Player Matchup

Danzaburou
Danzaburou
JeromeRemersaro
Danzaburou
Level 23
God Stats
46W - 43L
1,547 SR
Queue Stats
59W - 73L
1,386 Elo+
Party 3
Cthulhu
Cthulhu
Lackzar
Cthulhu
Level 18
God Stats
51W - 51L
1,425 SR
Queue Stats
51W - 61L
1,339 Elo+
Party 3
Set
Set
NyanValNyan
Set
Level 17
God Stats
3W - 1L
1,835 SR
Queue Stats
44W - 57L
1,358 Elo+
Party 3
Hel
Hel
Teth297
Hel
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 10L
1,238 Elo+
Party 3
Tyr
Tyr
XxTuSuegraxX
Tyr
Level 20
God Stats
5W - 12L
1,367 SR
Queue Stats
48W - 63L
1,402 Elo+
Party 3
Team Averages
Level 17
1,535 SR
1,345 Elo+

VS

Team Averages
Level 28
1,583 SR
1,544 Elo+
Discordia
Discordia
Magnoni
Discordia
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Pavanatti18
Ymir
Level 28
God Stats
23W - 17L
1,558 SR
Queue Stats
51W - 50L
1,513 Elo+
Party 1
Hel
Hel
Rinox123
Hel
Level 30
God Stats
3W - 3L
1,549 SR
Queue Stats
62W - 66L
1,539 Elo+
Party 2
Neith
Neith
eaexavier
Neith
Level 27
God Stats
8W - 4L
1,591 SR
Queue Stats
101W - 42L
1,677 Elo+
Party 1
Apollo
Apollo
romzoide
Apollo
Level 29
God Stats
7W - 2L
1,717 SR
Queue Stats
86W - 77L
1,493 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
JeromeRemersaro
Danzaburou
13
1 / 4 / 0
8,532
427
6,507
11,106
3,465
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cthulhu
Lackzar
Cthulhu
12
0 / 3 / 1
7,686
384
6,674
14,352
7,261
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Breastplate

Breastplate

+20
Physical Protection

14
1 / 5 / 0
8,531
427
3,825
12,663
4,604
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hel
11
0 / 7 / 0
7,466
373
3,070
12,129
3,178
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
2 / 4 / 0
9,281
464
4,201
18,948
8,604
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Magnoni
Discordia
17
7 / 1 / 4
11,958
598
12,887
9,690
3,562
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
0 / 1 / 4
9,750
488
1,024
11,769
8,125
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

16
2 / 1 / 6
10,646
532
13,177
9,556
3,849
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
eaexavier
Neith
18
8 / 0 / 4
11,342
567
11,934
13,292
5,309
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Apollo
romzoide
Apollo
17
6 / 1 / 8
11,489
574
7,404
8,191
3,661
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
49
4
Kills
23
23
Deaths
4
1
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
JeromeRemersaro
Danzaburou
1
4
0
0.25
L
Cthulhu
Lackzar
Cthulhu
0
3
1
0.17
W
Discordia
Magnoni
Discordia
7
1
4
9
L
1
5
0
0.2
W
0
1
4
2
W
2
1
6
5
L
Hel
0
7
0
0
L
2
4
0
0.5
W
Neith
eaexavier
Neith
8
0
4
10
W
Apollo
romzoide
Apollo
6
1
8
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,277
Damage
46,426
69,198
Taken
52,498
27,112
Mitigated
24,506
17,939
Healing
21,005
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
JeromeRemersaro
Danzaburou
6,507
3,448
0
3,156
11,106
3,465
568
3,217
7,827
0
56,999
L
Cthulhu
Lackzar
Cthulhu
6,674
199
407
1,744
14,352
7,261
214
1,822
12,444
45,752
0
W
Discordia
Magnoni
Discordia
12,887
315
0
1,280
9,690
3,562
3,260
1,757
7,765
66,848
0
L
3,825
1,277
0
3,475
12,663
4,604
224
5,458
6,907
0
50,698
W
1,024
45
0
2,260
11,769
8,125
403
1,971
9,758
13,397
0
W
13,177
948
6,149
6,052
9,556
3,849
1,848
1,072
8,444
65,511
0
L
Hel
3,070
343
1,028
2,227
12,129
3,178
310
4,404
7,329
29,244
0
L
4,201
543
0
5,902
18,948
8,604
105
11,217
7,603
0
51,565
W
Neith
eaexavier
Neith
11,934
4,019
0
3,033
13,292
5,309
5,012
3,228
9,988
0
89,886
W
Apollo
romzoide
Apollo
7,404
3,906
0
2,231
8,191
3,661
3,561
1,288
6,799
0
71,183

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,496
Gold Earned
55,185
443
Minions Killed
534
0
Camps Cleared
0
1,860,172
Distance Traveled
1,872,402
12
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
8,532
427
111
6
0
351,605
2
L
Cthulhu
7,686
384
55
3
0
411,046
2
W
Discordia
11,958
598
127
6
0
372,192
4
L
Set
8,531
427
100
5
0
358,348
2
W
Ymir
9,750
488
29
1
0
372,108
2
W
Hel
10,646
532
107
5
0
357,292
6
L
Hel
7,466
373
67
3
0
352,151
4
L
Tyr
9,281
464
110
6
0
387,022
2
W
Neith
11,342
567
145
7
0
349,872
3
W
Apollo
11,489
574
126
6
0
420,938
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role