Player Matchup

Rama
Rama
ANGELOFDEATH746
Rama
Level 103
God Stats
19W - 30L
1,198 SR
Queue Stats
389W - 367L
1,483 Elo+
Party 3
Ares
Ares
GeniuneSkate837
Ares
Level 39
God Stats
7W - 10L
1,259 SR
Queue Stats
254W - 269L
1,414 Elo+
Party 1
Zhong Kui
Zhong Kui
SillyJoey521416
Zhong Kui
Level 41
God Stats
12W - 13L
1,627 SR
Queue Stats
115W - 137L
1,362 Elo+
Party 3
Pele
Pele
jayswag603
Pele
Level 67
God Stats
3W - 6L
1,816 SR
Queue Stats
221W - 223L
1,372 Elo+
Party 1
Chaac
Chaac
muelyard
Chaac
Level 20
God Stats
16W - 20L
1,549 SR
Queue Stats
56W - 88L
1,361 Elo+
Party 1
Team Averages
Level 54
1,490 SR
1,399 Elo+

VS

Team Averages
Level 37
1,496 SR
1,407 Elo+
Khepri
Khepri
 
Khepri
Level 35
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Artemis
Artemis
Arielv0226
Artemis
Level 27
God Stats
0W - 1L
1,654 SR
Queue Stats
2W - 6L
1,302 Elo+
Party 2
Ravana
Ravana
FiruuLayS
Ravana
Level 44
God Stats
2W - 6L
1,500 SR
Queue Stats
200W - 231L
1,425 Elo+
Solo
Bakasura
Bakasura
MotorKing97
Bakasura
Level 34
God Stats
7W - 12L
1,500 SR
Queue Stats
13W - 17L
1,633 Elo+
Party 2
Danzaburou
Danzaburou
VileStrawberry
Danzaburou
Level 45
God Stats
0W - 2L
1,324 SR
Queue Stats
8W - 17L
1,178 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 1 / 4
10,657
592
9,912
11,209
5,589
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
1 / 2 / 7
8,892
494
4,963
10,527
6,330
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Zhong Kui
SillyJoey521416
Zhong Kui
17
7 / 4 / 3
10,875
604
12,905
10,917
7,141
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

18
13 / 2 / 2
11,332
630
14,403
15,113
6,251
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Chaac
muelyard
Chaac
16
0 / 1 / 3
9,111
506
4,041
10,743
7,564
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
10
0 / 5 / 4
7,269
404
3,901
12,529
6,408
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Artemis
Arielv0226
Artemis
15
3 / 5 / 1
9,409
523
8,752
10,221
4,992
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Ravana
FiruuLayS
Ravana
16
2 / 6 / 4
9,216
512
5,232
13,286
5,332
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bakasura
MotorKing97
Bakasura
15
4 / 5 / 5
9,757
542
11,493
12,913
5,073
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Danzaburou
VileStrawberry
Danzaburou
14
0 / 6 / 1
8,253
459
4,199
9,721
3,002
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
24
27
Kills
9
10
Deaths
27
19
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Khepri
 
Khepri
0
5
4
0.4
W
6
1
4
8
L
Artemis
Arielv0226
Artemis
3
5
1
0.7
L
Ravana
FiruuLayS
Ravana
2
6
4
0.67
W
1
2
7
2.25
L
Bakasura
MotorKing97
Bakasura
4
5
5
1.3
W
Zhong Kui
SillyJoey521416
Zhong Kui
7
4
3
2.13
L
Danzaburou
VileStrawberry
Danzaburou
0
6
1
0.08
W
13
2
2
7
W
Chaac
muelyard
Chaac
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,224
Damage
33,577
58,509
Taken
58,670
32,875
Mitigated
24,807
24,220
Healing
9,780
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
 
Khepri
3,901
122
0
782
12,529
6,408
204
3,699
8,720
18,900
0
W
9,912
8,096
0
7,312
11,209
5,589
2,312
1,380
9,829
0
77,470
L
Artemis
Arielv0226
Artemis
8,752
4,496
0
1,339
10,221
4,992
105
2,551
7,297
0
38,795
L
Ravana
FiruuLayS
Ravana
5,232
949
0
3,350
13,286
5,332
1,181
4,436
8,462
0
58,477
W
4,963
744
375
2,337
10,527
6,330
536
665
8,997
33,154
0
L
Bakasura
MotorKing97
Bakasura
11,493
6,752
0
2,232
12,913
5,073
480
5,105
7,598
0
36,954
W
Zhong Kui
SillyJoey521416
Zhong Kui
12,905
565
0
2,702
10,917
7,141
2,489
219
10,014
64,419
0
L
Danzaburou
VileStrawberry
Danzaburou
4,199
1,261
0
2,077
9,721
3,002
768
1,354
8,325
0
40,896
W
14,403
3,005
0
5,743
15,113
6,251
0
868
13,560
0
76,942
W
Chaac
muelyard
Chaac
4,041
542
0
5,751
10,743
7,564
810
769
8,978
0
38,869

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,867
Gold Earned
43,904
539
Minions Killed
361
0
Camps Cleared
0
1,676,058
Distance Traveled
1,605,941
9
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
7,269
404
22
1
0
352,342
9
W
Rama
10,657
592
153
9
0
303,240
0
L
Artemis
9,409
523
79
4
0
262,234
4
L
Ravana
9,216
512
105
6
0
343,379
2
W
Ares
8,892
494
53
3
0
346,014
3
L
Bakasura
9,757
542
84
5
0
358,855
1
W
Zhong Kui
10,875
604
122
7
0
333,546
3
L
Danzaburou
8,253
459
71
4
0
289,131
4
W
Pele
11,332
630
133
7
0
344,194
3
W
Chaac
9,111
506
78
4
0
349,064
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role