Player Matchup

Ao Kuang
Ao Kuang
Destro290
Ao Kuang
Level 18
God Stats
8W - 6L
1,438 SR
Queue Stats
10W - 10L
1,461 Elo+
Party 1
Fenrir
Fenrir
EpicNoob4556
Fenrir
Level 22
God Stats
17W - 9L
1,538 SR
Queue Stats
51W - 44L
1,318 Elo+
Party 3
Cthulhu
Cthulhu
Jack0412
Cthulhu
Level 12
God Stats
9W - 3L
1,733 SR
Queue Stats
46W - 44L
1,293 Elo+
Party 3
Danzaburou
Danzaburou
StarshipGandalf
Danzaburou
Level 16
God Stats
2W - 3L
1,279 SR
Queue Stats
5W - 6L
1,359 Elo+
Party 1
Anubis
Anubis
SureKeyboard959
Anubis
Level 18
God Stats
4W - 4L
1,550 SR
Queue Stats
7W - 6L
1,482 Elo+
Party 1
Team Averages
Level 17
1,508 SR
1,383 Elo+

VS

Team Averages
Level 14
1,419 SR
1,447 Elo+
Neith
Neith
Annabel Lee2552
Neith
Level 5
God Stats
0W - 1L
1,317 SR
Queue Stats
0W - 2L
1,361 Elo+
Party 2
Heimdallr
Heimdallr
Dudewassup
Heimdallr
Level 28
God Stats
5W - 6L
1,555 SR
Queue Stats
79W - 89L
1,449 Elo+
Solo
Fenrir
Fenrir
GoopGopGip
Fenrir
Level 6
God Stats
0W - 3L
1,163 SR
Queue Stats
7W - 11L
1,438 Elo+
Party 2
Da Ji
Da Ji
lizw124
Da Ji
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Tiamat
Tiamat
milesc123
Tiamat
Level 29
God Stats
3W - 4L
1,560 SR
Queue Stats
53W - 42L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Destro290
Ao Kuang
19
18 / 0 / 5
12,531
627
16,991
14,777
6,426
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Fenrir
15
17 / 4 / 7
11,561
578
11,564
14,131
5,594
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cthulhu
Jack0412
Cthulhu
17
11 / 2 / 13
11,903
595
14,565
14,401
12,425
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Danzaburou
StarshipGandalf
Danzaburou
16
2 / 1 / 6
11,307
565
10,127
9,099
3,361
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

17
4 / 1 / 7
11,336
567
11,137
13,815
7,134
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 11 / 1
7,448
372
7,704
12,064
4,028
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Heimdallr
Dudewassup
Heimdallr
14
0 / 6 / 0
8,108
405
7,680
16,059
5,805
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Fenrir
GoopGopGip
Fenrir
13
3 / 11 / 0
8,672
434
9,725
18,163
7,371
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Da Ji
lizw124
Da Ji
10
0 / 15 / 2
6,602
330
3,141
15,409
4,874
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Tiamat
milesc123
Tiamat
15
1 / 9 / 1
9,489
474
9,794
16,341
7,294
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
10
52
Kills
6
8
Deaths
52
38
Assists
4
Player
Kills
Deaths
Assists
KDA
L
2
11
1
0.23
W
Ao Kuang
Destro290
Ao Kuang
18
0
5
20.5
L
Heimdallr
Dudewassup
Heimdallr
0
6
0
0
W
Fenrir
17
4
7
5.13
L
Fenrir
GoopGopGip
Fenrir
3
11
0
0.27
W
Cthulhu
Jack0412
Cthulhu
11
2
13
8.75
W
Danzaburou
StarshipGandalf
Danzaburou
2
1
6
5
W
4
1
7
7.5
L
Da Ji
lizw124
Da Ji
0
15
2
0.07
L
Tiamat
milesc123
Tiamat
1
9
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,384
Damage
38,044
66,223
Taken
78,036
34,940
Mitigated
29,372
26,164
Healing
9,618
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,704
4,518
0
1,336
12,064
4,028
44
6,259
5,805
0
30,677
W
Ao Kuang
Destro290
Ao Kuang
16,991
5,109
0
9,271
14,777
6,426
5,058
908
13,765
68,177
0
L
Heimdallr
Dudewassup
Heimdallr
7,680
2,979
0
2,333
16,059
5,805
0
6,558
9,501
0
44,262
W
Fenrir
11,564
3,291
0
1,820
14,131
5,594
815
2,052
12,015
0
41,450
L
Fenrir
GoopGopGip
Fenrir
9,725
3,204
0
2,870
18,163
7,371
0
10,509
7,654
0
44,853
W
Cthulhu
Jack0412
Cthulhu
14,565
1,294
0
5,399
14,401
12,425
697
0
14,401
59,726
0
W
Danzaburou
StarshipGandalf
Danzaburou
10,127
5,034
0
2,115
9,099
3,361
3,174
962
8,077
0
58,764
W
11,137
678
0
7,559
13,815
7,134
3,635
5,216
8,171
73,706
0
L
Da Ji
lizw124
Da Ji
3,141
1,536
0
73
15,409
4,874
0
9,506
5,903
0
13,721
L
Tiamat
milesc123
Tiamat
9,794
1,685
0
3,006
16,341
7,294
0
9,861
6,480
55,753
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,638
Gold Earned
40,319
542
Minions Killed
340
0
Camps Cleared
0
2,050,300
Distance Traveled
1,649,558
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,448
372
56
3
0
308,279
1
W
Ao Kuang
12,531
627
97
5
0
430,242
0
L
Heimdallr
8,108
405
69
3
0
297,485
0
W
Fenrir
11,561
578
68
3
0
394,065
0
L
Fenrir
8,672
434
83
4
0
357,882
1
W
Cthulhu
11,903
595
98
5
0
411,870
0
W
Danzaburou
11,307
565
124
6
0
447,139
0
W
Anubis
11,336
567
155
8
0
366,984
1
L
Da Ji
6,602
330
17
1
0
350,981
0
L
Tiamat
9,489
474
115
6
0
334,931
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role