Player Matchup

Fenrir
Fenrir
Her1Love
Fenrir
Level 5
God Stats
0W - 1L
1,309 SR
Queue Stats
1W - 3L
1,359 Elo+
Party 1
Da Ji
Da Ji
Hmoob-Samurai75
Da Ji
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 10L
1,359 Elo+
Party 1
Merlin
Merlin
Vincenzo45
Merlin
Level 8
God Stats
0W - 1L
1,104 SR
Queue Stats
4W - 13L
1,237 Elo+
Party 1
Team Averages
Level 6
1,304 SR
1,318 Elo+

VS

Team Averages
Level 55
1,618 SR
1,431 Elo+
Sol
Sol
Flawlesspanda50
Sol
Level 47
God Stats
10W - 12L
1,281 SR
Queue Stats
18W - 22L
1,317 Elo+
Party 2
Sobek
Sobek
HyperSuprem3
Sobek
Level 69
God Stats
12W - 3L
1,957 SR
Queue Stats
51W - 28L
1,563 Elo+
Party 2
Tsukuyomi
Tsukuyomi
ItsZer0DAHero
Tsukuyomi
Level 48
God Stats
37W - 28L
1,615 SR
Queue Stats
274W - 301L
1,411 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Her1Love
Fenrir
14
3 / 8 / 4
10,883
605
7,628
22,285
15,732
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heavy Mace

Heavy Mace

+30
Physical Power

13
1 / 15 / 4
10,378
577
2,212
17,811
11,015
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Merlin
Vincenzo45
Merlin
14
3 / 11 / 2
11,139
619
13,345
15,006
4,950
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 3 / 19
12,470
693
10,965
9,794
4,006
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
11 / 3 / 16
13,841
769
8,332
13,663
12,999
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tsukuyomi
ItsZer0DAHero
Tsukuyomi
18
17 / 1 / 13
14,667
815
24,660
16,002
7,655
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
81
7
Kills
33
34
Deaths
7
10
Assists
48
Player
Kills
Deaths
Assists
KDA
W
5
3
19
4.83
L
Fenrir
Her1Love
Fenrir
3
8
4
0.63
L
1
15
4
0.2
W
11
3
16
6.33
W
Tsukuyomi
ItsZer0DAHero
Tsukuyomi
17
1
13
23.5
L
Merlin
Vincenzo45
Merlin
3
11
2
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,185
Damage
43,957
55,102
Taken
39,459
31,697
Mitigated
24,660
3,184
Healing
12,082
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,965
2,024
365
2,503
9,794
4,006
884
3,190
6,604
35,677
0
L
Fenrir
Her1Love
Fenrir
7,628
1,073
0
216
22,285
15,732
0
7,119
15,166
0
24,651
L
2,212
369
0
0
17,811
11,015
0
7,408
10,403
0
7,861
W
8,332
0
243
3,359
13,663
12,999
512
4,434
9,229
30,021
0
W
Tsukuyomi
ItsZer0DAHero
Tsukuyomi
24,660
6,713
0
5,612
16,002
7,655
518
5,769
10,233
0
84,648
L
Merlin
Vincenzo45
Merlin
13,345
1,038
441
2,527
15,006
4,950
0
5,016
9,990
66,535
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,400
Gold Earned
40,978
127
Minions Killed
162
0
Camps Cleared
0
788,052
Distance Traveled
1,078,984
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
12,470
693
42
2
0
306,329
0
L
Fenrir
10,883
605
42
2
0
285,931
2
L
Da Ji
10,378
577
12
1
0
273,756
0
W
Sobek
13,841
769
31
2
0
370,521
0
W
Tsukuyomi
14,667
815
89
5
0
402,134
2
L
Merlin
11,139
619
73
4
0
228,365
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role