Player Matchup

Kuzenbo
Kuzenbo
Masters
Ardent
Kuzenbo
Masters
Level 160
God Stats
13W - 13L
1,700 SR
Queue Stats
146W - 154L
2,360 MMR
Solo
Fenrir
Fenrir
Diamond V
Sleepypuss
Fenrir
Diamond V
Level 156
God Stats
1W - 2L
1,805 SR
Queue Stats
134W - 116L
2,250 MMR
Party 1
Nike
Nike
Diamond IV
YoungBull69
Nike
Diamond IV
Level 160
God Stats
3W - 5L
1,375 SR
Queue Stats
163W - 145L
2,337 MMR
Party 1
Cupid
Cupid
Diamond IV
swwageroo
Cupid
Diamond IV
Level 88
God Stats
14W - 7L
1,793 SR
Queue Stats
188W - 179L
2,317 MMR
Solo
Scylla
Scylla
Diamond I
woodsycat
Scylla
Diamond I
Level 160
God Stats
9W - 11L
1,740 SR
Queue Stats
400W - 363L
2,415 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 145
1,683 SR
2,336 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 128
1,592 SR
2,270 MMR
Osiris
Osiris
Masters
Copebby
Osiris
Masters
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Geb
Geb
Platinum I
ELLEONSUPP
Geb
Platinum I
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 14L
2,294 MMR
Solo
Anhur
Anhur
Masters
Jaggi
Anhur
Masters
Level 159
God Stats
74W - 64L
1,627 SR
Queue Stats
568W - 518L
2,277 MMR
Solo
Cerberus
Cerberus
Masters
Stages
Cerberus
Masters
Level 145
God Stats
18W - 19L
1,833 SR
Queue Stats
579W - 561L
2,271 MMR
Solo
Thoth
Thoth
Masters
ѕpron
Thoth
Masters
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 17L
3,008 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Ardent
Kuzenbo
9
1 / 3 / 1
6,191
442
5,234
14,283
11,801
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Fenrir
Sleepypuss
Fenrir
12
1 / 4 / 2
7,078
506
2,640
9,446
4,781
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

14
2 / 3 / 1
8,094
578
8,451
13,560
7,167
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cupid
swwageroo
Cupid
11
1 / 5 / 1
6,758
483
4,043
9,751
1,827
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Scylla
woodsycat
Scylla
12
0 / 3 / 1
6,515
465
4,044
5,140
1,319
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
TyrSetTsukuyomiGuan YuApollo

VS

Bans
TiamatSun WukongSobekAthenaXing Tian
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Copebby
Osiris
17
7 / 0 / 6
9,904
707
9,004
8,180
5,187
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

13
3 / 1 / 9
8,458
604
4,068
10,741
7,377
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Anhur
Jaggi
Anhur
14
3 / 2 / 4
8,604
615
7,081
9,351
2,918
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cerberus
Stages
Cerberus
13
0 / 2 / 4
7,780
556
6,882
11,846
6,533
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thoth
ѕpron
Thoth
15
5 / 0 / 7
9,125
652
9,029
5,441
2,083
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
48
5
Kills
18
18
Deaths
5
6
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
Ardent
Kuzenbo
1
3
1
0.5
W
Osiris
Copebby
Osiris
7
0
6
10
W
3
1
9
7.5
W
Anhur
Jaggi
Anhur
3
2
4
2.5
L
Fenrir
Sleepypuss
Fenrir
1
4
2
0.5
W
Cerberus
Stages
Cerberus
0
2
4
1
L
2
3
1
0.83
L
Cupid
swwageroo
Cupid
1
5
1
0.3
L
Scylla
woodsycat
Scylla
0
3
1
0.17
W
Thoth
ѕpron
Thoth
5
0
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,412
Damage
36,064
52,180
Taken
45,559
26,895
Mitigated
24,098
12,761
Healing
14,208
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
Ardent
Kuzenbo
5,234
2,285
0
2,968
14,283
11,801
0
6,409
7,874
18,810
0
W
Osiris
Copebby
Osiris
9,004
4,443
0
577
8,180
5,187
1,092
1,032
7,098
0
80,777
W
4,068
611
0
2,318
10,741
7,377
287
4,298
6,418
19,088
0
W
Anhur
Jaggi
Anhur
7,081
2,557
0
4,805
9,351
2,918
1,653
1,727
7,624
0
60,137
L
Fenrir
Sleepypuss
Fenrir
2,640
1,305
0
3,197
9,446
4,781
0
2,556
6,890
0
38,041
W
Cerberus
Stages
Cerberus
6,882
585
0
5,494
11,846
6,533
74
63
11,258
42,162
0
L
8,451
2,056
0
4,179
13,560
7,167
68
6,740
6,820
0
49,024
L
Cupid
swwageroo
Cupid
4,043
1,921
74
2,093
9,751
1,827
81
1,559
8,192
0
42,887
L
Scylla
woodsycat
Scylla
4,044
677
0
250
5,140
1,319
0
2,715
2,425
46,813
0
W
Thoth
ѕpron
Thoth
9,029
448
0
1,014
5,441
2,083
388
2,158
3,283
74,033
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,636
Gold Earned
43,871
385
Minions Killed
541
0
Camps Cleared
0
1,393,367
Distance Traveled
1,438,650
21
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
6,191
442
17
1
0
281,052
3
W
Osiris
9,904
707
153
11
0
336,173
1
W
Geb
8,458
604
30
2
0
289,454
7
W
Anhur
8,604
615
115
8
0
247,411
4
L
Fenrir
7,078
506
83
6
0
315,036
3
W
Cerberus
7,780
556
98
7
0
265,831
3
L
Nike
8,094
578
101
7
0
276,909
2
L
Cupid
6,758
483
84
6
0
251,734
4
L
Scylla
6,515
465
100
7
0
268,636
9
W
Thoth
9,125
652
145
10
0
299,781
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role