Player Matchup

Ra
Ra
 
Ra
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
BowDown2PCking
Gilgamesh
Level 157
God Stats
3W - 3L
1,581 SR
Queue Stats
175W - 165L
1,577 Elo+
Party 2
Osiris
Osiris
ELECTUS100
Osiris
Level 76
God Stats
12W - 15L
1,541 SR
Queue Stats
433W - 401L
1,597 Elo+
Solo
Bacchus
Bacchus
Google
Bacchus
Level 98
God Stats
3W - 1L
1,720 SR
Queue Stats
12W - 16L
1,462 Elo+
Party 2
Izanami
Izanami
VERCOTA
Izanami
Level 68
God Stats
21W - 10L
1,849 SR
Queue Stats
46W - 44L
1,597 Elo+
Solo
Team Averages
Level 112
1,638 SR
1,547 Elo+

VS

Team Averages
Level 123
1,584 SR
1,549 Elo+
Eset
Eset
CinematicManiac
Eset
Level 109
God Stats
1W - 2L
1,470 SR
Queue Stats
127W - 105L
1,583 Elo+
Solo
Athena
Athena
JibblyEXTREME
Athena
Level 125
God Stats
9W - 9L
1,580 SR
Queue Stats
262W - 284L
1,552 Elo+
Party 1
Jing Wei
Jing Wei
Nemesis_XXVII
Jing Wei
Level 128
God Stats
1W - 3L
1,605 SR
Queue Stats
42W - 54L
1,514 Elo+
Party 1
Chaac
Chaac
Sakimoto24
Chaac
Level 126
God Stats
160W - 85L
1,766 SR
Queue Stats
400W - 418L
1,596 Elo+
Party 1
Hun Batz
Hun Batz
Sly5505
Hun Batz
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
11
2 / 0 / 0
5,998
600
3,353
3,009
808
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gilgamesh
BowDown2PCking
Gilgamesh
11
5 / 0 / 0
6,083
608
4,164
6,096
2,051
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Osiris
ELECTUS100
Osiris
11
3 / 0 / 3
6,168
617
5,814
7,207
3,593
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bacchus
Google
Bacchus
9
2 / 1 / 4
5,551
555
4,223
6,208
3,856
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Izanami
VERCOTA
Izanami
11
1 / 0 / 2
6,339
634
3,805
3,188
1,039
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 5 / 0
5,213
521
3,110
6,180
1,889
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

6
0 / 5 / 1
4,325
433
2,712
8,861
5,178
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Jing Wei
Nemesis_XXVII
Jing Wei
9
1 / 0 / 0
4,836
484
1,091
4,088
827
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Chaac
9
0 / 0 / 0
5,186
519
2,926
4,172
1,847
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hun Batz
Sly5505
Hun Batz
8
0 / 3 / 1
4,652
465
1,380
7,025
2,194
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
3
13
Kills
1
1
Deaths
13
9
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
2
0
0
2
W
Gilgamesh
BowDown2PCking
Gilgamesh
5
0
0
5
L
0
5
0
0
W
Osiris
ELECTUS100
Osiris
3
0
3
4.5
W
Bacchus
Google
Bacchus
2
1
4
4
L
0
5
1
0.1
L
Jing Wei
Nemesis_XXVII
Jing Wei
1
0
0
1
L
Chaac
0
0
0
0
L
Hun Batz
Sly5505
Hun Batz
0
3
1
0.17
W
Izanami
VERCOTA
Izanami
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,359
Damage
11,219
25,708
Taken
30,326
11,347
Mitigated
11,935
10,871
Healing
10,987
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
3,353
575
331
1,304
3,009
808
0
64
2,945
37,598
0
W
Gilgamesh
BowDown2PCking
Gilgamesh
4,164
1,221
0
3,566
6,096
2,051
0
676
5,414
0
26,319
L
3,110
584
427
1,580
6,180
1,889
0
0
6,180
25,182
0
W
Osiris
ELECTUS100
Osiris
5,814
1,119
0
2,410
7,207
3,593
0
3,274
3,686
0
35,465
W
Bacchus
Google
Bacchus
4,223
656
0
1,701
6,208
3,856
140
1,346
4,862
14,545
0
L
2,712
792
0
1,861
8,861
5,178
0
2,350
6,471
8,150
0
L
Jing Wei
Nemesis_XXVII
Jing Wei
1,091
911
0
2,337
4,088
827
0
710
3,378
0
22,784
L
Chaac
2,926
521
0
2,402
4,172
1,847
0
1,813
2,208
0
34,297
L
Hun Batz
Sly5505
Hun Batz
1,380
328
0
2,380
7,025
2,194
0
2,420
4,513
0
20,829
W
Izanami
VERCOTA
Izanami
3,805
2,710
87
1,472
3,188
1,039
1,084
209
2,979
0
43,376

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,139
Gold Earned
24,212
327
Minions Killed
251
0
Camps Cleared
0
992,555
Distance Traveled
937,290
14
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
5,998
600
96
10
0
201,107
5
W
Gilgamesh
6,083
608
63
6
0
226,410
1
L
Eset
5,213
521
63
6
0
165,695
3
W
Osiris
6,168
617
58
6
0
181,228
4
W
Bacchus
5,551
555
24
2
0
212,367
1
L
Athena
4,325
433
14
1
0
194,836
2
L
Jing Wei
4,836
484
54
5
0
184,467
3
L
Chaac
5,186
519
72
7
0
204,287
5
L
Hun Batz
4,652
465
48
5
0
188,005
1
W
Izanami
6,339
634
86
9
0
171,443
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role