Player Matchup

Merlin
Merlin
MainHeartless
Merlin
Level 73
God Stats
2W - 1L
1,500 SR
Queue Stats
253W - 217L
1,480 Elo+
Party 1
Osiris
Osiris
THE GOLDENeye34
Osiris
Level 99
God Stats
22W - 11L
1,520 SR
Queue Stats
251W - 225L
1,455 Elo+
Party 1
Artemis
Artemis
Wombootus
Artemis
Level 110
God Stats
17W - 10L
1,654 SR
Queue Stats
237W - 198L
1,485 Elo+
Party 1
Team Averages
Level 94
1,558 SR
1,474 Elo+

VS

Team Averages
Level 99
1,477 SR
1,544 Elo+
Hercules
Hercules
Crazy_Banana_565
Hercules
Level 106
God Stats
1W - 2L
1,500 SR
Queue Stats
65W - 63L
1,494 Elo+
Party 2
Ullr
Ullr
SPED_Fireboy
Ullr
Level 105
God Stats
1W - 1L
1,685 SR
Queue Stats
36W - 26L
1,578 Elo+
Party 2
Hera
Hera
SPED_Shadows
Hera
Level 86
God Stats
0W - 3L
1,246 SR
Queue Stats
35W - 28L
1,558 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 0 / 6
9,999
714
8,395
8,235
3,121
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
3 / 2 / 8
9,518
680
7,836
12,621
12,939
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Artemis
Wombootus
Artemis
14
6 / 2 / 6
10,392
742
12,913
11,409
4,690
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 4 / 1
7,931
567
5,964
11,971
5,451
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

12
1 / 5 / 1
8,934
638
8,395
12,432
3,944
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
2 / 5 / 0
8,824
630
7,613
7,976
2,519
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
6
14
Kills
4
4
Deaths
14
20
Assists
2
Player
Kills
Deaths
Assists
KDA
L
1
4
1
0.38
W
5
0
6
8
L
1
5
1
0.3
L
2
5
0
0.4
W
3
2
8
3.5
W
Artemis
Wombootus
Artemis
6
2
6
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,144
Damage
21,972
32,265
Taken
32,379
20,750
Mitigated
11,914
9,349
Healing
6,062
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,964
470
219
2,110
11,971
5,451
0
3,626
7,963
0
11,917
W
8,395
425
0
2,214
8,235
3,121
271
1,536
6,699
41,774
0
L
8,395
2,516
0
3,090
12,432
3,944
102
2,478
9,660
0
43,569
L
7,613
1,826
0
643
7,976
2,519
183
1,539
6,313
28,977
0
W
7,836
1,940
0
4,271
12,621
12,939
0
4,067
8,554
0
23,813
W
Artemis
Wombootus
Artemis
12,913
3,575
0
2,864
11,409
4,690
764
2,094
9,315
0
52,289

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,909
Gold Earned
25,689
166
Minions Killed
125
0
Camps Cleared
0
807,043
Distance Traveled
737,680
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
7,931
567
15
1
0
243,051
0
W
Merlin
9,999
714
86
6
0
254,588
1
L
Ullr
8,934
638
57
4
0
245,164
0
L
Hera
8,824
630
53
4
0
249,465
2
W
Osiris
9,518
680
18
1
0
281,997
3
W
Artemis
10,392
742
62
4
0
270,458
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role