628 SR
Queue Stats
141W - 144L
1,534 Elo+
Solo
Susano
Susano
sated-network7
Susano
Level 28
God Stats
28W - 17L
1,687 SR
Queue Stats
90W - 66L
1,595 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
StarAuraz
Gilgamesh
13
0 / 3 / 4
7,671
426
5,556
10,353
6,648
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cthulhu
WackyWiggles
Cthulhu
14
5 / 4 / 4
9,366
520
10,125
13,312
8,827
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Kukulkan
WiserBag
Kukulkan
12
0 / 9 / 1
7,074
393
5,701
10,284
3,548
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ravana
makidam
Ravana
16
4 / 2 / 2
9,706
539
6,407
6,774
4,000
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Apollo
xXzeroooXx
Apollo
14
2 / 6 / 3
8,573
476
6,394
12,796
4,543
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
DROPITPRO
Chaac
15
4 / 2 / 7
9,371
521
7,669
15,435
10,736
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
FordaHord3
Danzaburou
16
3 / 3 / 4
10,189
566
6,935
12,623
4,014
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Baron Samedi
KiarrGruvur
Baron Samedi
16
7 / 4 / 5
10,296
572
9,918
9,068
3,825
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fafnir
Yurisan115
Fafnir
14
2 / 2 / 5
8,952
497
3,608
11,798
11,023
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

16
8 / 1 / 8
10,358
575
12,477
12,410
4,579
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
53
11
Kills
24
24
Deaths
12
14
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Chaac
DROPITPRO
Chaac
4
2
7
3.75
W
Danzaburou
FordaHord3
Danzaburou
3
3
4
1.67
W
Baron Samedi
KiarrGruvur
Baron Samedi
7
4
5
2.38
L
Gilgamesh
StarAuraz
Gilgamesh
0
3
4
0.67
L
Cthulhu
WackyWiggles
Cthulhu
5
4
4
1.75
L
Kukulkan
WiserBag
Kukulkan
0
9
1
0.06
W
Fafnir
Yurisan115
Fafnir
2
2
5
2.25
L
Ravana
makidam
Ravana
4
2
2
2.5
W
8
1
8
12
L
Apollo
xXzeroooXx
Apollo
2
6
3
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,183
Damage
40,607
53,519
Taken
61,334
27,566
Mitigated
34,177
12,093
Healing
27,901
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
DROPITPRO
Chaac
7,669
1,859
0
8,361
15,435
10,736
782
5,347
10,088
0
37,779
W
Danzaburou
FordaHord3
Danzaburou
6,935
3,683
0
6,133
12,623
4,014
1,188
2,250
10,373
0
82,722
W
Baron Samedi
KiarrGruvur
Baron Samedi
9,918
1,949
600
2,756
9,068
3,825
243
3,069
5,999
51,981
0
L
Gilgamesh
StarAuraz
Gilgamesh
5,556
1,218
0
2,190
10,353
6,648
0
2,004
7,920
0
35,629
L
Cthulhu
WackyWiggles
Cthulhu
10,125
867
139
4,571
13,312
8,827
0
4,777
8,230
38,909
0
L
Kukulkan
WiserBag
Kukulkan
5,701
603
0
563
10,284
3,548
364
1,639
8,491
38,094
0
W
Fafnir
Yurisan115
Fafnir
3,608
1,186
0
3,333
11,798
11,023
0
2,048
9,750
20,710
0
L
Ravana
makidam
Ravana
6,407
1,425
0
2,523
6,774
4,000
0
2,457
4,119
0
70,527
W
12,477
4,041
0
6,718
12,410
4,579
47
3,112
9,298
0
64,717
L
Apollo
xXzeroooXx
Apollo
6,394
3,101
0
2,107
12,796
4,543
2,321
2,084
10,640
0
46,036

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,390
Gold Earned
49,166
441
Minions Killed
452
0
Camps Cleared
0
1,643,860
Distance Traveled
1,602,537
19
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
9,371
521
83
5
0
295,167
2
W
Danzaburou
10,189
566
137
8
0
306,792
2
W
Baron Samedi
10,296
572
102
6
0
291,809
5
L
Gilgamesh
7,671
426
67
4
0
343,282
2
L
Cthulhu
9,366
520
56
3
0
335,233
4
L
Kukulkan
7,074
393
83
5
0
261,190
0
W
Fafnir
8,952
497
27
2
0
328,524
3
L
Ravana
9,706
539
129
7
0
366,056
7
W
Susano
10,358
575
103
6
0
380,245
5
L
Apollo
8,573
476
106
6
0
338,099
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role