Player Matchup

He Bo
He Bo
Platinum IV
GlazeyB
He Bo
Platinum IV
Level 160
God Stats
10W - 0L
1,735 SR
Queue Stats
25W - 3L
1,912 MMR
Party 1
Chaac
Chaac
Platinum IV
Shay
Chaac
Platinum IV
Level 137
God Stats
50W - 11L
1,862 SR
Queue Stats
63W - 18L
1,912 MMR
Party 1
Cupid
Cupid
Gold II
sumitb
Cupid
Gold II
Level 160
God Stats
13W - 0L
1,827 SR
Queue Stats
25W - 2L
1,662 MMR
Party 1
Team Averages
Platinum V
Platinum V
Average Tier
Level 152
1,808 SR
1,829 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 142
1,610 SR
1,513 MMR
Vulcan
Vulcan
Gold IV
Evolucioner
Vulcan
Gold IV
Level 157
God Stats
8W - 6L
1,667 SR
Queue Stats
485W - 645L
1,560 MMR
Solo
Ravana
Ravana
Diamond IV
MysticFreezy
Ravana
Diamond IV
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cerberus
Cerberus
Gold V
Revenelle
Cerberus
Gold V
Level 141
God Stats
7W - 7L
1,664 SR
Queue Stats
283W - 368L
1,478 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
GlazeyB
He Bo
14
8 / 0 / 4
11,259
804
14,222
9,245
3,167
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chaac
Shay
Chaac
14
2 / 0 / 12
10,753
768
7,588
11,411
11,266
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Cupid
sumitb
Cupid
14
6 / 2 / 7
11,260
804
9,046
10,997
3,793
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Bans
TiamatPersephoneThothScylla

VS

Bans
Cu ChulainnSobekDanzaburouMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
11
0 / 7 / 0
7,842
560
7,876
10,916
4,700
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Ravana
12
1 / 4 / 0
8,549
611
6,413
11,362
8,906
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Cerberus
Revenelle
Cerberus
9
0 / 5 / 0
8,107
579
4,312
12,749
13,739
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
1
16
Kills
1
2
Deaths
16
23
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Vulcan
0
7
0
0
W
He Bo
GlazeyB
He Bo
8
0
4
10
L
Ravana
1
4
0
0.25
L
Cerberus
Revenelle
Cerberus
0
5
0
0
W
Chaac
Shay
Chaac
2
0
12
8
W
Cupid
sumitb
Cupid
6
2
7
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,856
Damage
18,601
31,653
Taken
35,027
18,226
Mitigated
27,345
7,927
Healing
5,830
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
7,876
3,883
0
1,234
10,916
4,700
72
4,362
6,554
40,239
0
W
He Bo
GlazeyB
He Bo
14,222
844
0
1,198
9,245
3,167
585
4,136
5,109
56,122
0
L
Ravana
6,413
1,578
0
1,276
11,362
8,906
0
5,012
6,350
0
33,284
L
Cerberus
Revenelle
Cerberus
4,312
88
450
2,870
12,749
13,739
0
4,903
7,846
19,368
0
W
Chaac
Shay
Chaac
7,588
1,683
0
4,593
11,411
11,266
472
5,403
6,008
0
38,446
W
Cupid
sumitb
Cupid
9,046
4,772
706
1,430
10,997
3,793
1,508
3,024
7,973
0
55,383

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,272
Gold Earned
24,498
210
Minions Killed
162
0
Camps Cleared
0
837,136
Distance Traveled
752,434
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
7,842
560
80
6
0
244,376
5
W
He Bo
11,259
804
91
7
0
283,051
1
L
Ravana
8,549
611
45
3
0
264,715
3
L
Cerberus
8,107
579
37
3
0
243,343
0
W
Chaac
10,753
768
35
3
0
301,099
4
W
Cupid
11,260
804
84
6
0
252,986
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role