Player Matchup

Arachne
Arachne
Aceospades24
Arachne
Level 148
God Stats
8W - 9L
1,572 SR
Queue Stats
307W - 258L
1,645 Elo+
Party 1
Gilgamesh
Gilgamesh
Ehvolution
Gilgamesh
Level 145
God Stats
13W - 14L
1,347 SR
Queue Stats
219W - 178L
1,615 Elo+
Party 1
Danzaburou
Danzaburou
EnslavedStonks
Danzaburou
Level 85
God Stats
1W - 1L
1,509 SR
Queue Stats
149W - 115L
1,631 Elo+
Party 1
Cthulhu
Cthulhu
Isenfyr
Cthulhu
Level 28
God Stats
2W - 1L
1,619 SR
Queue Stats
21W - 10L
1,752 Elo+
Party 1
Izanami
Izanami
Mordekaîser
Izanami
Level 68
God Stats
6W - 7L
1,558 SR
Queue Stats
135W - 127L
1,571 Elo+
Party 1
Team Averages
Level 95
1,521 SR
1,643 Elo+

VS

Team Averages
Level 46
1,654 SR
1,583 Elo+
Kumbhakarna
Kumbhakarna
SagaCDL
Kumbhakarna
Level 61
God Stats
1W - 1L
1,765 SR
Queue Stats
361W - 354L
1,562 Elo+
Party 2
Ra
Ra
StrudinTrelos
Ra
Level 28
God Stats
3W - 6L
1,551 SR
Queue Stats
211W - 211L
1,592 Elo+
Party 2
Danzaburou
Danzaburou
VGxJean
Danzaburou
Level 25
God Stats
9W - 17L
1,723 SR
Queue Stats
246W - 228L
1,602 Elo+
Party 2
Gilgamesh
Gilgamesh
vKingCrimson
Gilgamesh
Level 56
God Stats
49W - 36L
1,574 SR
Queue Stats
383W - 381L
1,590 Elo+
Party 2
Fenrir
Fenrir
xEnmanuel
Fenrir
Level 62
God Stats
10W - 14L
1,656 SR
Queue Stats
338W - 350L
1,571 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Aceospades24
Arachne
19
7 / 4 / 10
13,184
573
13,636
22,312
10,867
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Gilgamesh
Ehvolution
Gilgamesh
19
4 / 5 / 3
13,321
579
14,350
22,726
22,161
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Danzaburou
EnslavedStonks
Danzaburou
20
6 / 1 / 7
14,078
612
11,736
15,095
8,334
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
Isenfyr
Cthulhu
18
5 / 4 / 8
12,844
558
13,044
18,622
24,504
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Izanami
Mordekaîser
Izanami
20
6 / 6 / 5
14,128
614
13,647
15,426
6,962
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
SagaCDL
Kumbhakarna
15
5 / 4 / 6
10,207
444
5,484
18,031
14,927
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

18
4 / 6 / 7
11,601
504
13,601
16,314
9,957
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Danzaburou
VGxJean
Danzaburou
17
2 / 4 / 5
10,918
475
6,218
11,615
4,131
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Mace

Mace

+10
Physical Power

Gilgamesh
vKingCrimson
Gilgamesh
17
7 / 6 / 5
11,745
511
21,789
27,016
31,267
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Fenrir
xEnmanuel
Fenrir
18
2 / 8 / 9
11,101
483
8,512
20,045
19,437
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
52
28
Kills
20
20
Deaths
28
33
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Arachne
Aceospades24
Arachne
7
4
10
3
W
Gilgamesh
Ehvolution
Gilgamesh
4
5
3
1.1
W
Danzaburou
EnslavedStonks
Danzaburou
6
1
7
9.5
W
Cthulhu
Isenfyr
Cthulhu
5
4
8
2.25
W
Izanami
Mordekaîser
Izanami
6
6
5
1.42
L
Kumbhakarna
SagaCDL
Kumbhakarna
5
4
6
2
L
4
6
7
1.25
L
Danzaburou
VGxJean
Danzaburou
2
4
5
1.13
L
Gilgamesh
vKingCrimson
Gilgamesh
7
6
5
1.58
L
Fenrir
xEnmanuel
Fenrir
2
8
9
0.81

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,413
Damage
55,604
94,181
Taken
93,021
72,828
Mitigated
79,719
29,966
Healing
27,754
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
Aceospades24
Arachne
13,636
8,843
0
11,021
22,312
10,867
0
4,496
17,816
0
89,753
W
Gilgamesh
Ehvolution
Gilgamesh
14,350
4,931
0
5,167
22,726
22,161
1,234
2,093
20,633
0
84,640
W
Danzaburou
EnslavedStonks
Danzaburou
11,736
6,398
0
8,138
15,095
8,334
2,554
3,003
12,092
0
106,516
W
Cthulhu
Isenfyr
Cthulhu
13,044
664
0
2,077
18,622
24,504
222
5,028
13,594
36,405
0
W
Izanami
Mordekaîser
Izanami
13,647
8,781
0
3,563
15,426
6,962
6,790
4,787
10,639
0
113,495
L
Kumbhakarna
SagaCDL
Kumbhakarna
5,484
813
0
4,320
18,031
14,927
0
4,245
13,761
18,500
0
L
13,601
1,697
2,110
5,418
16,314
9,957
0
3,726
12,538
88,318
0
L
Danzaburou
VGxJean
Danzaburou
6,218
2,682
0
3,265
11,615
4,131
0
2,263
9,352
0
60,379
L
Gilgamesh
vKingCrimson
Gilgamesh
21,789
8,465
0
7,763
27,016
31,267
169
2,004
24,487
0
79,591
L
Fenrir
xEnmanuel
Fenrir
8,512
1,827
0
4,878
20,045
19,437
0
1,924
17,996
0
72,211

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,555
Gold Earned
55,572
642
Minions Killed
581
0
Camps Cleared
0
2,076,956
Distance Traveled
2,071,303
9
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
13,184
573
110
5
0
441,274
3
W
Gilgamesh
13,321
579
146
6
0
415,081
1
W
Danzaburou
14,078
612
172
7
0
410,123
1
W
Cthulhu
12,844
558
31
1
0
431,910
3
W
Izanami
14,128
614
183
8
0
378,568
1
L
Kumbhakarna
10,207
444
20
1
0
415,954
5
L
Ra
11,601
504
176
8
0
401,371
7
L
Danzaburou
10,918
475
132
6
0
364,042
3
L
Gilgamesh
11,745
511
132
6
0
442,592
3
L
Fenrir
11,101
483
121
5
0
447,344
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role