Player Matchup

Chiron
Chiron
Silver II
CrisiCastillo
Chiron
Silver II
Level 148
God Stats
35W - 39L
1,449 SR
Queue Stats
362W - 386L
1,000 MMR
Solo
Arachne
Arachne
Silver II
DozerJay
Arachne
Silver II
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cu Chulainn
Cu Chulainn
Silver II
ODINBOSS2006
Cu Chulainn
Silver II
Level 89
God Stats
5W - 5L
1,813 SR
Queue Stats
213W - 218L
994 MMR
Solo
Bacchus
Bacchus
Silver III
YONEGCWY
Bacchus
Silver III
Level 124
God Stats
3W - 1L
1,561 SR
Queue Stats
471W - 470L
794 MMR
Solo
Vulcan
Vulcan
Silver III
potamos
Vulcan
Silver III
Level 125
God Stats
8W - 8L
1,466 SR
Queue Stats
145W - 159L
820 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 128
1,558 SR
1,021 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 108
1,499 SR
920 MMR
Bellona
Bellona
Silver III
Galateo I
Bellona
Silver III
Level 145
God Stats
33W - 31L
1,462 SR
Queue Stats
194W - 212L
1,020 MMR
Solo
Jormungandr
Jormungandr
Silver V
JRUN813
Jormungandr
Silver V
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 70L
818 MMR
Solo
Olorun
Olorun
Silver IV
Michaelium
Olorun
Silver IV
Level 114
God Stats
24W - 23L
1,511 SR
Queue Stats
135W - 157L
690 MMR
Solo
Ne Zha
Ne Zha
Silver III
lazarus112
Ne Zha
Silver III
Level 86
God Stats
4W - 5L
1,522 SR
Queue Stats
23W - 34L
1,052 MMR
Solo
Chronos
Chronos
Silver III
triwolf35
Chronos
Silver III
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 48L
1,020 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 1 / 4
13,685
570
17,690
14,716
6,418
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Arachne
DozerJay
Arachne
18
12 / 7 / 8
13,008
542
14,992
22,135
11,528
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cu Chulainn
ODINBOSS2006
Cu Chulainn
20
9 / 4 / 8
14,702
613
15,156
22,374
23,815
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bacchus
YONEGCWY
Bacchus
16
3 / 5 / 12
11,918
497
12,809
21,537
22,482
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Vulcan
potamos
Vulcan
16
5 / 8 / 7
11,872
495
18,446
14,733
6,037
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
NemesisTiamatApolloSetCthulhu

VS

Bans
LokiPersephoneTsukuyomiAphroditeNu Wa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Galateo I
Bellona
19
7 / 5 / 8
11,958
498
10,784
21,256
20,784
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Jormungandr
JRUN813
Jormungandr
16
2 / 6 / 6
10,253
427
9,540
21,285
16,178
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Olorun
Michaelium
Olorun
16
1 / 8 / 8
10,063
419
6,566
15,298
5,301
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ne Zha
lazarus112
Ne Zha
17
5 / 8 / 8
11,468
478
8,853
17,805
7,158
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Chronos
triwolf35
Chronos
17
8 / 10 / 6
11,206
467
9,629
21,524
7,490
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
59
37
Kills
23
25
Deaths
37
39
Assists
36
Player
Kills
Deaths
Assists
KDA
W
8
1
4
10
W
Arachne
DozerJay
Arachne
12
7
8
2.29
L
Bellona
Galateo I
Bellona
7
5
8
2.2
L
Jormungandr
JRUN813
Jormungandr
2
6
6
0.83
L
Olorun
Michaelium
Olorun
1
8
8
0.63
W
Cu Chulainn
ODINBOSS2006
Cu Chulainn
9
4
8
3.25
W
Bacchus
YONEGCWY
Bacchus
3
5
12
1.8
L
Ne Zha
lazarus112
Ne Zha
5
8
8
1.13
W
Vulcan
potamos
Vulcan
5
8
7
1.06
L
Chronos
triwolf35
Chronos
8
10
6
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,093
Damage
45,372
95,495
Taken
97,168
70,280
Mitigated
56,911
27,851
Healing
19,194
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,690
4,316
1,024
4,903
14,716
6,418
8,215
5,180
9,536
0
96,664
W
Arachne
DozerJay
Arachne
14,992
8,968
0
8,740
22,135
11,528
1,852
7,117
14,968
0
80,319
L
Bellona
Galateo I
Bellona
10,784
2,687
116
3,210
21,256
20,784
273
7,942
12,717
0
60,366
L
Jormungandr
JRUN813
Jormungandr
9,540
2,152
367
3,057
21,285
16,178
0
10,281
10,714
46,143
0
L
Olorun
Michaelium
Olorun
6,566
1,816
777
4,153
15,298
5,301
468
3,610
11,603
60,890
0
W
Cu Chulainn
ODINBOSS2006
Cu Chulainn
15,156
2,134
0
4,960
22,374
23,815
2,142
2,992
18,957
12,532
85,639
W
Bacchus
YONEGCWY
Bacchus
12,809
967
0
4,902
21,537
22,482
180
7,141
14,212
41,754
0
L
Ne Zha
lazarus112
Ne Zha
8,853
2,821
0
4,244
17,805
7,158
297
4,540
13,109
0
51,540
W
Vulcan
potamos
Vulcan
18,446
8,951
0
3,322
14,733
6,037
460
5,623
9,060
75,574
0
L
Chronos
triwolf35
Chronos
9,629
1,170
0
3,270
21,524
7,490
1,010
6,242
14,844
40,014
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,185
Gold Earned
54,948
530
Minions Killed
447
0
Camps Cleared
0
2,188,370
Distance Traveled
2,018,694
15
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
13,685
570
150
6
0
421,041
2
W
Arachne
13,008
542
82
3
0
472,935
3
L
Bellona
11,958
498
107
4
0
395,643
0
L
Jormungandr
10,253
427
79
3
0
416,650
2
L
Olorun
10,063
419
104
4
0
354,645
6
W
Cu Chulainn
14,702
613
162
7
0
452,791
5
W
Bacchus
11,918
497
44
2
0
447,422
4
L
Ne Zha
11,468
478
92
4
0
447,796
2
W
Vulcan
11,872
495
92
4
0
394,181
1
L
Chronos
11,206
467
65
3
0
403,960
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role