Player Matchup

Yemoja
Yemoja
CommanderInRush
Yemoja
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 54L
1,406 Elo+
Party 2
Heimdallr
Heimdallr
ReallyBadatSmit3
Heimdallr
Level 63
God Stats
6W - 3L
1,685 SR
Queue Stats
272W - 255L
1,578 Elo+
Party 3
Janus
Janus
Zykuto
Janus
Level 128
God Stats
21W - 15L
1,605 SR
Queue Stats
250W - 214L
1,582 Elo+
Party 2
Gilgamesh
Gilgamesh
capitiller
Gilgamesh
Level 100
God Stats
7W - 3L
1,835 SR
Queue Stats
269W - 253L
1,552 Elo+
Party 3
Awilix
Awilix
daftderp
Awilix
Level 44
God Stats
2W - 3L
1,222 SR
Queue Stats
143W - 148L
1,530 Elo+
Party 3
Team Averages
Level 84
1,570 SR
1,530 Elo+

VS

Team Averages
Level 86
1,552 SR
1,507 Elo+
Gilgamesh
Gilgamesh
DysterOTL
Gilgamesh
Level 94
God Stats
12W - 14L
1,294 SR
Queue Stats
711W - 686L
1,461 Elo+
Party 4
Danzaburou
Danzaburou
JJOstrich
Danzaburou
Level 41
God Stats
1W - 3L
1,459 SR
Queue Stats
39W - 62L
1,441 Elo+
Party 1
Athena
Athena
MrSkullWilson
Athena
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
Odintek
Kukulkan
Level 65
God Stats
2W - 1L
1,815 SR
Queue Stats
49W - 59L
1,537 Elo+
Party 4
Ares
Ares
dutchishigh
Ares
Level 105
God Stats
14W - 11L
1,693 SR
Queue Stats
274W - 267L
1,596 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 2 / 10
9,269
579
2,573
7,003
4,670
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Heimdallr
15
0 / 4 / 0
8,830
552
6,878
10,970
4,123
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Janus
Zykuto
Janus
15
9 / 2 / 4
10,176
636
10,569
9,141
3,010
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gilgamesh
capitiller
Gilgamesh
17
10 / 0 / 5
11,432
715
16,906
11,784
11,717
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

Awilix
daftderp
Awilix
14
1 / 4 / 4
8,662
541
1,112
12,268
4,033
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
DysterOTL
Gilgamesh
12
0 / 7 / 0
7,279
455
4,020
11,433
6,265
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Danzaburou
JJOstrich
Danzaburou
13
6 / 2 / 2
8,421
526
6,876
9,426
3,443
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
2 / 2 / 3
7,653
478
4,637
11,111
4,825
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kukulkan
Odintek
Kukulkan
12
1 / 6 / 2
7,202
450
3,983
10,663
4,217
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
3 / 3 / 7
8,107
507
6,033
12,964
9,414
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
26
20
Kills
12
12
Deaths
20
23
Assists
14
Player
Kills
Deaths
Assists
KDA
W
0
2
10
2.5
L
Gilgamesh
DysterOTL
Gilgamesh
0
7
0
0
L
Danzaburou
JJOstrich
Danzaburou
6
2
2
3.5
L
2
2
3
1.75
L
Kukulkan
Odintek
Kukulkan
1
6
2
0.33
W
Heimdallr
0
4
0
0
W
Janus
Zykuto
Janus
9
2
4
5.5
W
Gilgamesh
capitiller
Gilgamesh
10
0
5
12.5
W
Awilix
daftderp
Awilix
1
4
4
0.75
L
3
3
7
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,038
Damage
25,549
51,166
Taken
55,597
27,553
Mitigated
28,164
17,556
Healing
10,321
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,573
491
1,412
772
7,003
4,670
727
2,690
4,313
21,441
0
L
Gilgamesh
DysterOTL
Gilgamesh
4,020
1,384
0
1,359
11,433
6,265
290
1,240
9,922
0
44,217
L
Danzaburou
JJOstrich
Danzaburou
6,876
2,583
0
3,081
9,426
3,443
1,246
1,572
7,741
0
43,244
L
4,637
812
0
2,962
11,111
4,825
0
3,853
7,189
39,344
0
L
Kukulkan
Odintek
Kukulkan
3,983
344
0
1,257
10,663
4,217
0
3,316
7,066
43,779
0
W
Heimdallr
6,878
3,747
0
4,222
10,970
4,123
3,512
2,288
8,682
0
60,349
W
Janus
Zykuto
Janus
10,569
1,145
0
2,873
9,141
3,010
924
4,400
4,741
53,558
0
W
Gilgamesh
capitiller
Gilgamesh
16,906
5,323
0
4,415
11,784
11,717
887
2,848
8,936
0
73,862
W
Awilix
daftderp
Awilix
1,112
447
0
3,862
12,268
4,033
222
4,930
7,338
0
54,307
L
6,033
342
0
1,662
12,964
9,414
0
2,743
10,067
20,686
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,369
Gold Earned
38,662
491
Minions Killed
342
0
Camps Cleared
0
1,616,611
Distance Traveled
1,505,936
20
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
9,269
579
38
2
0
306,113
7
L
Gilgamesh
7,279
455
86
5
0
272,690
4
L
Danzaburou
8,421
526
74
5
0
277,413
4
L
Athena
7,653
478
83
5
0
327,542
1
L
Kukulkan
7,202
450
70
4
0
289,644
4
W
Heimdallr
8,830
552
113
7
0
255,916
0
W
Janus
10,176
636
106
7
0
325,657
7
W
Gilgamesh
11,432
715
133
8
0
363,480
3
W
Awilix
8,662
541
101
6
0
365,445
3
L
Ares
8,107
507
29
2
0
338,647
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role