Player Matchup

Bacchus
Bacchus
MyNameMR7
Bacchus
Level 66
God Stats
4W - 2L
1,808 SR
Queue Stats
117W - 81L
1,740 Elo+
Party 1
Ne Zha
Ne Zha
TheDragonsKills
Ne Zha
Level 125
God Stats
1W - 0L
1,404 SR
Queue Stats
16W - 15L
1,544 Elo+
Solo
Thoth
Thoth
arwa201666
Thoth
Level 88
God Stats
1W - 0L
1,742 SR
Queue Stats
9W - 1L
1,936 Elo+
Party 1
Team Averages
Level 93
1,651 SR
1,740 Elo+

VS

Team Averages
Level 55
1,572 SR
1,584 Elo+
Apollo
Apollo
ShyüShingan
Apollo
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 19L
1,500 Elo+
Party 2
Vamana
Vamana
VdooNeodyme
Vamana
Level 22
God Stats
1W - 1L
1,715 SR
Queue Stats
15W - 18L
1,674 Elo+
Party 2
Merlin
Merlin
beicheng
Merlin
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
142W - 124L
1,579 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
MyNameMR7
Bacchus
12
10 / 1 / 5
9,517
952
7,348
10,312
10,708
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

11
7 / 4 / 8
8,574
857
5,764
6,494
2,608
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

Thoth
12
0 / 2 / 16
7,977
798
12,527
6,875
2,431
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
9
0 / 9 / 6
6,864
686
2,154
10,057
3,438
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vamana
10
2 / 5 / 2
7,340
734
4,800
10,659
5,158
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Merlin
beicheng
Merlin
11
4 / 3 / 2
7,763
776
6,917
8,111
2,639
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
16
17
Kills
6
7
Deaths
17
29
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Bacchus
MyNameMR7
Bacchus
10
1
5
12.5
L
Apollo
0
9
6
0.33
W
7
4
8
2.75
L
Vamana
2
5
2
0.6
W
Thoth
0
2
16
4
L
Merlin
beicheng
Merlin
4
3
2
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,639
Damage
13,871
23,681
Taken
28,827
15,747
Mitigated
11,235
3,170
Healing
3,202
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
MyNameMR7
Bacchus
7,348
604
0
1,062
10,312
10,708
30
2,160
8,152
17,965
0
L
Apollo
2,154
1,327
0
311
10,057
3,438
0
7,238
2,819
0
9,594
W
5,764
1,764
0
839
6,494
2,608
0
2,095
4,399
0
24,089
L
Vamana
4,800
2,269
0
1,877
10,659
5,158
0
7,778
2,881
0
11,811
W
Thoth
12,527
256
0
1,269
6,875
2,431
234
2,740
4,135
46,905
0
L
Merlin
beicheng
Merlin
6,917
162
66
948
8,111
2,639
0
4,911
3,200
33,176
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,068
Gold Earned
21,967
132
Minions Killed
98
0
Camps Cleared
0
562,350
Distance Traveled
480,035
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
9,517
952
24
2
0
174,185
5
L
Apollo
6,864
686
20
2
0
130,154
0
W
Ne Zha
8,574
857
28
3
0
194,762
0
L
Vamana
7,340
734
11
1
0
182,699
0
W
Thoth
7,977
798
80
8
0
193,403
1
L
Merlin
7,763
776
67
7
0
167,182
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role