Player Matchup

Hou Yi
Hou Yi
GankMeBruv
Hou Yi
Level 18
God Stats
14W - 15L
1,763 SR
Queue Stats
73W - 75L
1,527 Elo+
Solo
Bacchus
Bacchus
Getwd
Bacchus
Level 29
God Stats
3W - 2L
1,480 SR
Queue Stats
120W - 112L
1,529 Elo+
Solo
Agni
Agni
SporeWitch
Agni
Level 29
God Stats
2W - 0L
1,737 SR
Queue Stats
73W - 77L
1,494 Elo+
Solo
Awilix
Awilix
lince-austero496
Awilix
Level 27
God Stats
20W - 19L
1,509 SR
Queue Stats
168W - 159L
1,526 Elo+
Solo
Tyr
Tyr
salient-total1
Tyr
Level 7
God Stats
2W - 0L
1,500 SR
Queue Stats
11W - 4L
1,579 Elo+
Solo
Team Averages
Level 22
1,598 SR
1,531 Elo+

VS

Team Averages
Level 17
1,677 SR
1,524 Elo+
Artemis
Artemis
AceOfHearts_91
Artemis
Level 27
God Stats
14W - 14L
1,692 SR
Queue Stats
267W - 273L
1,444 Elo+
Party 1
Chaac
Chaac
BoogerSugar4663
Chaac
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
19W - 19L
1,525 Elo+
Solo
Set
Set
D-Train45
Set
Level 16
God Stats
2W - 2L
1,608 SR
Queue Stats
129W - 168L
1,534 Elo+
Solo
Bacchus
Bacchus
SPICY_BAKON805
Bacchus
Level 29
God Stats
1W - 3L
1,801 SR
Queue Stats
283W - 285L
1,456 Elo+
Party 1
Chang'e
Chang'e
Tomie1to
Chang'e
Level 4
God Stats
6W - 6L
1,787 SR
Queue Stats
47W - 34L
1,662 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
GankMeBruv
Hou Yi
13
2 / 3 / 5
7,611
476
5,956
10,232
3,294
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
Getwd
Bacchus
12
4 / 1 / 4
8,071
504
6,540
12,074
9,418
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
4 / 4 / 3
9,122
570
7,799
7,675
2,634
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
4 / 3 / 2
8,866
554
7,124
11,887
4,469
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

16
9 / 0 / 2
9,892
618
10,741
14,503
9,253
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 2 / 1
6,929
433
5,473
7,701
2,584
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

10
0 / 6 / 0
5,725
358
1,858
8,923
6,228
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
1 / 7 / 2
6,142
384
2,978
12,585
4,251
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
1 / 5 / 4
7,442
465
6,148
9,979
8,210
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chang'e
Tomie1to
Chang'e
14
6 / 3 / 0
8,573
536
7,728
11,973
3,996
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
18
23
Kills
11
11
Deaths
23
16
Assists
7
Player
Kills
Deaths
Assists
KDA
L
3
2
1
1.75
L
0
6
0
0
L
1
7
2
0.29
W
Hou Yi
GankMeBruv
Hou Yi
2
3
5
1.5
W
Bacchus
Getwd
Bacchus
4
1
4
6
L
1
5
4
0.6
W
4
4
3
1.38
L
Chang'e
Tomie1to
Chang'e
6
3
0
2
W
4
3
2
1.67
W
9
0
2
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,160
Damage
24,185
56,371
Taken
51,161
29,068
Mitigated
25,269
23,717
Healing
9,509
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,473
2,349
0
60
7,701
2,584
360
3,358
4,277
0
20,946
L
1,858
311
0
1,307
8,923
6,228
0
0
8,923
0
15,844
L
2,978
1,589
0
1,937
12,585
4,251
0
1,902
10,631
0
26,948
W
Hou Yi
GankMeBruv
Hou Yi
5,956
3,350
0
4,262
10,232
3,294
1,418
3,129
7,051
0
46,571
W
Bacchus
Getwd
Bacchus
6,540
719
0
4,682
12,074
9,418
281
3,740
8,195
26,443
0
L
6,148
400
0
471
9,979
8,210
0
3,500
6,407
23,488
0
W
7,799
677
0
1,622
7,675
2,634
645
3,632
3,789
51,651
0
L
Chang'e
Tomie1to
Chang'e
7,728
146
680
5,054
11,973
3,996
0
4,937
6,584
44,952
0
W
7,124
2,859
0
4,114
11,887
4,469
0
2,505
9,204
0
63,003
W
10,741
643
0
9,037
14,503
9,253
344
207
14,106
0
69,086

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,562
Gold Earned
34,811
498
Minions Killed
247
0
Camps Cleared
0
1,439,032
Distance Traveled
1,365,378
18
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
6,929
433
30
2
0
293,484
1
L
Chaac
5,725
358
29
2
0
189,776
4
L
Set
6,142
384
52
3
0
267,399
0
W
Hou Yi
7,611
476
84
5
0
239,287
1
W
Bacchus
8,071
504
39
2
0
306,304
2
L
Bacchus
7,442
465
35
2
0
316,938
1
W
Agni
9,122
570
118
7
0
291,548
5
L
Chang'e
8,573
536
101
6
0
297,781
1
W
Awilix
8,866
554
118
7
0
307,442
10
W
Tyr
9,892
618
139
9
0
294,451
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role