Player Matchup

Gilgamesh
Gilgamesh
CMDRFOX442nd
Gilgamesh
Level 39
God Stats
0W - 5L
1,114 SR
Queue Stats
88W - 106L
1,455 Elo+
Solo
Athena
Athena
FREDEREKT
Athena
Level 99
God Stats
10W - 13L
1,664 SR
Queue Stats
82W - 94L
1,451 Elo+
Party 2
Ymir
Ymir
MailOrderGinger
Ymir
Level 13
God Stats
0W - 2L
1,261 SR
Queue Stats
1W - 4L
1,352 Elo+
Party 2
Neith
Neith
Wargecko
Neith
Level 57
God Stats
9W - 23L
1,595 SR
Queue Stats
42W - 76L
1,447 Elo+
Party 2
Chang'e
Chang'e
Wooltar
Chang'e
Level 88
God Stats
8W - 11L
1,625 SR
Queue Stats
73W - 86L
1,437 Elo+
Party 2
Team Averages
Level 59
1,452 SR
1,428 Elo+

VS

Team Averages
Level 53
1,616 SR
1,546 Elo+
Ares
Ares
MercRebell
Ares
Level 67
God Stats
12W - 6L
1,569 SR
Queue Stats
542W - 574L
1,541 Elo+
Party 1
The Morrigan
The Morrigan
PoggerChomper
The Morrigan
Level 62
God Stats
2W - 1L
1,743 SR
Queue Stats
414W - 484L
1,492 Elo+
Party 1
Tiamat
Tiamat
TheFancyApple18
Tiamat
Level 47
God Stats
92W - 77L
1,659 SR
Queue Stats
736W - 797L
1,564 Elo+
Party 1
Gilgamesh
Gilgamesh
fartandballs
Gilgamesh
Level 59
God Stats
37W - 21L
1,609 SR
Queue Stats
1,100W - 1,143L
1,510 Elo+
Party 1
Neith
Neith
kitzumenso
Neith
Level 32
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 27L
1,622 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
CMDRFOX442nd
Gilgamesh
15
2 / 5 / 7
10,013
477
7,227
17,188
11,829
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Athena
FREDEREKT
Athena
18
3 / 4 / 4
10,880
518
12,160
21,217
20,742
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
0 / 12 / 3
8,092
385
2,633
20,966
14,704
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Neith
Wargecko
Neith
14
4 / 8 / 3
9,319
444
9,344
16,585
6,142
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
Wooltar
Chang'e
17
7 / 5 / 2
10,807
515
10,070
12,550
4,951
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 4 / 20
10,993
523
10,361
13,555
15,229
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

The Morrigan
PoggerChomper
The Morrigan
17
4 / 2 / 11
10,631
506
11,525
8,751
3,968
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
1 / 3 / 6
9,937
473
9,631
10,959
6,448
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
fartandballs
Gilgamesh
18
10 / 2 / 9
11,704
557
13,462
14,783
12,949
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Neith
17
13 / 6 / 8
11,557
550
21,863
13,672
5,950
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
88
16
Kills
34
34
Deaths
17
19
Assists
54
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
CMDRFOX442nd
Gilgamesh
2
5
7
1.1
L
Athena
FREDEREKT
Athena
3
4
4
1.25
L
0
12
3
0.13
W
6
4
20
4
W
The Morrigan
PoggerChomper
The Morrigan
4
2
11
4.75
W
1
3
6
1.33
L
Neith
Wargecko
Neith
4
8
3
0.69
L
Chang'e
Wooltar
Chang'e
7
5
2
1.6
W
Gilgamesh
fartandballs
Gilgamesh
10
2
9
7.25
W
Neith
13
6
8
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,434
Damage
66,842
88,506
Taken
61,720
58,368
Mitigated
44,544
20,294
Healing
17,112
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
CMDRFOX442nd
Gilgamesh
7,227
1,997
0
2,908
17,188
11,829
857
3,127
13,963
0
54,641
L
Athena
FREDEREKT
Athena
12,160
3,786
0
6,884
21,217
20,742
197
8,041
12,552
68,794
0
L
2,633
556
0
931
20,966
14,704
187
4,711
16,205
20,474
0
W
10,361
491
0
3,082
13,555
15,229
126
5,533
7,870
18,106
0
W
The Morrigan
PoggerChomper
The Morrigan
11,525
2,153
0
1,324
8,751
3,968
96
3,478
5,149
64,388
14,041
W
9,631
1,523
0
3,902
10,959
6,448
33
7,577
3,322
50,654
0
L
Neith
Wargecko
Neith
9,344
3,395
0
2,835
16,585
6,142
585
3,402
13,127
0
51,532
L
Chang'e
Wooltar
Chang'e
10,070
1,070
2,175
4,561
12,550
4,951
644
4,004
8,509
60,451
0
W
Gilgamesh
fartandballs
Gilgamesh
13,462
3,758
0
4,749
14,783
12,949
1,584
4,329
10,204
0
80,839
W
Neith
21,863
15,844
0
4,055
13,672
5,950
3,624
3,324
10,304
0
68,059

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,111
Gold Earned
54,822
473
Minions Killed
489
0
Camps Cleared
0
1,865,419
Distance Traveled
2,008,914
27
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
10,013
477
92
4
0
405,174
1
L
Athena
10,880
518
167
8
0
395,072
7
L
Ymir
8,092
385
24
1
0
314,191
6
W
Ares
10,993
523
25
1
0
396,069
2
W
The Morrigan
10,631
506
135
6
0
375,791
3
W
Tiamat
9,937
473
94
4
0
409,945
4
L
Neith
9,319
444
85
4
0
354,700
7
L
Chang'e
10,807
515
105
5
0
396,282
6
W
Gilgamesh
11,704
557
136
6
0
468,892
9
W
Neith
11,557
550
99
5
0
358,217
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role