Player Matchup

Hercules
Hercules
Newb_Resident
Hercules
Level 16
God Stats
2W - 2L
1,630 SR
Queue Stats
122W - 107L
1,598 Elo+
Party 2
Bakasura
Bakasura
PAPA GR1F
Bakasura
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Chang'e
Chang'e
XxNewbTewnxX
Chang'e
Level 18
God Stats
7W - 10L
1,565 SR
Queue Stats
98W - 91L
1,554 Elo+
Party 2
Team Averages
Level 14
1,565 SR
1,551 Elo+

VS

Team Averages
Level 56
1,492 SR
1,507 Elo+
Hera
Hera
Azure Regent986
Hera
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
107W - 125L
1,446 Elo+
Party 1
Gilgamesh
Gilgamesh
ValiantSole
Gilgamesh
Level 124
God Stats
3W - 5L
1,343 SR
Queue Stats
134W - 141L
1,459 Elo+
Party 1
Sylvanus
Sylvanus
Zenishiku
Sylvanus
Level 27
God Stats
37W - 28L
1,633 SR
Queue Stats
324W - 262L
1,615 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Newb_Resident
Hercules
15
6 / 3 / 2
10,616
708
13,866
23,251
12,150
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bakasura
PAPA GR1F
Bakasura
7
0 / 13 / 3
7,989
533
2,690
13,091
3,171
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Chang'e
XxNewbTewnxX
Chang'e
14
2 / 5 / 5
9,821
655
11,095
15,925
5,576
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 3 / 8
10,756
717
11,311
7,625
2,687
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Gilgamesh
ValiantSole
Gilgamesh
14
6 / 4 / 14
11,097
740
12,060
15,722
12,448
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sylvanus
Zenishiku
Sylvanus
15
10 / 1 / 11
11,762
784
20,379
14,289
5,829
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
54
8
Kills
21
21
Deaths
8
10
Assists
33
Player
Kills
Deaths
Assists
KDA
W
5
3
8
3
L
Hercules
Newb_Resident
Hercules
6
3
2
2.33
L
Bakasura
PAPA GR1F
Bakasura
0
13
3
0.12
W
Gilgamesh
ValiantSole
Gilgamesh
6
4
14
3.25
L
Chang'e
XxNewbTewnxX
Chang'e
2
5
5
0.9
W
Sylvanus
Zenishiku
Sylvanus
10
1
11
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,651
Damage
43,750
52,267
Taken
37,636
20,897
Mitigated
20,964
12,555
Healing
18,110
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,311
3,354
843
1,510
7,625
2,687
338
1,906
5,644
46,678
0
L
Hercules
Newb_Resident
Hercules
13,866
4,380
0
4,052
23,251
12,150
0
12,395
9,851
0
46,446
L
Bakasura
PAPA GR1F
Bakasura
2,690
1,655
0
445
13,091
3,171
0
7,402
5,113
0
5,430
W
Gilgamesh
ValiantSole
Gilgamesh
12,060
3,102
1,182
2,474
15,722
12,448
705
4,440
10,834
0
27,776
L
Chang'e
XxNewbTewnxX
Chang'e
11,095
500
1,827
6,231
15,925
5,576
0
9,843
5,408
48,874
0
W
Sylvanus
Zenishiku
Sylvanus
20,379
2,491
4,850
7,251
14,289
5,829
176
4,177
9,789
49,820
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,426
Gold Earned
33,615
148
Minions Killed
164
0
Camps Cleared
0
720,776
Distance Traveled
821,407
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
10,756
717
85
6
0
250,189
0
L
Hercules
10,616
708
60
4
0
275,893
1
L
Bakasura
7,989
533
20
1
0
181,797
0
W
Gilgamesh
11,097
740
23
2
0
297,728
1
L
Chang'e
9,821
655
68
5
0
263,086
1
W
Sylvanus
11,762
784
56
4
0
273,490
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role