Player Matchup

Scylla
Scylla
 
Scylla
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chaac
Chaac
Boomer213
Chaac
Level 46
God Stats
8W - 8L
1,493 SR
Queue Stats
172W - 180L
1,443 Elo+
Party 2
Terra
Terra
Gaspee Trap
Terra
Level 91
God Stats
5W - 3L
1,751 SR
Queue Stats
268W - 262L
1,539 Elo+
Party 2
Janus
Janus
MUSHROOM MAN273
Janus
Level 88
God Stats
30W - 46L
1,405 SR
Queue Stats
723W - 719L
1,418 Elo+
Party 1
Medusa
Medusa
jarebaredubz15
Medusa
Level 45
God Stats
10W - 10L
1,532 SR
Queue Stats
483W - 452L
1,499 Elo+
Party 1
Team Averages
Level 67
1,536 SR
1,480 Elo+

VS

Team Averages
Level 74
1,581 SR
1,467 Elo+
Izanami
Izanami
MilkyNaeNae
Izanami
Level 44
God Stats
15W - 14L
1,507 SR
Queue Stats
136W - 154L
1,373 Elo+
Solo
Chaac
Chaac
ShieldHero27
Chaac
Level 122
God Stats
7W - 4L
1,500 SR
Queue Stats
150W - 148L
1,519 Elo+
Party 3
Gilgamesh
Gilgamesh
TurtleLordKyle
Gilgamesh
Level 49
God Stats
6W - 1L
1,899 SR
Queue Stats
95W - 97L
1,498 Elo+
Party 3
Raijin
Raijin
WolfLordTony
Raijin
Level 87
God Stats
3W - 2L
1,499 SR
Queue Stats
149W - 146L
1,482 Elo+
Party 3
Bacchus
Bacchus
monkeylordtyler
Bacchus
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
59W - 46L
1,465 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
9
0 / 7 / 4
5,542
426
4,904
8,987
2,650
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chaac
Boomer213
Chaac
10
2 / 4 / 5
6,369
490
7,658
12,626
9,287
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
2 / 2 / 2
7,130
548
5,344
8,747
7,392
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

14
5 / 4 / 2
8,153
627
5,485
8,407
2,825
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
4 / 3 / 1
7,261
559
7,741
10,433
2,936
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
MilkyNaeNae
Izanami
12
3 / 4 / 5
7,268
559
6,936
9,120
3,257
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
10 / 0 / 1
8,542
657
10,473
10,662
6,897
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gilgamesh
TurtleLordKyle
Gilgamesh
10
0 / 5 / 4
6,260
482
5,226
9,002
4,402
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Raijin
11
2 / 3 / 2
6,721
517
5,415
7,500
2,350
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
5 / 3 / 5
7,153
550
8,949
11,013
8,108
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
37
13
Kills
20
20
Deaths
15
14
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
0
7
4
0.29
L
Chaac
Boomer213
Chaac
2
4
5
1.13
L
2
2
2
1.5
L
5
4
2
1.5
W
Izanami
MilkyNaeNae
Izanami
3
4
5
1.38
W
10
0
1
10.5
W
Gilgamesh
TurtleLordKyle
Gilgamesh
0
5
4
0.4
W
Raijin
2
3
2
1
L
4
3
1
1.5
W
5
3
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,132
Damage
36,999
49,200
Taken
47,297
25,090
Mitigated
25,014
14,948
Healing
15,594
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
4,904
494
0
281
8,987
2,650
0
1,992
6,857
17,700
0
L
Chaac
Boomer213
Chaac
7,658
908
620
4,703
12,626
9,287
0
5,577
6,915
0
28,401
L
5,344
1,693
1,574
3,229
8,747
7,392
0
1,470
7,233
36,711
4,153
L
5,485
334
0
965
8,407
2,825
0
1,724
6,502
53,399
0
W
Izanami
MilkyNaeNae
Izanami
6,936
4,400
159
2,662
9,120
3,257
653
1,481
7,358
0
44,774
W
10,473
1,478
0
6,084
10,662
6,897
0
5,033
5,510
0
46,332
W
Gilgamesh
TurtleLordKyle
Gilgamesh
5,226
1,126
0
1,196
9,002
4,402
0
4,299
4,627
0
29,082
W
Raijin
5,415
429
0
324
7,500
2,350
106
2,899
4,425
31,753
0
L
7,741
3,488
0
3,576
10,433
2,936
1,080
3,096
7,329
0
45,838
W
8,949
644
699
4,470
11,013
8,108
167
1,379
9,388
20,610
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,455
Gold Earned
35,944
342
Minions Killed
315
0
Camps Cleared
0
1,294,924
Distance Traveled
1,360,079
12
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
5,542
426
30
2
0
231,816
0
L
Chaac
6,369
490
40
3
0
288,608
1
L
Terra
7,130
548
94
7
0
268,568
4
L
Janus
8,153
627
119
9
0
259,376
2
W
Izanami
7,268
559
83
6
0
245,630
0
W
Chaac
8,542
657
83
6
0
309,358
0
W
Gilgamesh
6,260
482
47
4
0
277,531
3
W
Raijin
6,721
517
71
5
0
266,808
1
L
Medusa
7,261
559
59
5
0
246,556
5
W
Bacchus
7,153
550
31
2
0
260,752
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role