Player Matchup

Nox
Nox
 
Nox
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
DVRKJagger
Guan Yu
Level 20
God Stats
5W - 1L
1,973 SR
Queue Stats
51W - 25L
1,743 Elo+
Solo
Da Ji
Da Ji
OKathulu
Da Ji
Level 8
God Stats
2W - 1L
1,520 SR
Queue Stats
404W - 371L
1,530 Elo+
Solo
Cerberus
Cerberus
The Terpaholic
Cerberus
Level 28
God Stats
9W - 9L
1,768 SR
Queue Stats
39W - 38L
1,587 Elo+
Solo
Danzaburou
Danzaburou
Uncleforce19
Danzaburou
Level 30
God Stats
19W - 19L
1,578 SR
Queue Stats
125W - 129L
1,589 Elo+
Solo
Team Averages
Level 22
1,668 SR
1,590 Elo+

VS

Team Averages
Level 41
1,541 SR
1,593 Elo+
Cthulhu
Cthulhu
CoolsMcNasty
Cthulhu
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,525 Elo+
Party 1
Eset
Eset
MRxBUCKNASTY
Eset
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,608 Elo+
Party 1
Mulan
Mulan
Mentem
Mulan
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 6L
1,625 Elo+
Party 1
Nemesis
Nemesis
dumbledoresat
Nemesis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,574 Elo+
Party 1
Medusa
Medusa
erjjj
Medusa
Level 4
God Stats
1W - 1L
1,703 SR
Queue Stats
6W - 3L
1,635 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
20
10 / 1 / 35
12,968
1,297
25,345
9,807
4,295
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Guan Yu
DVRKJagger
Guan Yu
19
6 / 1 / 33
11,993
1,199
10,752
13,986
16,021
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Da Ji
OKathulu
Da Ji
18
12 / 5 / 24
12,484
1,248
14,360
11,357
5,644
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cerberus
19
7 / 2 / 31
11,623
1,162
12,191
13,096
11,889
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Danzaburou
Uncleforce19
Danzaburou
19
13 / 2 / 28
13,134
1,313
29,600
14,214
6,625
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Team 1 Tickets

241

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
CoolsMcNasty
Cthulhu
16
1 / 12 / 6
9,631
963
9,468
22,844
23,746
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

16
4 / 5 / 3
10,623
1,062
13,628
13,477
4,092
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mulan
Mentem
Mulan
16
3 / 9 / 5
10,686
1,069
13,893
23,461
18,057
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Nemesis
16
1 / 13 / 9
10,803
1,080
9,544
23,696
8,965
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Medusa
erjjj
Medusa
15
2 / 9 / 5
9,750
975
9,401
17,719
6,252
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

199
Kill Participation
39
48
Kills
11
11
Deaths
48
151
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Nox
 
Nox
10
1
35
27.5
L
Cthulhu
CoolsMcNasty
Cthulhu
1
12
6
0.33
W
Guan Yu
DVRKJagger
Guan Yu
6
1
33
22.5
L
4
5
3
1.1
L
Mulan
Mentem
Mulan
3
9
5
0.61
W
Da Ji
OKathulu
Da Ji
12
5
24
4.8
W
Cerberus
7
2
31
11.25
W
Danzaburou
Uncleforce19
Danzaburou
13
2
28
13.5
L
Nemesis
1
13
9
0.42
L
Medusa
erjjj
Medusa
2
9
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

92,248
Damage
55,934
62,460
Taken
101,197
44,474
Mitigated
61,112
24,756
Healing
6,234
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nox
 
Nox
25,345
2,451
0
10
9,807
4,295
0
5,357
4,450
41,582
0
L
Cthulhu
CoolsMcNasty
Cthulhu
9,468
732
385
0
22,844
23,746
0
9,209
13,444
21,335
0
W
Guan Yu
DVRKJagger
Guan Yu
10,752
804
7,010
7,511
13,986
16,021
0
3,692
9,178
0
26,231
L
13,628
624
962
1,096
13,477
4,092
0
3,580
9,847
50,949
0
L
Mulan
Mentem
Mulan
13,893
2,456
0
957
23,461
18,057
0
8,969
14,290
0
27,297
W
Da Ji
OKathulu
Da Ji
14,360
3,942
0
0
11,357
5,644
0
4,765
6,592
0
23,356
W
Cerberus
12,191
110
392
3,716
13,096
11,889
0
5,194
7,902
27,815
0
W
Danzaburou
Uncleforce19
Danzaburou
29,600
15,486
0
6,117
14,214
6,625
0
4,088
9,846
0
68,042
L
Nemesis
9,544
3,555
0
1,895
23,696
8,965
0
7,724
15,847
0
21,454
L
Medusa
erjjj
Medusa
9,401
5,801
0
939
17,719
6,252
0
8,054
9,561
0
21,676

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,202
Gold Earned
51,493
246
Minions Killed
192
6
Camps Cleared
2
972,452
Distance Traveled
830,416
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
12,968
1,297
31
3
2
200,156
1
L
Cthulhu
9,631
963
32
3
0
155,770
0
W
Guan Yu
11,993
1,199
42
4
1
224,951
4
L
Eset
10,623
1,062
74
7
1
198,286
1
L
Mulan
10,686
1,069
35
4
1
190,508
0
W
Da Ji
12,484
1,248
25
3
2
180,256
0
W
Cerberus
11,623
1,162
59
6
0
195,110
0
W
Danzaburou
13,134
1,313
89
9
1
171,979
0
L
Nemesis
10,803
1,080
20
2
0
159,725
0
L
Medusa
9,750
975
31
3
0
126,127
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role