Player Matchup

Thanatos
Thanatos
NasodCreationG
Thanatos
Level 41
God Stats
5W - 5L
1,446 SR
Queue Stats
137W - 193L
1,358 Elo+
Party 1
Neith
Neith
Not_A_McCree_VA
Neith
Level 28
God Stats
42W - 53L
1,466 SR
Queue Stats
81W - 110L
1,332 Elo+
Party 1
Hel
Hel
Rameivys
Hel
Level 17
God Stats
20W - 20L
1,490 SR
Queue Stats
109W - 149L
1,304 Elo+
Party 1
Tiamat
Tiamat
Ryakkusu
Tiamat
Level 37
God Stats
28W - 31L
1,523 SR
Queue Stats
205W - 246L
1,358 Elo+
Party 1
Cthulhu
Cthulhu
imoverhere11225
Cthulhu
Level 4
God Stats
4W - 1L
1,542 SR
Queue Stats
8W - 11L
1,701 Elo+
Party 1
Team Averages
Level 25
1,494 SR
1,411 Elo+

VS

Team Averages
Level 22
1,444 SR
1,412 Elo+
Neith
Neith
Abelmedina13
Neith
Level 5
God Stats
2W - 5L
1,385 SR
Queue Stats
6W - 8L
1,305 Elo+
Solo
Gilgamesh
Gilgamesh
CapTaiN ArSH
Gilgamesh
Level 21
God Stats
1W - 3L
1,500 SR
Queue Stats
119W - 98L
1,482 Elo+
Solo
Bakasura
Bakasura
DoomsDay5380
Bakasura
Level 16
God Stats
12W - 9L
1,514 SR
Queue Stats
17W - 20L
1,417 Elo+
Party 2
Sol
Sol
PepeFierce
Sol
Level 27
God Stats
230W - 218L
1,551 SR
Queue Stats
264W - 257L
1,470 Elo+
Solo
Anubis
Anubis
WolfLover1739
Anubis
Level 39
God Stats
3W - 7L
1,270 SR
Queue Stats
9W - 14L
1,384 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
11
4 / 9 / 1
7,344
490
4,923
13,676
3,829
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

7
0 / 9 / 0
5,229
349
3,990
9,571
2,068
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

8
0 / 6 / 0
5,307
354
653
10,235
2,730
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tiamat
Ryakkusu
Tiamat
12
3 / 6 / 1
7,230
482
7,449
14,091
5,849
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

9
0 / 10 / 1
5,782
385
3,111
14,787
7,522
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 0 / 7
7,889
526
6,728
5,091
1,475
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
CapTaiN ArSH
Gilgamesh
16
13 / 2 / 2
10,086
672
12,353
10,357
5,304
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bakasura
DoomsDay5380
Bakasura
16
15 / 3 / 2
10,604
707
12,749
9,753
4,406
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

15
4 / 1 / 10
9,840
656
7,940
8,371
2,537
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
1 / 2 / 10
8,292
553
7,581
7,274
3,537
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
70
7
Kills
39
40
Deaths
8
3
Assists
31
Player
Kills
Deaths
Assists
KDA
W
6
0
7
9.5
W
Gilgamesh
CapTaiN ArSH
Gilgamesh
13
2
2
7
W
Bakasura
DoomsDay5380
Bakasura
15
3
2
5.33
L
Thanatos
4
9
1
0.5
L
0
9
0
0
W
4
1
10
9
L
0
6
0
0
L
Tiamat
Ryakkusu
Tiamat
3
6
1
0.58
W
1
2
10
3
L
0
10
1
0.05

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,126
Damage
47,351
62,360
Taken
40,846
21,998
Mitigated
17,259
17,012
Healing
16,400
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,728
3,206
0
2,745
5,091
1,475
2,787
543
4,548
0
23,301
W
Gilgamesh
CapTaiN ArSH
Gilgamesh
12,353
4,727
0
4,254
10,357
5,304
1,332
2,951
7,406
0
60,541
W
Bakasura
DoomsDay5380
Bakasura
12,749
9,042
0
3,127
9,753
4,406
1,050
2,190
7,563
0
56,230
L
Thanatos
4,923
1,778
54
7,000
13,676
3,829
533
1,885
11,561
0
33,225
L
3,990
2,448
127
761
9,571
2,068
29
2,904
6,566
0
19,969
W
7,940
1,308
0
2,624
8,371
2,537
2,337
659
7,712
56,949
0
L
653
52
1,202
1,947
10,235
2,730
235
3,734
6,501
16,652
0
L
Tiamat
Ryakkusu
Tiamat
7,449
1,252
187
5,734
14,091
5,849
63
6,003
7,611
34,776
0
W
7,581
133
0
3,650
7,274
3,537
1,844
4,870
2,404
37,389
0
L
3,111
438
0
0
14,787
7,522
90
995
13,583
17,730
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,892
Gold Earned
46,711
217
Minions Killed
428
0
Camps Cleared
0
1,179,390
Distance Traveled
1,326,373
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,889
526
38
3
0
228,956
1
W
Gilgamesh
10,086
672
99
7
0
278,358
0
W
Bakasura
10,604
707
110
7
0
335,243
0
L
Thanatos
7,344
490
65
4
0
238,501
0
L
Neith
5,229
349
32
2
0
214,859
1
W
Sol
9,840
656
107
7
0
253,310
6
L
Hel
5,307
354
36
2
0
264,726
0
L
Tiamat
7,230
482
51
3
0
220,690
1
W
Anubis
8,292
553
74
5
0
230,506
1
L
Cthulhu
5,782
385
33
2
0
240,614
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role