Player Matchup

Izanami
Izanami
Ferratomii
Izanami
Level 29
God Stats
8W - 3L
1,500 SR
Queue Stats
207W - 148L
1,522 Elo+
Party 2
Sol
Sol
Luka_spataro
Sol
Level 120
God Stats
4W - 4L
1,281 SR
Queue Stats
293W - 215L
1,575 Elo+
Party 2
Merlin
Merlin
Raminha
Merlin
Level 24
God Stats
12W - 6L
1,581 SR
Queue Stats
108W - 92L
1,509 Elo+
Solo
Kali
Kali
Thiago03
Kali
Level 25
God Stats
2W - 2L
1,546 SR
Queue Stats
101W - 60L
1,548 Elo+
Party 2
Ymir
Ymir
cachaelcrazy
Ymir
Level 16
God Stats
14W - 7L
1,534 SR
Queue Stats
22W - 20L
1,552 Elo+
Party 2
Team Averages
Level 43
1,488 SR
1,541 Elo+

VS

Team Averages
Level 33
1,566 SR
1,485 Elo+
Terra
Terra
Asuke2
Terra
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,435 Elo+
Solo
Gilgamesh
Gilgamesh
DrivenKetchup20
Gilgamesh
Level 6
God Stats
2W - 1L
1,832 SR
Queue Stats
7W - 6L
1,490 Elo+
Solo
Kali
Kali
KaioSnK
Kali
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Artemis
Artemis
Karshamed
Artemis
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 1
Ra
Ra
Meniniinha
Ra
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Ferratomii
Izanami
10
3 / 0 / 4
5,913
591
4,766
3,663
1,042
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
7 / 3 / 2
6,823
682
7,016
7,602
2,745
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Merlin
Raminha
Merlin
12
3 / 0 / 5
6,531
653
7,195
4,603
1,337
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Kali
11
5 / 0 / 7
6,576
658
3,387
6,866
2,870
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

10
3 / 0 / 9
6,239
624
1,585
3,804
2,697
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Asuke2
Terra
6
0 / 4 / 0
4,116
412
1,169
6,827
2,158
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Gilgamesh
DrivenKetchup20
Gilgamesh
9
2 / 6 / 1
5,387
539
5,735
8,850
3,490
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Kali
KaioSnK
Kali
7
0 / 3 / 0
4,608
461
1,609
6,475
2,230
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Artemis
Karshamed
Artemis
6
0 / 4 / 0
4,018
402
2,696
5,854
1,565
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

7
1 / 4 / 0
4,807
481
2,354
4,877
1,529
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
4
21
Kills
3
3
Deaths
21
27
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Terra
Asuke2
Terra
0
4
0
0
L
Gilgamesh
DrivenKetchup20
Gilgamesh
2
6
1
0.42
W
Izanami
Ferratomii
Izanami
3
0
4
5
L
Kali
KaioSnK
Kali
0
3
0
0
L
Artemis
Karshamed
Artemis
0
4
0
0
W
7
3
2
2.67
L
1
4
0
0.25
W
Merlin
Raminha
Merlin
3
0
5
5.5
W
Kali
5
0
7
8.5
W
3
0
9
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,949
Damage
13,563
26,538
Taken
32,883
10,691
Mitigated
10,972
9,644
Healing
7,818
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
Asuke2
Terra
1,169
243
723
1,451
6,827
2,158
0
2,637
4,080
4,829
0
L
Gilgamesh
DrivenKetchup20
Gilgamesh
5,735
1,348
0
1,724
8,850
3,490
228
4,620
4,154
0
27,336
W
Izanami
Ferratomii
Izanami
4,766
3,074
0
1,858
3,663
1,042
1,784
298
3,365
0
45,963
L
Kali
KaioSnK
Kali
1,609
619
0
1,222
6,475
2,230
0
1,889
4,490
0
22,287
L
Artemis
Karshamed
Artemis
2,696
946
552
778
5,854
1,565
0
2,328
3,430
0
16,781
W
7,016
2,123
0
3,524
7,602
2,745
1,152
724
6,766
29,340
1,928
L
2,354
478
149
1,219
4,877
1,529
74
3,459
1,180
17,960
0
W
Merlin
Raminha
Merlin
7,195
0
64
1,508
4,603
1,337
443
1,244
3,239
35,689
0
W
Kali
3,387
1,567
0
1,712
6,866
2,870
0
457
6,353
0
31,930
W
1,585
145
0
978
3,804
2,697
453
476
3,292
7,200
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,082
Gold Earned
22,936
318
Minions Killed
170
0
Camps Cleared
0
929,392
Distance Traveled
883,954
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
4,116
412
7
1
0
181,454
2
L
Gilgamesh
5,387
539
43
4
0
175,046
3
W
Izanami
5,913
591
90
9
0
171,638
1
L
Kali
4,608
461
47
5
0
193,263
0
L
Artemis
4,018
402
29
3
0
170,428
0
W
Sol
6,823
682
64
6
0
182,618
0
L
Ra
4,807
481
44
4
0
163,763
0
W
Merlin
6,531
653
80
8
0
207,467
3
W
Kali
6,576
658
65
7
0
202,364
0
W
Ymir
6,239
624
19
2
0
165,305
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role