Player Matchup

Cthulhu
Cthulhu
Gold III
DeusRex11
Cthulhu
Gold III
Level 95
God Stats
29W - 24L
1,504 SR
Queue Stats
86W - 91L
1,539 MMR
Solo
Discordia
Discordia
Gold V
DoomMetalPariah
Discordia
Gold V
Level 50
God Stats
2W - 1L
1,898 SR
Queue Stats
32W - 46L
1,554 MMR
Solo
Amaterasu
Amaterasu
Bronze III
GarinNotFound
Amaterasu
Bronze III
Level 30
God Stats
0W - 1L
1,611 SR
Queue Stats
12W - 19L
1,500 MMR
Solo
Cupid
Cupid
Bronze III
OutlawHeart
Cupid
Bronze III
Level 136
God Stats
0W - 2L
1,840 SR
Queue Stats
4W - 16L
1,587 MMR
Solo
Nemesis
Nemesis
Gold II
RentASQUID
Nemesis
Gold II
Level 125
God Stats
16W - 17L
1,588 SR
Queue Stats
574W - 566L
1,512 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 87
1,688 SR
1,538 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 104
1,601 SR
1,535 MMR
Thanatos
Thanatos
Gold III
Benjaminsito
Thanatos
Gold III
Level 117
God Stats
14W - 24L
1,445 SR
Queue Stats
961W - 979L
1,548 MMR
Solo
Ra
Ra
Silver III
DunnMega
Ra
Silver III
Level 43
God Stats
3W - 1L
1,801 SR
Queue Stats
45W - 41L
1,487 MMR
Solo
Guan Yu
Guan Yu
Gold II
Ganstermen
Guan Yu
Gold II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Gold V
PREISSER
Anhur
Gold V
Level 143
God Stats
7W - 9L
1,760 SR
Queue Stats
41W - 31L
1,579 MMR
Solo
Nox
Nox
Gold V
PlaysGamesPoorly
Nox
Gold V
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 14L
1,562 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DeusRex11
Cthulhu
7
0 / 2 / 1
4,820
438
3,852
8,999
3,161
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Discordia
DoomMetalPariah
Discordia
8
1 / 4 / 1
4,931
448
3,481
6,438
1,573
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Amaterasu
GarinNotFound
Amaterasu
8
0 / 4 / 1
4,400
400
1,760
8,179
2,690
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
1 / 3 / 1
5,443
495
2,821
5,294
771
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Nemesis
RentASQUID
Nemesis
10
2 / 4 / 1
5,613
510
3,958
8,864
2,297
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bans
BakasuraApolloHeraTiamatTsukuyomi

VS

Bans
AthenaFenrirSylvanusSusanoArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Benjaminsito
Thanatos
12
7 / 0 / 4
7,130
648
4,741
6,998
2,258
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

12
1 / 1 / 7
6,839
622
4,496
4,078
1,390
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Guan Yu
Ganstermen
Guan Yu
11
2 / 2 / 2
6,389
581
4,820
6,426
5,342
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Anhur
PREISSER
Anhur
11
6 / 0 / 0
7,148
650
7,057
6,888
1,802
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
1 / 1 / 9
6,478
589
4,309
6,627
2,572
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
39
4
Kills
17
17
Deaths
4
5
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Thanatos
Benjaminsito
Thanatos
7
0
4
9
L
Cthulhu
DeusRex11
Cthulhu
0
2
1
0.25
L
Discordia
DoomMetalPariah
Discordia
1
4
1
0.38
W
1
1
7
4.5
W
Guan Yu
Ganstermen
Guan Yu
2
2
2
1.5
L
Amaterasu
GarinNotFound
Amaterasu
0
4
1
0.13
L
1
3
1
0.5
W
Anhur
PREISSER
Anhur
6
0
0
6
W
1
1
9
5.5
L
Nemesis
RentASQUID
Nemesis
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,872
Damage
25,423
37,774
Taken
31,017
10,492
Mitigated
13,364
9,399
Healing
20,390
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
Benjaminsito
Thanatos
4,741
1,441
0
8,560
6,998
2,258
0
1,274
5,572
0
34,665
L
Cthulhu
DeusRex11
Cthulhu
3,852
227
24
3,186
8,999
3,161
0
3,348
5,508
12,911
0
L
Discordia
DoomMetalPariah
Discordia
3,481
397
0
1,570
6,438
1,573
0
1,734
4,704
22,982
0
W
4,496
668
1,275
1,912
4,078
1,390
333
1,642
2,104
45,642
0
W
Guan Yu
Ganstermen
Guan Yu
4,820
830
276
2,465
6,426
5,342
168
1,097
5,245
0
27,058
L
Amaterasu
GarinNotFound
Amaterasu
1,760
589
0
2,339
8,179
2,690
0
1,401
6,778
0
10,380
L
2,821
1,271
150
1,353
5,294
771
0
694
4,497
0
21,947
W
Anhur
PREISSER
Anhur
7,057
3,434
0
4,275
6,888
1,802
901
892
5,996
0
38,473
W
4,309
842
0
1,627
6,627
2,572
332
1,798
4,767
15,247
0
L
Nemesis
RentASQUID
Nemesis
3,958
2,046
0
777
8,864
2,297
0
1,236
7,482
0
31,305

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,207
Gold Earned
33,984
203
Minions Killed
323
0
Camps Cleared
0
988,000
Distance Traveled
1,073,516
16
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
7,130
648
81
7
0
245,225
5
L
Cthulhu
4,820
438
19
2
0
214,108
5
L
Discordia
4,931
448
53
5
0
191,840
3
W
Ra
6,839
622
99
9
0
222,073
6
W
Guan Yu
6,389
581
56
5
0
192,867
3
L
Amaterasu
4,400
400
16
1
0
198,349
3
L
Cupid
5,443
495
50
5
0
183,087
3
W
Anhur
7,148
650
69
6
0
192,739
5
W
Nox
6,478
589
18
2
0
220,612
1
L
Nemesis
5,613
510
65
6
0
200,616
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role