Player Matchup

Ullr
Ullr
JebaacCieSzmatoo
Ullr
Level 4
God Stats
32W - 20L
1,751 SR
Queue Stats
32W - 20L
1,599 Elo+
Solo
Ares
Ares
iAbdulla
Ares
Level 18
God Stats
5W - 13L
1,372 SR
Queue Stats
37W - 81L
1,257 Elo+
Party 1
Scylla
Scylla
omarioos
Scylla
Level 43
God Stats
0W - 2L
1,500 SR
Queue Stats
46W - 89L
1,366 Elo+
Party 1
Neith
Neith
xiiBABULiix
Neith
Level 19
God Stats
4W - 2L
1,833 SR
Queue Stats
30W - 71L
1,293 Elo+
Party 1
Nemesis
Nemesis
时有风兮
Nemesis
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 3L
1,513 Elo+
Solo
Team Averages
Level 18
1,591 SR
1,406 Elo+

VS

Team Averages
Level 14
1,577 SR
1,492 Elo+
Skadi
Skadi
Frodoislove
Skadi
Level 27
God Stats
10W - 10L
1,411 SR
Queue Stats
84W - 76L
1,465 Elo+
Solo
Ra
Ra
Mamameya0
Ra
Level 13
God Stats
50W - 36L
1,357 SR
Queue Stats
84W - 69L
1,397 Elo+
Solo
Bellona
Bellona
MyTeamatesAreBad
Bellona
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
68W - 43L
1,624 Elo+
Solo
Ymir
Ymir
Pingfull
Ymir
Level 18
God Stats
13W - 9L
1,823 SR
Queue Stats
90W - 63L
1,480 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Relax3232
Ah Muzen Cab
Level 7
God Stats
4W - 1L
1,796 SR
Queue Stats
6W - 7L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 4 / 2
9,423
554
7,360
17,059
6,387
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ares
10
1 / 4 / 0
6,910
406
3,395
12,576
7,968
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Scylla
omarioos
Scylla
12
1 / 10 / 0
7,663
451
5,201
11,987
3,658
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
0 / 5 / 3
6,542
385
3,342
10,024
2,663
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
时有风兮
Nemesis
13
3 / 6 / 1
8,053
474
5,899
12,838
4,726
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 1 / 6
9,746
573
7,899
8,977
4,075
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

16
9 / 0 / 7
10,571
622
13,977
5,677
2,485
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

17
3 / 3 / 1
10,090
594
7,139
9,023
9,183
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ymir
13
4 / 1 / 9
8,894
523
5,411
10,243
9,008
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ah Muzen Cab
Relax3232
Ah Muzen Cab
16
6 / 3 / 7
9,911
583
13,455
11,895
7,162
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
58
8
Kills
28
29
Deaths
8
6
Assists
30
Player
Kills
Deaths
Assists
KDA
W
6
1
6
9
L
3
4
2
1
W
9
0
7
12.5
W
3
3
1
1.17
W
Ymir
4
1
9
8.5
W
Ah Muzen Cab
Relax3232
Ah Muzen Cab
6
3
7
3.17
L
Ares
1
4
0
0.25
L
Scylla
omarioos
Scylla
1
10
0
0.1
L
0
5
3
0.3
L
Nemesis
时有风兮
Nemesis
3
6
1
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,197
Damage
47,881
64,484
Taken
45,815
25,402
Mitigated
31,913
11,211
Healing
14,183
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,899
4,723
0
2,478
8,977
4,075
1,885
910
8,061
0
64,094
L
7,360
3,946
0
5,652
17,059
6,387
782
2,353
14,706
0
66,486
W
13,977
2,631
2,464
3,460
5,677
2,485
1,123
2,010
3,501
73,285
0
W
7,139
3,099
0
994
9,023
9,183
420
797
8,182
0
66,622
W
Ymir
5,411
954
0
1,133
10,243
9,008
315
2,135
8,031
27,414
0
W
Ah Muzen Cab
Relax3232
Ah Muzen Cab
13,455
6,850
0
3,654
11,895
7,162
1,777
2,418
9,444
0
73,116
L
Ares
3,395
372
0
830
12,576
7,968
0
5,293
7,283
20,920
0
L
Scylla
omarioos
Scylla
5,201
812
0
562
11,987
3,658
186
5,567
6,420
32,589
0
L
3,342
734
0
1,476
10,024
2,663
0
4,227
5,797
0
20,576
L
Nemesis
时有风兮
Nemesis
5,899
2,294
0
2,691
12,838
4,726
0
1,948
10,890
0
40,209

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,591
Gold Earned
49,212
355
Minions Killed
545
0
Camps Cleared
0
1,491,971
Distance Traveled
1,655,040
8
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
9,746
573
118
7
0
335,873
4
L
Ullr
9,423
554
130
8
0
274,546
3
W
Ra
10,571
622
130
8
0
359,170
6
W
Bellona
10,090
594
139
8
0
347,867
4
W
Ymir
8,894
523
29
2
0
289,122
5
W
Ah Muzen Cab
9,911
583
129
8
0
323,008
1
L
Ares
6,910
406
30
2
0
328,241
2
L
Scylla
7,663
451
67
4
0
278,311
2
L
Neith
6,542
385
51
3
0
285,441
1
L
Nemesis
8,053
474
77
5
0
325,432
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role