Player Matchup
Team Averages
Bronze III
Average Tier
Level 70
1,848 SR
1,512
MMR
VS
Team Averages
Bronze III
Average Tier
Level 32
1,586 SR
1,400
MMR
Ah Muzen Cab
Bronze III
Level 32
God Stats
29W - 12L
1,586 SR
Queue Stats
55W - 74L
1,400
MMR
Match Stats
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
FUSILAMANCOS
Anhur
10
0 / 5 / 0
5,544
792
2,936
7,651
2,420
Death's Toll
+18
Physical Power
+35
Magical Power
+75
Health
PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.
Y10 Bloodforge
+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed
PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.
Ninja Tabi
+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
ITotoo
Ah Muzen Cab
13
5 / 0 / 0
7,392
1,056
5,727
4,560
1,199
Y10 Evolved Transcendence
+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction
PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.
Ninja Tabi
+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed
Heavy Mace
+30
Physical Power
Match Insights
Player Kills, Deaths, and Assists
Player
Kills
Deaths
Assists
KDA
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
Damage Done by Role
Damage Taken by Role
Economy & Farm Breakdown
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
5,544
792
62
9
0
108,026
1
W
7,392
1,056
91
13
0
112,801
1