Player Matchup

Gilgamesh
Gilgamesh
DopeSloth420
Gilgamesh
Level 29
God Stats
4W - 3L
1,500 SR
Queue Stats
78W - 100L
1,403 Elo+
Party 3
Ravana
Ravana
Jokerztheman
Ravana
Level 79
God Stats
1W - 3L
1,750 SR
Queue Stats
137W - 137L
1,496 Elo+
Party 1
Chiron
Chiron
SadMrNarwhal
Chiron
Level 96
God Stats
5W - 3L
1,928 SR
Queue Stats
83W - 93L
1,391 Elo+
Party 3
Cerberus
Cerberus
SummerTheKilla
Cerberus
Level 64
God Stats
12W - 10L
1,763 SR
Queue Stats
140W - 128L
1,474 Elo+
Party 1
Sol
Sol
kellen_wildcat
Sol
Level 35
God Stats
27W - 25L
1,557 SR
Queue Stats
73W - 83L
1,509 Elo+
Party 1
Team Averages
Level 61
1,700 SR
1,454 Elo+

VS

Team Averages
Level 49
1,650 SR
1,413 Elo+
Gilgamesh
Gilgamesh
Chainman98
Gilgamesh
Level 23
God Stats
13W - 9L
1,810 SR
Queue Stats
280W - 276L
1,477 Elo+
Party 2
Geb
Geb
GamerDadKage
Geb
Level 47
God Stats
5W - 3L
1,689 SR
Queue Stats
34W - 41L
1,527 Elo+
Party 2
Skadi
Skadi
GengarGuy94
Skadi
Level 90
God Stats
2W - 1L
1,500 SR
Queue Stats
497W - 453L
1,486 Elo+
Party 2
He Bo
He Bo
Prodigal6911
He Bo
Level 44
God Stats
3W - 4L
1,689 SR
Queue Stats
107W - 109L
1,274 Elo+
Party 2
Cu Chulainn
Cu Chulainn
girraffeasaur
Cu Chulainn
Level 43
God Stats
9W - 10L
1,562 SR
Queue Stats
578W - 600L
1,303 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
DopeSloth420
Gilgamesh
15
1 / 14 / 6
10,264
395
8,261
25,542
18,471
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ravana
17
3 / 4 / 5
11,162
429
8,335
16,959
15,436
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Chiron
19
3 / 7 / 5
12,206
469
13,213
23,656
8,897
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Cerberus
15
5 / 5 / 3
11,463
441
11,954
22,877
18,428
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

18
2 / 8 / 4
11,543
444
15,406
24,529
10,548
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Chainman98
Gilgamesh
20
10 / 0 / 17
15,788
607
21,770
23,142
17,091
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

17
3 / 3 / 14
12,345
475
7,904
23,561
26,273
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

20
9 / 3 / 8
14,274
549
22,954
14,761
6,124
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

19
4 / 4 / 5
12,774
491
10,879
12,547
5,257
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cu Chulainn
girraffeasaur
Cu Chulainn
20
12 / 4 / 17
15,275
588
28,211
22,443
24,270
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
99
14
Kills
38
38
Deaths
14
23
Assists
61
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Chainman98
Gilgamesh
10
0
17
18.5
L
Gilgamesh
DopeSloth420
Gilgamesh
1
14
6
0.29
W
3
3
14
3.33
W
9
3
8
4.33
L
Ravana
3
4
5
1.38
W
4
4
5
1.63
L
Chiron
3
7
5
0.79
L
Cerberus
5
5
3
1.3
W
Cu Chulainn
girraffeasaur
Cu Chulainn
12
4
17
5.13
L
2
8
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,169
Damage
91,718
113,563
Taken
96,454
71,780
Mitigated
79,015
31,542
Healing
28,970
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Chainman98
Gilgamesh
21,770
5,350
0
10,419
23,142
17,091
3,628
5,118
16,964
0
145,918
L
Gilgamesh
DopeSloth420
Gilgamesh
8,261
1,942
0
2,744
25,542
18,471
714
5,372
19,332
0
44,657
W
7,904
1,504
1,614
4,053
23,561
26,273
1,035
7,720
15,841
21,086
0
W
22,954
12,642
0
6,226
14,761
6,124
4,191
4,848
9,913
0
124,262
L
Ravana
8,335
2,492
1,242
4,429
16,959
15,436
405
3,127
13,534
0
66,200
W
10,879
927
0
1,089
12,547
5,257
648
4,987
7,560
71,784
0
L
Chiron
13,213
6,454
858
8,595
23,656
8,897
3,414
4,631
18,840
0
79,850
L
Cerberus
11,954
182
624
6,346
22,877
18,428
575
3,852
18,267
49,957
0
W
Cu Chulainn
girraffeasaur
Cu Chulainn
28,211
2,047
0
5,569
22,443
24,270
2,746
4,687
17,756
15,730
86,593
L
15,406
1,865
267
6,437
24,529
10,548
1,771
6,241
17,752
70,938
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,638
Gold Earned
70,456
547
Minions Killed
663
0
Camps Cleared
0
2,126,422
Distance Traveled
2,545,392
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
15,788
607
204
8
0
590,414
3
L
Gilgamesh
10,264
395
66
3
0
370,985
0
W
Geb
12,345
475
24
1
0
542,771
0
W
Skadi
14,274
549
184
7
0
476,253
0
L
Ravana
11,162
429
113
4
0
511,186
3
W
He Bo
12,774
491
98
4
0
421,150
0
L
Chiron
12,206
469
149
6
0
405,891
3
L
Cerberus
11,463
441
111
4
0
433,972
1
W
Cu Chulainn
15,275
588
153
6
0
514,804
3
L
Sol
11,543
444
108
4
0
404,388
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role