Player Matchup

Janus
Janus
Lambofire34
Janus
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 12L
1,439 Elo+
Party 2
Ra
Ra
M1LK3
Ra
Level 6
God Stats
1W - 0L
1,809 SR
Queue Stats
15W - 27L
1,612 Elo+
Party 2
Gilgamesh
Gilgamesh
ctory90
Gilgamesh
Level 29
God Stats
5W - 4L
1,822 SR
Queue Stats
15W - 18L
1,392 Elo+
Solo
Team Averages
Level 21
1,710 SR
1,481 Elo+

VS

Team Averages
Level 19
1,409 SR
1,189 Elo+
Skadi
Skadi
Gamerboy321a
Skadi
Level 39
God Stats
174W - 227L
1,319 SR
Queue Stats
219W - 304L
1,183 Elo+
Solo
Neith
Neith
howarewewinning
Neith
Level 5
God Stats
7W - 9L
1,407 SR
Queue Stats
182W - 201L
1,064 Elo+
Party 1
Ares
Ares
howareyouloosing
Ares
Level 14
God Stats
4W - 2L
1,500 SR
Queue Stats
120W - 78L
1,321 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 3 / 11
10,304
793
11,777
7,629
2,473
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ra
13
6 / 3 / 7
9,783
753
8,141
8,655
2,981
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Gilgamesh
ctory90
Gilgamesh
15
10 / 3 / 9
11,388
876
9,665
11,895
5,844
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 2 / 3
8,930
687
5,555
7,296
2,516
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

11
3 / 8 / 4
8,665
667
4,895
11,729
8,005
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
1 / 12 / 5
8,110
624
8,534
17,087
15,889
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
20
22
Kills
8
9
Deaths
22
27
Assists
12
Player
Kills
Deaths
Assists
KDA
L
4
2
3
2.75
W
6
3
11
3.83
W
Ra
6
3
7
3.17
W
Gilgamesh
ctory90
Gilgamesh
10
3
9
4.83
L
3
8
4
0.63
L
1
12
5
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,583
Damage
18,984
28,179
Taken
36,112
11,298
Mitigated
26,410
9,382
Healing
3,329
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,555
2,534
147
1,249
7,296
2,516
0
3,511
3,785
0
27,969
W
11,777
2,077
493
1,369
7,629
2,473
1,069
2,622
5,007
31,833
0
W
Ra
8,141
1,289
1,421
1,737
8,655
2,981
32
3,508
5,147
26,504
0
W
Gilgamesh
ctory90
Gilgamesh
9,665
1,995
660
3,702
11,895
5,844
775
2,432
9,463
0
50,424
L
4,895
1,327
0
577
11,729
8,005
0
7,144
4,585
0
14,995
L
8,534
756
372
984
17,087
15,889
0
9,360
7,727
22,036
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,475
Gold Earned
25,705
140
Minions Killed
85
0
Camps Cleared
0
690,317
Distance Traveled
478,483
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
8,930
687
42
3
0
126,447
0
W
Janus
10,304
793
28
2
0
204,445
1
W
Ra
9,783
753
43
3
0
217,376
0
W
Gilgamesh
11,388
876
69
5
0
268,496
2
L
Neith
8,665
667
25
2
0
173,697
0
L
Ares
8,110
624
18
1
0
178,339
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role