Player Matchup

Yemoja
Yemoja
Colardo
Yemoja
Level 7
God Stats
4W - 1L
1,656 SR
Queue Stats
11W - 4L
1,655 Elo+
Party 3
Kukulkan
Kukulkan
Diwaeishon
Kukulkan
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,670 Elo+
Party 3
Nemesis
Nemesis
MankXIX
Nemesis
Level 10
God Stats
2W - 0L
1,752 SR
Queue Stats
9W - 10L
1,363 Elo+
Party 1
Danzaburou
Danzaburou
Reflex1205
Danzaburou
Level 23
God Stats
5W - 2L
1,575 SR
Queue Stats
196W - 186L
1,533 Elo+
Party 1
Gilgamesh
Gilgamesh
TotoZaius
Gilgamesh
Level 46
God Stats
8W - 2L
1,880 SR
Queue Stats
12W - 6L
1,564 Elo+
Party 3
Team Averages
Level 18
1,673 SR
1,557 Elo+

VS

Team Averages
Level 36
1,530 SR
1,538 Elo+
Fenrir
Fenrir
CQBGOD90
Fenrir
Level 82
God Stats
2W - 3L
1,552 SR
Queue Stats
228W - 232L
1,579 Elo+
Party 2
Ullr
Ullr
M21GG
Ullr
Level 69
God Stats
2W - 2L
1,487 SR
Queue Stats
155W - 139L
1,537 Elo+
Party 2
Cthulhu
Cthulhu
ManWithTheMilk
Cthulhu
Level 14
God Stats
23W - 25L
1,613 SR
Queue Stats
228W - 221L
1,540 Elo+
Party 2
Neith
Neith
TheRavDawg
Neith
Level 8
God Stats
29W - 37L
1,499 SR
Queue Stats
160W - 175L
1,688 Elo+
Party 2
Olorun
Olorun
Xisrch
Olorun
Level 7
God Stats
1W - 3L
1,500 SR
Queue Stats
22W - 17L
1,347 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Colardo
Yemoja
19
5 / 1 / 16
14,051
562
13,328
14,160
13,277
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Kukulkan
Diwaeishon
Kukulkan
17
2 / 9 / 1
11,762
470
4,880
13,176
4,981
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Nemesis
MankXIX
Nemesis
18
6 / 4 / 5
12,894
516
10,571
19,358
12,287
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Danzaburou
Reflex1205
Danzaburou
18
9 / 3 / 9
12,415
497
24,391
22,813
11,386
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gilgamesh
TotoZaius
Gilgamesh
20
4 / 4 / 3
14,267
571
9,535
15,690
14,307
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
CQBGOD90
Fenrir
19
14 / 6 / 4
13,017
521
18,443
20,783
10,196
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ullr
M21GG
Ullr
19
3 / 2 / 3
12,072
483
11,605
13,894
6,468
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

15
1 / 7 / 3
9,459
378
10,869
22,398
19,335
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Neith
16
1 / 8 / 2
10,073
403
7,085
13,121
4,351
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Olorun
Xisrch
Olorun
16
2 / 3 / 11
11,206
448
10,026
14,031
6,197
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
44
26
Kills
21
21
Deaths
26
34
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Fenrir
CQBGOD90
Fenrir
14
6
4
2.67
W
Yemoja
Colardo
Yemoja
5
1
16
13
W
Kukulkan
Diwaeishon
Kukulkan
2
9
1
0.28
L
Ullr
M21GG
Ullr
3
2
3
2.25
L
1
7
3
0.36
W
Nemesis
MankXIX
Nemesis
6
4
5
2.13
W
Danzaburou
Reflex1205
Danzaburou
9
3
9
4.5
L
Neith
1
8
2
0.25
W
Gilgamesh
TotoZaius
Gilgamesh
4
4
3
1.38
L
Olorun
Xisrch
Olorun
2
3
11
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,705
Damage
58,028
85,197
Taken
84,227
56,238
Mitigated
46,547
20,141
Healing
22,728
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
CQBGOD90
Fenrir
18,443
4,471
0
7,002
20,783
10,196
0
2,583
18,094
0
81,688
W
Yemoja
Colardo
Yemoja
13,328
2,378
2,887
1,781
14,160
13,277
1,604
7,049
7,111
48,236
0
W
Kukulkan
Diwaeishon
Kukulkan
4,880
1,216
0
40
13,176
4,981
1,502
3,618
9,558
50,217
0
L
Ullr
M21GG
Ullr
11,605
2,682
0
1,443
13,894
6,468
320
1,768
12,126
0
88,783
L
10,869
0
427
4,172
22,398
19,335
0
6,714
15,674
54,326
0
W
Nemesis
MankXIX
Nemesis
10,571
4,943
0
2,748
19,358
12,287
563
3,404
15,954
0
83,697
W
Danzaburou
Reflex1205
Danzaburou
24,391
13,199
0
11,861
22,813
11,386
3,150
6,552
16,261
0
111,213
L
Neith
7,085
2,624
0
2,849
13,121
4,351
2,150
1,645
11,476
0
43,501
W
Gilgamesh
TotoZaius
Gilgamesh
9,535
2,112
0
824
15,690
14,307
5,226
272
15,418
0
84,959
L
Olorun
Xisrch
Olorun
10,026
4,510
687
6,148
14,031
6,197
896
5,078
8,649
55,572
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,389
Gold Earned
55,827
588
Minions Killed
502
0
Camps Cleared
0
2,243,960
Distance Traveled
2,127,231
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
13,017
521
105
4
0
437,902
5
W
Yemoja
14,051
562
71
3
0
450,870
1
W
Kukulkan
11,762
470
110
4
0
432,533
1
L
Ullr
12,072
483
147
6
0
409,843
2
L
Cthulhu
9,459
378
66
3
0
450,285
0
W
Nemesis
12,894
516
110
4
0
517,175
4
W
Danzaburou
12,415
497
127
5
0
390,201
2
L
Neith
10,073
403
85
3
0
403,687
1
W
Gilgamesh
14,267
571
170
7
0
453,181
4
L
Olorun
11,206
448
99
4
0
425,514
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role