Player Matchup

Izanami
Izanami
Myrec29
Izanami
Level 19
God Stats
7W - 7L
1,399 SR
Queue Stats
15W - 18L
1,313 Elo+
Party 2
Da Ji
Da Ji
alexin25xd
Da Ji
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 6L
1,183 Elo+
Party 1
Pele
Pele
anjjel11
Pele
Level 25
God Stats
10W - 8L
1,412 SR
Queue Stats
16W - 21L
1,296 Elo+
Party 2
Janus
Janus
dake1258
Janus
Level 23
God Stats
2W - 6L
1,379 SR
Queue Stats
3W - 7L
1,417 Elo+
Solo
Hachiman
Hachiman
poisedmonk
Hachiman
Level 28
God Stats
4W - 2L
1,475 SR
Queue Stats
25W - 15L
1,191 Elo+
Party 1
Team Averages
Level 23
1,433 SR
1,280 Elo+

VS

Team Averages
Level 8
1,384 SR
1,383 Elo+
Gilgamesh
Gilgamesh
CuchiiMane
Gilgamesh
Level 4
God Stats
1W - 5L
1,269 SR
Queue Stats
2W - 10L
1,075 Elo+
Solo
Tiamat
Tiamat
Derium8900
Tiamat
Level 4
God Stats
1W - 2L
1,177 SR
Queue Stats
5W - 4L
1,500 Elo+
Solo
Xing Tian
Xing Tian
FruitPunch11
Xing Tian
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Thor
Thor
PreyStalker
Thor
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Danzaburou
Danzaburou
YungCrowley13
Danzaburou
Level 26
God Stats
18W - 28L
1,474 SR
Queue Stats
31W - 52L
1,338 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Myrec29
Izanami
11
3 / 0 / 10
7,349
525
6,060
4,853
1,881
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Da Ji
10
2 / 5 / 10
6,704
479
3,786
9,565
3,119
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Pele
13
7 / 4 / 11
8,051
575
5,587
8,475
3,613
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Janus
dake1258
Janus
10
2 / 1 / 11
7,099
507
6,760
4,756
1,478
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hachiman
poisedmonk
Hachiman
14
25 / 2 / 5
9,654
690
15,755
8,681
2,933
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
CuchiiMane
Gilgamesh
10
0 / 7 / 2
5,971
427
2,948
10,537
5,411
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Tiamat
Derium8900
Tiamat
9
5 / 10 / 1
7,222
516
3,988
11,487
4,371
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Xing Tian
FruitPunch11
Xing Tian
8
1 / 5 / 2
6,013
430
2,158
10,201
8,576
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

7
0 / 12 / 2
5,283
377
3,253
12,002
3,398
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Danzaburou
YungCrowley13
Danzaburou
11
3 / 7 / 2
7,537
538
5,308
9,957
3,096
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
18
39
Kills
9
12
Deaths
41
47
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
CuchiiMane
Gilgamesh
0
7
2
0.14
L
Tiamat
Derium8900
Tiamat
5
10
1
0.55
L
Xing Tian
FruitPunch11
Xing Tian
1
5
2
0.4
W
Izanami
Myrec29
Izanami
3
0
10
8
L
0
12
2
0.08
L
Danzaburou
YungCrowley13
Danzaburou
3
7
2
0.57
W
Da Ji
2
5
10
1.4
W
Pele
7
4
11
3.13
W
Janus
dake1258
Janus
2
1
11
7.5
W
Hachiman
poisedmonk
Hachiman
25
2
5
13.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,948
Damage
17,655
36,330
Taken
54,184
13,024
Mitigated
24,852
9,580
Healing
4,639
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
CuchiiMane
Gilgamesh
2,948
414
0
595
10,537
5,411
228
1,697
8,840
0
26,643
L
Tiamat
Derium8900
Tiamat
3,988
890
0
1,470
11,487
4,371
0
1,570
9,917
14,657
0
L
Xing Tian
FruitPunch11
Xing Tian
2,158
335
0
266
10,201
8,576
435
1,795
8,406
14,206
0
W
Izanami
Myrec29
Izanami
6,060
4,281
0
756
4,853
1,881
3,191
579
4,274
0
42,080
L
3,253
1,360
0
313
12,002
3,398
0
1,296
10,706
0
14,078
L
Danzaburou
YungCrowley13
Danzaburou
5,308
2,638
0
1,995
9,957
3,096
862
402
9,555
0
33,855
W
Da Ji
3,786
879
246
2,788
9,565
3,119
117
681
8,884
0
24,091
W
Pele
5,587
1,457
0
731
8,475
3,613
132
1,701
6,774
0
38,821
W
Janus
dake1258
Janus
6,760
944
210
1,714
4,756
1,478
177
913
3,843
28,220
0
W
Hachiman
poisedmonk
Hachiman
15,755
10,435
219
2,916
8,681
2,933
1,640
2,272
6,409
0
32,254

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,857
Gold Earned
32,026
283
Minions Killed
173
0
Camps Cleared
0
1,246,542
Distance Traveled
1,177,496
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
5,971
427
44
3
0
266,462
6
L
Tiamat
7,222
516
19
1
0
242,114
0
L
Xing Tian
6,013
430
24
2
0
237,541
1
W
Izanami
7,349
525
81
6
0
264,186
0
L
Thor
5,283
377
29
2
0
213,168
0
L
Danzaburou
7,537
538
57
4
0
218,211
0
W
Da Ji
6,704
479
40
3
0
204,726
0
W
Pele
8,051
575
73
5
0
272,804
1
W
Janus
7,099
507
42
3
0
236,192
0
W
Hachiman
9,654
690
47
3
0
268,634
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role