Player Matchup

Artemis
Artemis
CinnaWinna
Artemis
Level 3
God Stats
1W - 1L
1,715 SR
Queue Stats
1W - 2L
1,707 Elo+
Party 1
Gilgamesh
Gilgamesh
ElTigreTono1962
Gilgamesh
Level 17
God Stats
3W - 3L
1,601 SR
Queue Stats
45W - 47L
1,609 Elo+
Solo
Nemesis
Nemesis
MatriarchNyx
Nemesis
Level 3
God Stats
1W - 1L
1,715 SR
Queue Stats
1W - 2L
1,707 Elo+
Party 1
Scylla
Scylla
MatthewLovestein
Scylla
Level 8
God Stats
4W - 4L
1,500 SR
Queue Stats
23W - 19L
1,648 Elo+
Solo
Chang'e
Chang'e
artemis_or_troll
Chang'e
Level 26
God Stats
16W - 17L
1,603 SR
Queue Stats
127W - 123L
1,603 Elo+
Solo
Team Averages
Level 11
1,627 SR
1,655 Elo+

VS

Team Averages
Level 15
1,555 SR
1,611 Elo+
Ymir
Ymir
GoodOlGreyBush
Ymir
Level 13
God Stats
2W - 1L
1,500 SR
Queue Stats
23W - 11L
1,746 Elo+
Solo
Scylla
Scylla
Híghlander
Scylla
Level 18
God Stats
2W - 3L
1,341 SR
Queue Stats
15W - 16L
1,543 Elo+
Solo
Hachiman
Hachiman
L1M00
Hachiman
Level 12
God Stats
3W - 1L
1,704 SR
Queue Stats
14W - 16L
1,562 Elo+
Solo
Gilgamesh
Gilgamesh
Switchadilis
Gilgamesh
Level 16
God Stats
2W - 0L
1,500 SR
Queue Stats
14W - 9L
1,542 Elo+
Solo
Tsukuyomi
Tsukuyomi
hellmode118
Tsukuyomi
Level 16
God Stats
14W - 3L
1,729 SR
Queue Stats
34W - 20L
1,662 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
CinnaWinna
Artemis
14
6 / 8 / 2
9,740
443
11,513
12,535
4,865
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Gilgamesh
ElTigreTono1962
Gilgamesh
15
1 / 4 / 10
10,326
469
9,744
23,302
18,684
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Nemesis
MatriarchNyx
Nemesis
15
4 / 5 / 4
9,702
441
5,284
14,805
7,111
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

19
2 / 2 / 1
11,693
532
9,199
11,504
3,843
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
2 / 5 / 1
12,189
554
12,422
19,319
19,861
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 6 / 7
10,622
483
6,932
19,889
19,060
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Scylla
19
6 / 2 / 5
12,446
566
8,513
9,342
3,411
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hachiman
L1M00
Hachiman
17
1 / 3 / 6
10,945
498
9,320
12,887
4,502
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Gilgamesh
Switchadilis
Gilgamesh
16
1 / 3 / 6
10,485
477
8,060
16,000
10,479
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tsukuyomi
hellmode118
Tsukuyomi
20
13 / 2 / 5
14,725
669
25,482
18,754
9,089
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
53
15
Kills
24
24
Deaths
16
18
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Artemis
CinnaWinna
Artemis
6
8
2
0.88
L
Gilgamesh
ElTigreTono1962
Gilgamesh
1
4
10
1.5
W
3
6
7
1.08
W
Scylla
6
2
5
4.25
W
Hachiman
L1M00
Hachiman
1
3
6
1.33
L
Nemesis
MatriarchNyx
Nemesis
4
5
4
1.2
L
2
2
1
1.25
W
Gilgamesh
Switchadilis
Gilgamesh
1
3
6
1.33
L
2
5
1
0.5
W
Tsukuyomi
hellmode118
Tsukuyomi
13
2
5
7.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,162
Damage
58,307
81,465
Taken
76,872
54,364
Mitigated
46,541
24,021
Healing
22,259
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
CinnaWinna
Artemis
11,513
5,061
0
168
12,535
4,865
0
2,530
9,845
0
50,761
L
Gilgamesh
ElTigreTono1962
Gilgamesh
9,744
1,608
575
9,540
23,302
18,684
51
4,578
18,577
0
45,493
W
6,932
1,217
0
2,799
19,889
19,060
328
1,696
18,147
38,726
0
W
Scylla
8,513
99
505
2,516
9,342
3,411
2,085
3,959
5,214
61,159
0
W
Hachiman
L1M00
Hachiman
9,320
4,026
0
4,932
12,887
4,502
3,955
741
12,117
0
73,185
L
Nemesis
MatriarchNyx
Nemesis
5,284
2,557
0
3,728
14,805
7,111
0
3,513
11,292
0
49,806
L
9,199
282
0
2,180
11,504
3,843
0
3,040
8,464
79,503
0
W
Gilgamesh
Switchadilis
Gilgamesh
8,060
2,267
0
4,710
16,000
10,479
1,600
7,108
8,426
0
49,278
L
12,422
1,508
304
7,526
19,319
19,861
0
1,784
17,375
88,813
0
W
Tsukuyomi
hellmode118
Tsukuyomi
25,482
8,025
0
6,797
18,754
9,089
1,676
7,099
11,347
0
142,394

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,650
Gold Earned
59,223
548
Minions Killed
624
0
Camps Cleared
0
1,958,020
Distance Traveled
2,144,115
15
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
9,740
443
92
4
0
346,163
1
L
Gilgamesh
10,326
469
66
3
0
411,584
2
W
Ymir
10,622
483
58
3
0
379,983
4
W
Scylla
12,446
566
146
7
0
429,183
2
W
Hachiman
10,945
498
130
6
0
390,708
6
L
Nemesis
9,702
441
65
3
0
431,274
2
L
Scylla
11,693
532
133
6
0
430,566
8
W
Gilgamesh
10,485
477
74
3
0
431,611
3
L
Chang'e
12,189
554
192
9
0
338,433
2
W
Tsukuyomi
14,725
669
216
10
0
512,630
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role