Player Matchup

Fenrir
Fenrir
Dasanilad
Fenrir
Level 19
God Stats
15W - 8L
1,713 SR
Queue Stats
243W - 218L
1,428 Elo+
Solo
King Arthur
King Arthur
Geoheart3602
King Arthur
Level 17
God Stats
16W - 15L
1,379 SR
Queue Stats
41W - 41L
1,454 Elo+
Solo
Kukulkan
Kukulkan
Shadow8295
Kukulkan
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 16L
1,363 Elo+
Party 1
Heimdallr
Heimdallr
Tristin 3224
Heimdallr
Level 24
God Stats
4W - 11L
1,214 SR
Queue Stats
41W - 40L
1,311 Elo+
Party 1
Ares
Ares
aSynth_
Ares
Level 28
God Stats
26W - 23L
1,666 SR
Queue Stats
212W - 207L
1,558 Elo+
Solo
Team Averages
Level 21
1,494 SR
1,423 Elo+

VS

Team Averages
Level 21
1,535 SR
1,432 Elo+
Cu Chulainn
Cu Chulainn
AIexJjones
Cu Chulainn
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Mercury
Mercury
AZYZZSHAVERSHIAN
Mercury
Level 26
God Stats
5W - 6L
1,544 SR
Queue Stats
109W - 109L
1,383 Elo+
Solo
Cerberus
Cerberus
FableStar
Cerberus
Level 15
God Stats
12W - 16L
1,652 SR
Queue Stats
50W - 56L
1,370 Elo+
Solo
Cernunnos
Cernunnos
F丶lamingo
Cernunnos
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
HalfEatenDonut0
Tiamat
Level 29
God Stats
18W - 17L
1,480 SR
Queue Stats
46W - 45L
1,407 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Dasanilad
Fenrir
17
7 / 4 / 6
11,172
532
10,334
15,787
7,267
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

King Arthur
Geoheart3602
King Arthur
20
16 / 3 / 5
13,178
628
19,356
22,083
20,954
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Kukulkan
Shadow8295
Kukulkan
15
1 / 7 / 7
10,013
477
4,805
12,878
5,772
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Heimdallr
Tristin 3224
Heimdallr
13
1 / 8 / 7
8,726
416
7,975
15,177
6,074
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ares
aSynth_
Ares
16
5 / 1 / 10
11,002
524
10,271
14,902
14,206
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
AIexJjones
Cu Chulainn
6
0 / 2 / 0
6,431
306
865
3,384
1,417
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

14
6 / 8 / 3
9,647
459
6,565
17,876
6,361
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cerberus
FableStar
Cerberus
14
0 / 5 / 5
9,300
443
2,562
14,727
8,618
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cernunnos
F丶lamingo
Cernunnos
17
10 / 6 / 2
11,103
529
20,504
19,028
7,648
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

17
7 / 9 / 2
11,238
535
15,050
16,288
11,387
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
35
30
Kills
23
23
Deaths
30
35
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
AIexJjones
Cu Chulainn
0
2
0
0
L
6
8
3
0.94
W
Fenrir
Dasanilad
Fenrir
7
4
6
2.5
L
Cerberus
FableStar
Cerberus
0
5
5
0.5
L
Cernunnos
F丶lamingo
Cernunnos
10
6
2
1.83
W
King Arthur
Geoheart3602
King Arthur
16
3
5
6.17
L
7
9
2
0.89
W
Kukulkan
Shadow8295
Kukulkan
1
7
7
0.64
W
Heimdallr
Tristin 3224
Heimdallr
1
8
7
0.56
W
Ares
aSynth_
Ares
5
1
10
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,741
Damage
45,546
80,827
Taken
71,303
54,273
Mitigated
35,431
18,559
Healing
19,487
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
AIexJjones
Cu Chulainn
865
285
0
1,362
3,384
1,417
0
0
3,384
0
10,117
L
6,565
3,594
0
3,282
17,876
6,361
0
1,954
15,830
0
38,026
W
Fenrir
Dasanilad
Fenrir
10,334
4,366
0
6,705
15,787
7,267
1,988
2,075
13,712
0
72,536
L
Cerberus
FableStar
Cerberus
2,562
42
0
3,924
14,727
8,618
268
4,382
10,283
22,177
0
L
Cernunnos
F丶lamingo
Cernunnos
20,504
9,611
0
7,627
19,028
7,648
372
5,739
13,289
0
75,548
W
King Arthur
Geoheart3602
King Arthur
19,356
2,302
0
3,825
22,083
20,954
1,726
3,515
18,568
0
92,465
L
15,050
570
0
3,292
16,288
11,387
1,372
2,676
13,441
62,306
0
W
Kukulkan
Shadow8295
Kukulkan
4,805
1,251
0
0
12,878
5,772
2,204
7,804
5,074
42,100
0
W
Heimdallr
Tristin 3224
Heimdallr
7,975
3,574
934
2,548
15,177
6,074
1,647
1,455
13,722
0
39,703
W
Ares
aSynth_
Ares
10,271
463
0
4,547
14,902
14,206
633
2,763
12,139
36,888
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,091
Gold Earned
47,719
473
Minions Killed
348
0
Camps Cleared
0
1,872,906
Distance Traveled
1,568,745
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
6,431
306
21
1
0
74,512
1
L
Mercury
9,647
459
66
3
0
425,101
1
W
Fenrir
11,172
532
102
5
0
424,704
0
L
Cerberus
9,300
443
37
2
0
396,283
0
L
Cernunnos
11,103
529
120
6
0
372,337
0
W
King Arthur
13,178
628
153
7
0
388,878
1
L
Tiamat
11,238
535
104
5
0
300,512
0
W
Kukulkan
10,013
477
113
5
0
346,481
1
W
Heimdallr
8,726
416
62
3
0
316,496
1
W
Ares
11,002
524
43
2
0
396,347
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role