Player Matchup

Ah Puch
Ah Puch
EmbeddedCurse
Ah Puch
Level 137
God Stats
2W - 1L
1,924 SR
Queue Stats
100W - 99L
1,574 Elo+
Party 1
Cerberus
Cerberus
JTPR5
Cerberus
Level 140
God Stats
2W - 1L
1,500 SR
Queue Stats
109W - 117L
1,632 Elo+
Solo
Gilgamesh
Gilgamesh
SgtActivityy
Gilgamesh
Level 127
God Stats
2W - 3L
1,901 SR
Queue Stats
104W - 114L
1,556 Elo+
Party 1
Zhong Kui
Zhong Kui
WOPP A LOPP
Zhong Kui
Level 160
God Stats
8W - 9L
1,335 SR
Queue Stats
1,104W - 1,154L
1,576 Elo+
Solo
He Bo
He Bo
prodacus
He Bo
Level 84
God Stats
4W - 9L
1,498 SR
Queue Stats
430W - 455L
1,487 Elo+
Solo
Team Averages
Level 130
1,632 SR
1,565 Elo+

VS

Team Averages
Level 135
1,593 SR
1,638 Elo+
Bacchus
Bacchus
Garkner20
Bacchus
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
NeverF6AlwaysF7
Cupid
Level 99
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 10L
1,715 Elo+
Party 2
Anhur
Anhur
Regnerus
Anhur
Level 155
God Stats
2W - 1L
1,713 SR
Queue Stats
119W - 105L
1,616 Elo+
Solo
Scylla
Scylla
k--hawk
Scylla
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
88W - 95L
1,604 Elo+
Solo
Osiris
Osiris
kimahri51992
Osiris
Level 128
God Stats
1W - 0L
1,753 SR
Queue Stats
37W - 26L
1,755 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
17
1 / 3 / 9
9,808
701
14,846
9,657
3,955
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
JTPR5
Cerberus
17
3 / 2 / 9
9,711
694
8,380
15,850
13,168
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Gilgamesh
SgtActivityy
Gilgamesh
18
5 / 3 / 5
11,877
848
15,217
19,278
17,763
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Zhong Kui
WOPP A LOPP
Zhong Kui
16
2 / 2 / 8
9,749
696
8,029
16,345
13,409
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

He Bo
prodacus
He Bo
16
4 / 5 / 7
10,032
717
11,801
10,177
4,689
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Garkner20
Bacchus
15
1 / 5 / 12
9,872
705
8,577
18,028
24,288
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

18
4 / 4 / 8
10,145
725
16,469
14,412
7,572
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anhur
Regnerus
Anhur
17
5 / 2 / 9
10,141
724
12,245
10,384
5,659
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Scylla
k--hawk
Scylla
19
4 / 1 / 8
11,143
796
15,326
9,519
4,746
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Osiris
16
1 / 3 / 11
9,506
679
10,850
18,334
23,062
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
63
15
Kills
15
15
Deaths
15
38
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
1
3
9
1.83
W
Bacchus
Garkner20
Bacchus
1
5
12
1.4
L
Cerberus
JTPR5
Cerberus
3
2
9
3.75
W
4
4
8
2
W
Anhur
Regnerus
Anhur
5
2
9
4.75
L
Gilgamesh
SgtActivityy
Gilgamesh
5
3
5
2.5
L
Zhong Kui
WOPP A LOPP
Zhong Kui
2
2
8
3
W
Scylla
k--hawk
Scylla
4
1
8
8
W
Osiris
1
3
11
2.17
L
He Bo
prodacus
He Bo
4
5
7
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,273
Damage
63,467
71,307
Taken
70,677
52,984
Mitigated
65,327
25,045
Healing
28,533
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
14,846
738
1,376
2,768
9,657
3,955
336
3,852
5,630
31,353
0
W
Bacchus
Garkner20
Bacchus
8,577
552
2,101
3,503
18,028
24,288
145
11,851
5,860
12,117
0
L
Cerberus
JTPR5
Cerberus
8,380
197
1,224
4,984
15,850
13,168
646
4,067
11,592
10,515
0
W
16,469
7,761
4,733
4,090
14,412
7,572
2,051
7,294
6,856
0
36,725
W
Anhur
Regnerus
Anhur
12,245
4,784
908
2,189
10,384
5,659
2,384
6,298
3,904
0
23,727
L
Gilgamesh
SgtActivityy
Gilgamesh
15,217
3,287
845
3,654
19,278
17,763
621
5,757
13,277
0
25,931
L
Zhong Kui
WOPP A LOPP
Zhong Kui
8,029
1,223
704
6,952
16,345
13,409
1,023
5,782
10,333
17,339
0
W
Scylla
k--hawk
Scylla
15,326
700
1,802
3,572
9,519
4,746
764
4,945
4,288
39,727
0
W
Osiris
10,850
3,038
2,331
3,304
18,334
23,062
22
11,317
6,713
0
17,861
L
He Bo
prodacus
He Bo
11,801
979
1,293
1,245
10,177
4,689
1,214
3,517
6,572
26,214
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,177
Gold Earned
50,807
125
Minions Killed
182
0
Camps Cleared
0
1,151,254
Distance Traveled
1,226,251
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
9,808
701
52
4
0
235,663
0
W
Bacchus
9,872
705
6
0
0
225,429
2
L
Cerberus
9,711
694
3
0
0
231,266
4
W
Cupid
10,145
725
76
5
0
237,194
4
W
Anhur
10,141
724
26
2
0
219,244
0
L
Gilgamesh
11,877
848
16
1
0
254,048
2
L
Zhong Kui
9,749
696
33
2
0
220,371
0
W
Scylla
11,143
796
60
4
0
272,659
4
W
Osiris
9,506
679
14
1
0
271,725
2
L
He Bo
10,032
717
21
2
0
209,906
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role