Player Matchup

Cthulhu
Cthulhu
Freygang
Cthulhu
Level 20
God Stats
103W - 69L
1,602 SR
Queue Stats
108W - 74L
1,552 Elo+
Solo
Jormungandr
Jormungandr
Minorbot
Jormungandr
Level 3
God Stats
5W - 2L
1,500 SR
Queue Stats
8W - 11L
1,500 Elo+
Party 3
Fenrir
Fenrir
Papiru
Fenrir
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Party 3
Scylla
Scylla
oxxxxx
Scylla
Level 8
God Stats
80W - 66L
1,666 SR
Queue Stats
119W - 106L
1,598 Elo+
Party 2
Poseidon
Poseidon
phmorais
Poseidon
Level 82
God Stats
26W - 44L
1,436 SR
Queue Stats
603W - 633L
1,578 Elo+
Party 2
Team Averages
Level 26
1,541 SR
1,546 Elo+

VS

Team Averages
Level 12
1,333 SR
1,207 Elo+
Cthulhu
Cthulhu
AdeltsonBatata
Cthulhu
Level 3
God Stats
0W - 3L
1,281 SR
Queue Stats
74W - 55L
1,111 Elo+
Party 1
Scylla
Scylla
LuizAugusto4
Scylla
Level 24
God Stats
2W - 4L
1,415 SR
Queue Stats
49W - 51L
1,519 Elo+
Solo
Nemesis
Nemesis
V9ridis
Nemesis
Level 3
God Stats
0W - 5L
1,189 SR
Queue Stats
94W - 71L
1,148 Elo+
Party 1
Loki
Loki
krainski
Loki
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 49L
1,111 Elo+
Party 1
Sol
Sol
ruledbytororo
Sol
Level 4
God Stats
0W - 2L
1,281 SR
Queue Stats
4W - 15L
1,148 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Freygang
Cthulhu
20
9 / 0 / 25
13,168
1,097
12,223
13,446
15,388
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jormungandr
Minorbot
Jormungandr
20
6 / 3 / 31
13,089
1,091
16,082
14,952
16,310
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Fenrir
Papiru
Fenrir
18
4 / 9 / 17
11,417
951
12,826
15,530
8,130
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Scylla
oxxxxx
Scylla
20
11 / 1 / 20
12,699
1,058
32,363
9,557
3,131
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Poseidon
phmorais
Poseidon
20
14 / 0 / 20
14,656
1,221
19,065
4,156
1,327
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Team 1 Tickets

201

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
0 / 9 / 8
10,758
897
10,733
26,312
26,747
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Scylla
18
8 / 3 / 5
12,957
1,080
19,226
14,742
4,617
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nemesis
V9ridis
Nemesis
17
3 / 10 / 6
11,424
952
11,582
22,339
9,361
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Loki
18
1 / 10 / 7
11,045
920
6,146
19,866
6,251
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

17
1 / 12 / 7
10,450
871
5,624
18,048
5,960
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

157
Kill Participation
46
44
Kills
13
13
Deaths
44
113
Assists
33
Player
Kills
Deaths
Assists
KDA
L
0
9
8
0.44
W
Cthulhu
Freygang
Cthulhu
9
0
25
21.5
L
Scylla
8
3
5
3.5
W
Jormungandr
Minorbot
Jormungandr
6
3
31
7.17
W
Fenrir
Papiru
Fenrir
4
9
17
1.39
L
Nemesis
V9ridis
Nemesis
3
10
6
0.6
L
Loki
1
10
7
0.45
W
Scylla
oxxxxx
Scylla
11
1
20
21
W
Poseidon
phmorais
Poseidon
14
0
20
24
L
1
12
7
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

92,559
Damage
53,311
57,641
Taken
101,307
44,286
Mitigated
52,936
4,051
Healing
5,324
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,733
1,199
240
0
26,312
26,747
0
20,904
5,408
29,574
0
W
Cthulhu
Freygang
Cthulhu
12,223
485
503
1,712
13,446
15,388
0
8,696
4,750
33,909
0
L
Scylla
19,226
2,803
0
984
14,742
4,617
0
10,184
4,558
58,388
0
W
Jormungandr
Minorbot
Jormungandr
16,082
2,567
0
0
14,952
16,310
0
9,720
5,232
34,155
0
W
Fenrir
Papiru
Fenrir
12,826
5,717
0
716
15,530
8,130
0
9,639
5,891
0
17,220
L
Nemesis
V9ridis
Nemesis
11,582
4,388
0
2,675
22,339
9,361
0
15,613
6,726
0
30,230
L
Loki
6,146
2,510
0
0
19,866
6,251
0
17,243
2,623
0
25,739
W
Scylla
oxxxxx
Scylla
32,363
4,228
0
234
9,557
3,131
0
4,979
4,578
43,917
0
W
Poseidon
phmorais
Poseidon
19,065
2,261
0
886
4,156
1,327
0
2,549
1,607
59,205
0
L
5,624
3,021
0
1,425
18,048
5,960
0
15,789
2,259
15,489
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,029
Gold Earned
56,634
201
Minions Killed
214
5
Camps Cleared
8
1,153,416
Distance Traveled
1,131,344
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
10,758
897
32
3
0
230,652
0
W
Cthulhu
13,168
1,097
30
3
1
272,873
0
L
Scylla
12,957
1,080
106
9
0
249,477
0
W
Jormungandr
13,089
1,091
35
3
1
206,772
0
W
Fenrir
11,417
951
3
0
3
159,138
1
L
Nemesis
11,424
952
28
2
6
254,700
0
L
Loki
11,045
920
34
3
2
234,575
0
W
Scylla
12,699
1,058
34
3
0
250,938
0
W
Poseidon
14,656
1,221
99
8
0
263,695
0
L
Sol
10,450
871
14
1
0
161,940
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role