Player Matchup

Tsukuyomi
Tsukuyomi
DangerousJo
Tsukuyomi
Level 28
God Stats
25W - 24L
1,589 SR
Queue Stats
119W - 103L
1,449 Elo+
Party 1
Osiris
Osiris
Gbags02
Osiris
Level 17
God Stats
5W - 3L
1,897 SR
Queue Stats
167W - 168L
1,623 Elo+
Solo
Poseidon
Poseidon
JollyHati
Poseidon
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
64W - 57L
1,642 Elo+
Solo
Medusa
Medusa
LtFrootloops
Medusa
Level 29
God Stats
29W - 25L
1,545 SR
Queue Stats
346W - 292L
1,525 Elo+
Party 1
Terra
Terra
ShrekIsMySmurf
Terra
Level 28
God Stats
10W - 9L
1,635 SR
Queue Stats
432W - 433L
1,543 Elo+
Solo
Team Averages
Level 24
1,633 SR
1,556 Elo+

VS

Team Averages
Level 23
1,430 SR
1,641 Elo+
Jing Wei
Jing Wei
ChupamelaTrabuco
Jing Wei
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
117W - 91L
1,699 Elo+
Solo
Fenrir
Fenrir
DeekuRyhder
Fenrir
Level 17
God Stats
2W - 1L
1,500 SR
Queue Stats
11W - 12L
1,482 Elo+
Solo
Gilgamesh
Gilgamesh
LightningLui
Gilgamesh
Level 27
God Stats
4W - 5L
1,332 SR
Queue Stats
143W - 116L
1,699 Elo+
Solo
Scylla
Scylla
vekir27
Scylla
Level 16
God Stats
14W - 11L
1,592 SR
Queue Stats
60W - 35L
1,624 Elo+
Solo
Yemoja
Yemoja
ħøłłøwęðęçħø
Yemoja
Level 26
God Stats
2W - 1L
1,228 SR
Queue Stats
6W - 7L
1,702 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
DangerousJo
Tsukuyomi
11
1 / 2 / 4
6,722
480
1,882
9,397
3,021
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Osiris
Gbags02
Osiris
8
0 / 5 / 0
5,661
404
3,560
8,311
4,303
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Poseidon
JollyHati
Poseidon
13
5 / 5 / 1
7,899
564
8,806
8,052
2,640
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
10
2 / 4 / 3
6,613
472
6,715
7,769
2,539
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
0 / 3 / 5
6,653
475
3,554
9,278
6,305
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 2 / 1
8,190
585
4,751
7,836
2,298
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
12
4 / 1 / 2
7,481
534
3,571
7,751
3,384
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Gilgamesh
LightningLui
Gilgamesh
15
5 / 0 / 4
8,783
627
8,602
8,904
4,754
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Scylla
vekir27
Scylla
14
5 / 2 / 3
8,467
605
7,568
6,983
2,450
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

10
1 / 3 / 4
6,674
477
4,342
6,695
2,752
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
33
8
Kills
19
19
Deaths
8
13
Assists
14
Player
Kills
Deaths
Assists
KDA
W
4
2
1
2.25
L
Tsukuyomi
DangerousJo
Tsukuyomi
1
2
4
1.5
W
Fenrir
4
1
2
5
L
Osiris
Gbags02
Osiris
0
5
0
0
L
Poseidon
JollyHati
Poseidon
5
5
1
1.1
W
Gilgamesh
LightningLui
Gilgamesh
5
0
4
7
L
Medusa
2
4
3
0.88
L
0
3
5
0.83
W
Scylla
vekir27
Scylla
5
2
3
3.25
W
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,517
Damage
28,834
42,807
Taken
38,169
18,808
Mitigated
15,638
11,360
Healing
12,508
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,751
3,342
0
2,628
7,836
2,298
0
1,627
6,209
0
50,012
L
Tsukuyomi
DangerousJo
Tsukuyomi
1,882
681
0
3,879
9,397
3,021
0
1,333
8,026
0
33,523
W
Fenrir
3,571
904
0
516
7,751
3,384
0
3,121
4,630
0
42,318
L
Osiris
Gbags02
Osiris
3,560
1,919
0
2,313
8,311
4,303
0
0
8,311
0
23,759
L
Poseidon
JollyHati
Poseidon
8,806
1,186
0
1,594
8,052
2,640
0
3,944
3,878
52,850
0
W
Gilgamesh
LightningLui
Gilgamesh
8,602
2,710
0
3,802
8,904
4,754
0
1,106
7,798
0
55,698
L
Medusa
6,715
3,252
0
1,200
7,769
2,539
0
2,725
5,022
0
29,699
L
3,554
173
301
2,073
9,278
6,305
0
3,530
5,660
22,201
0
W
Scylla
vekir27
Scylla
7,568
859
0
1,766
6,983
2,450
320
3,889
3,094
47,999
0
W
4,342
801
1,467
2,329
6,695
2,752
0
2,617
4,078
14,888
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,548
Gold Earned
39,595
331
Minions Killed
399
0
Camps Cleared
0
1,252,754
Distance Traveled
1,318,023
6
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
8,190
585
99
7
0
255,594
3
L
Tsukuyomi
6,722
480
78
6
0
300,367
1
W
Fenrir
7,481
534
76
5
0
262,160
4
L
Osiris
5,661
404
53
4
0
148,282
0
L
Poseidon
7,899
564
105
8
0
266,674
1
W
Gilgamesh
8,783
627
102
7
0
290,030
2
L
Medusa
6,613
472
59
4
0
263,680
3
L
Terra
6,653
475
36
3
0
273,751
1
W
Scylla
8,467
605
96
7
0
245,604
6
W
Yemoja
6,674
477
26
2
0
264,635
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role