Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
KingJulian1738
Zhong Kui
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 24L
1,352 Elo+
Solo
Bakasura
Bakasura
Stalker_980
Bakasura
Level 105
God Stats
36W - 24L
1,635 SR
Queue Stats
361W - 312L
1,504 Elo+
Solo
Danzaburou
Danzaburou
iBxFF
Danzaburou
Level 89
God Stats
11W - 13L
1,452 SR
Queue Stats
187W - 189L
1,434 Elo+
Party 3
Guan Yu
Guan Yu
iGxnny
Guan Yu
Level 101
God Stats
1W - 4L
1,601 SR
Queue Stats
195W - 194L
1,440 Elo+
Party 3
Team Averages
Level 104
1,537 SR
1,446 Elo+

VS

Team Averages
Level 93
1,573 SR
1,441 Elo+
Cernunnos
Cernunnos
Punisher0588
Cernunnos
Level 85
God Stats
26W - 44L
1,504 SR
Queue Stats
157W - 286L
1,402 Elo+
Party 2
Bellona
Bellona
StormCaster2
Bellona
Level 106
God Stats
3W - 0L
1,724 SR
Queue Stats
111W - 110L
1,481 Elo+
Party 1
Zeus
Zeus
VailingApe41303
Zeus
Level 79
God Stats
1W - 0L
1,500 SR
Queue Stats
124W - 221L
1,363 Elo+
Party 2
Gilgamesh
Gilgamesh
WeirderMuffin75
Gilgamesh
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 14L
1,449 Elo+
Party 1
Ares
Ares
gecko720
Ares
Level 127
God Stats
7W - 3L
1,637 SR
Queue Stats
175W - 177L
1,509 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
17
3 / 10 / 1
11,102
427
21,306
21,410
8,319
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Zhong Kui
KingJulian1738
Zhong Kui
15
2 / 12 / 3
10,543
406
12,164
25,860
20,528
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bakasura
Stalker_980
Bakasura
3
0 / 1 / 0
6,636
255
66
2,156
447
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Danzaburou
iBxFF
Danzaburou
16
3 / 10 / 0
11,548
444
9,687
21,051
7,774
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Guan Yu
iGxnny
Guan Yu
20
7 / 4 / 2
12,654
487
21,634
31,770
42,696
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Punisher0588
Cernunnos
20
6 / 2 / 10
14,449
556
14,300
23,920
10,310
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bellona
StormCaster2
Bellona
20
10 / 1 / 12
16,413
631
20,574
25,823
20,183
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

18
3 / 8 / 4
12,282
472
10,530
15,760
4,582
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Gilgamesh
WeirderMuffin75
Gilgamesh
20
5 / 1 / 8
14,223
547
11,900
16,211
8,440
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ares
19
13 / 3 / 5
14,525
559
18,702
28,590
21,735
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
76
15
Kills
37
37
Deaths
15
6
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
3
10
1
0.35
L
Zhong Kui
KingJulian1738
Zhong Kui
2
12
3
0.29
W
Cernunnos
Punisher0588
Cernunnos
6
2
10
5.5
L
Bakasura
Stalker_980
Bakasura
0
1
0
0
W
Bellona
StormCaster2
Bellona
10
1
12
16
W
3
8
4
0.63
W
Gilgamesh
WeirderMuffin75
Gilgamesh
5
1
8
9
W
Ares
13
3
5
5.17
L
Danzaburou
iBxFF
Danzaburou
3
10
0
0.3
L
Guan Yu
iGxnny
Guan Yu
7
4
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,857
Damage
76,006
102,247
Taken
110,304
79,764
Mitigated
65,250
34,478
Healing
41,717
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
21,306
564
1,040
6,420
21,410
8,319
74
3,081
18,329
75,259
0
L
Zhong Kui
KingJulian1738
Zhong Kui
12,164
2,245
198
5,302
25,860
20,528
0
11,106
14,754
42,323
0
W
Cernunnos
Punisher0588
Cernunnos
14,300
9,866
0
11,545
23,920
10,310
6,302
10,771
12,193
0
107,235
L
Bakasura
Stalker_980
Bakasura
66
58
0
129
2,156
447
0
1,253
903
0
2,156
W
Bellona
StormCaster2
Bellona
20,574
8,341
0
15,705
25,823
20,183
6,328
5,580
19,788
0
164,963
W
10,530
2,004
0
1,413
15,760
4,582
525
2,847
12,468
57,325
0
W
Gilgamesh
WeirderMuffin75
Gilgamesh
11,900
4,642
0
2,532
16,211
8,440
304
3,110
12,603
0
112,279
W
Ares
18,702
475
0
10,522
28,590
21,735
2,286
9,164
18,904
59,695
0
L
Danzaburou
iBxFF
Danzaburou
9,687
3,846
0
4,982
21,051
7,774
0
5,699
15,352
0
69,056
L
Guan Yu
iGxnny
Guan Yu
21,634
1,911
968
15,439
31,770
42,696
0
8,093
23,677
0
84,043

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,483
Gold Earned
71,892
427
Minions Killed
723
0
Camps Cleared
0
1,691,773
Distance Traveled
2,387,011
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
11,102
427
105
4
0
368,612
0
L
Zhong Kui
10,543
406
68
3
0
378,822
1
W
Cernunnos
14,449
556
177
7
0
426,836
0
L
Bakasura
6,636
255
12
0
0
45,541
0
W
Bellona
16,413
631
211
8
0
540,498
2
W
Zeus
12,282
472
115
4
0
401,259
4
W
Gilgamesh
14,223
547
159
6
0
549,324
6
W
Ares
14,525
559
61
2
0
469,094
0
L
Danzaburou
11,548
444
105
4
0
407,918
2
L
Guan Yu
12,654
487
137
5
0
490,880
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role