Player Matchup

King Arthur
King Arthur
Archangelx231
King Arthur
Level 27
God Stats
19W - 20L
1,617 SR
Queue Stats
57W - 68L
1,573 Elo+
Solo
Da Ji
Da Ji
CashKash
Da Ji
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Izanami
Izanami
Succylent
Izanami
Level 27
God Stats
5W - 7L
1,502 SR
Queue Stats
8W - 13L
1,431 Elo+
Party 1
Eset
Eset
boxofsauce
Eset
Level 17
God Stats
13W - 8L
1,880 SR
Queue Stats
668W - 612L
1,670 Elo+
Solo
Ymir
Ymir
vCasii
Ymir
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 17L
1,510 Elo+
Party 1
Team Averages
Level 22
1,600 SR
1,537 Elo+

VS

Team Averages
Level 14
1,597 SR
1,635 Elo+
Bellona
Bellona
Cochigordo67
Bellona
Level 6
God Stats
3W - 2L
1,500 SR
Queue Stats
20W - 21L
1,537 Elo+
Solo
Ares
Ares
LeeNotFound_
Ares
Level 5
God Stats
3W - 1L
1,500 SR
Queue Stats
55W - 44L
1,845 Elo+
Solo
Medusa
Medusa
LittleDummy
Medusa
Level 27
God Stats
1W - 0L
1,816 SR
Queue Stats
55W - 54L
1,597 Elo+
Solo
Gilgamesh
Gilgamesh
NorgeZ123
Gilgamesh
Level 18
God Stats
12W - 6L
1,558 SR
Queue Stats
128W - 126L
1,481 Elo+
Solo
Sol
Sol
haruurah
Sol
Level 14
God Stats
4W - 5L
1,613 SR
Queue Stats
39W - 24L
1,715 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Archangelx231
King Arthur
17
6 / 1 / 0
10,060
629
9,962
12,451
7,757
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Da Ji
CashKash
Da Ji
10
0 / 7 / 3
6,614
413
5,324
10,569
3,439
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
Succylent
Izanami
12
0 / 6 / 1
7,660
479
3,152
12,536
4,036
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

13
0 / 8 / 1
7,451
466
4,046
10,345
3,918
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
vCasii
Ymir
11
3 / 3 / 0
7,946
497
5,140
12,610
9,070
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Cochigordo67
Bellona
13
1 / 3 / 5
8,015
501
5,929
10,750
6,845
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
3 / 0 / 8
8,709
544
5,859
7,196
3,900
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Medusa
15
6 / 2 / 3
9,122
570
9,656
9,505
3,602
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
NorgeZ123
Gilgamesh
15
3 / 4 / 2
8,236
515
3,839
10,869
6,276
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

16
11 / 0 / 4
10,747
672
15,080
10,521
4,089
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
46
9
Kills
24
25
Deaths
9
5
Assists
22
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Archangelx231
King Arthur
6
1
0
6
L
Da Ji
CashKash
Da Ji
0
7
3
0.21
W
Bellona
Cochigordo67
Bellona
1
3
5
1.17
W
3
0
8
7
W
Medusa
6
2
3
3.75
W
Gilgamesh
NorgeZ123
Gilgamesh
3
4
2
1
L
Izanami
Succylent
Izanami
0
6
1
0.08
L
0
8
1
0.06
W
11
0
4
13
L
Ymir
vCasii
Ymir
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,624
Damage
40,363
58,511
Taken
48,841
28,220
Mitigated
24,712
13,868
Healing
15,483
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Archangelx231
King Arthur
9,962
1,249
0
4,010
12,451
7,757
0
3,177
9,274
0
74,621
L
Da Ji
CashKash
Da Ji
5,324
1,243
0
2,094
10,569
3,439
0
4,553
6,016
0
27,984
W
Bellona
Cochigordo67
Bellona
5,929
2,325
0
1,016
10,750
6,845
230
1,868
8,842
0
51,425
W
5,859
335
0
2,250
7,196
3,900
0
2,035
5,055
18,115
0
W
Medusa
9,656
6,051
0
2,945
9,505
3,602
882
1,797
7,708
0
57,716
W
Gilgamesh
NorgeZ123
Gilgamesh
3,839
1,004
0
2,299
10,869
6,276
410
303
10,566
0
42,015
L
Izanami
Succylent
Izanami
3,152
1,590
0
3,014
12,536
4,036
1,254
2,021
10,515
0
50,156
L
4,046
356
0
947
10,345
3,918
0
5,225
5,120
49,387
0
W
15,080
7,092
0
6,973
10,521
4,089
3,775
2,863
7,484
72,208
0
L
Ymir
vCasii
Ymir
5,140
842
683
3,120
12,610
9,070
0
5,963
6,647
21,627
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,731
Gold Earned
44,829
437
Minions Killed
440
0
Camps Cleared
0
1,571,083
Distance Traveled
1,565,170
16
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
10,060
629
162
10
0
343,792
5
L
Da Ji
6,614
413
54
3
0
356,187
0
W
Bellona
8,015
501
89
6
0
351,526
1
W
Ares
8,709
544
27
2
0
335,216
5
W
Medusa
9,122
570
112
7
0
281,711
4
W
Gilgamesh
8,236
515
78
5
0
294,051
4
L
Izanami
7,660
479
118
7
0
260,973
4
L
Eset
7,451
466
89
6
0
270,926
1
W
Sol
10,747
672
134
8
0
302,666
4
L
Ymir
7,946
497
14
1
0
339,205
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role