Player Matchup

Bacchus
Bacchus
Bronze III
KingGIngerXXXII
Bacchus
Bronze III
Level 66
God Stats
0W - 1L
1,564 SR
Queue Stats
3W - 9L
1,281 MMR
Party 1
Tiamat
Tiamat
Silver III
Tylаh
Tiamat
Silver III
Level 61
God Stats
1W - 3L
1,698 SR
Queue Stats
20W - 37L
1,602 MMR
Party 1
Anhur
Anhur
Silver II
mushlove
Anhur
Silver II
Level 149
God Stats
10W - 18L
1,570 SR
Queue Stats
145W - 193L
1,387 MMR
Party 1
Team Averages
Silver IV
Silver IV
Average Tier
Level 92
1,611 SR
1,423 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 103
1,740 SR
1,618 MMR
Ao Kuang
Ao Kuang
Gold II
Aspartamel
Ao Kuang
Gold II
Level 160
God Stats
12W - 2L
1,655 SR
Queue Stats
138W - 55L
1,729 MMR
Party 2
Danzaburou
Danzaburou
Gold III
GOLDDUCKI
Danzaburou
Gold III
Level 49
God Stats
5W - 5L
1,700 SR
Queue Stats
137W - 52L
1,723 MMR
Party 2
Ymir
Ymir
Silver II
eckspecks
Ymir
Silver II
Level 99
God Stats
7W - 6L
1,865 SR
Queue Stats
55W - 91L
1,403 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 6 / 2
7,942
662
4,662
12,720
10,418
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tiamat
Tylаh
Tiamat
10
1 / 5 / 1
7,420
618
8,031
7,619
4,090
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anhur
mushlove
Anhur
10
1 / 7 / 2
7,908
659
6,098
10,653
3,317
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
AthenaThothAphroditeKuzenboSet

VS

Bans
KumbhakarnaSobekGebAresAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Aspartamel
Ao Kuang
13
5 / 1 / 11
9,894
825
8,681
12,858
5,427
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Danzaburou
GOLDDUCKI
Danzaburou
14
11 / 1 / 6
11,009
917
12,597
4,688
1,731
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
12
2 / 1 / 14
8,884
740
4,532
11,177
9,006
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
49
2
Kills
18
18
Deaths
3
5
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
Aspartamel
Ao Kuang
5
1
11
10.5
W
Danzaburou
GOLDDUCKI
Danzaburou
11
1
6
14
L
0
6
2
0.17
L
Tiamat
Tylаh
Tiamat
1
5
1
0.3
W
Ymir
2
1
14
9
L
Anhur
mushlove
Anhur
1
7
2
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,791
Damage
25,810
30,992
Taken
28,723
17,825
Mitigated
16,164
4,377
Healing
10,728
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
Aspartamel
Ao Kuang
8,681
869
0
6,804
12,858
5,427
867
4,967
7,400
27,521
0
W
Danzaburou
GOLDDUCKI
Danzaburou
12,597
3,959
0
866
4,688
1,731
2,136
1,488
3,115
0
62,920
L
4,662
97
0
1,462
12,720
10,418
0
6,823
5,897
19,031
0
L
Tiamat
Tylаh
Tiamat
8,031
861
0
1,638
7,619
4,090
0
3,028
4,591
31,408
0
W
Ymir
4,532
516
0
3,058
11,177
9,006
510
5,409
5,458
20,277
0
L
Anhur
mushlove
Anhur
6,098
2,314
0
1,277
10,653
3,317
0
3,390
7,263
0
21,065

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,270
Gold Earned
29,787
116
Minions Killed
181
0
Camps Cleared
0
625,831
Distance Traveled
686,863
2
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
9,894
825
35
3
0
233,969
5
W
Danzaburou
11,009
917
120
10
0
221,294
4
L
Bacchus
7,942
662
19
2
0
237,426
1
L
Tiamat
7,420
618
55
5
0
201,352
0
W
Ymir
8,884
740
26
2
0
231,600
4
L
Anhur
7,908
659
42
4
0
187,053
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role