Player Matchup

Gilgamesh
Gilgamesh
JMHtown
Gilgamesh
Level 89
God Stats
25W - 12L
1,708 SR
Queue Stats
362W - 280L
1,648 Elo+
Party 1
Chiron
Chiron
SilverShroud8
Chiron
Level 69
God Stats
2W - 0L
1,500 SR
Queue Stats
381W - 305L
1,608 Elo+
Party 1
Anubis
Anubis
scylr
Anubis
Level 47
God Stats
1W - 1L
1,677 SR
Queue Stats
6W - 5L
1,535 Elo+
Party 1
Team Averages
Level 68
1,629 SR
1,597 Elo+

VS

Team Averages
Level 69
1,593 SR
1,399 Elo+
Fafnir
Fafnir
ForkyStewart
Fafnir
Level 39
God Stats
0W - 1L
1,714 SR
Queue Stats
25W - 34L
1,318 Elo+
Party 2
Ymir
Ymir
MonsterRManiac
Ymir
Level 18
God Stats
19W - 25L
1,619 SR
Queue Stats
107W - 180L
1,223 Elo+
Party 2
Ra
Ra
maiqui9800
Ra
Level 149
God Stats
0W - 4L
1,446 SR
Queue Stats
80W - 82L
1,656 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
JMHtown
Gilgamesh
11
4 / 2 / 9
7,705
771
6,283
5,984
5,331
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

12
4 / 2 / 10
7,979
798
10,750
9,260
3,134
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anubis
scylr
Anubis
12
8 / 3 / 7
8,585
859
11,523
7,841
3,827
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
9
2 / 5 / 4
7,191
719
5,467
11,728
8,333
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

10
2 / 6 / 4
7,560
756
5,361
12,720
8,167
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

11
3 / 5 / 4
7,861
786
5,217
7,785
2,533
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
19
16
Kills
7
7
Deaths
16
26
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Fafnir
2
5
4
0.8
W
Gilgamesh
JMHtown
Gilgamesh
4
2
9
4.25
L
2
6
4
0.67
W
4
2
10
4.5
L
3
5
4
1
W
Anubis
scylr
Anubis
8
3
7
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,556
Damage
16,045
23,085
Taken
32,233
12,292
Mitigated
19,033
9,015
Healing
5,408
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
5,467
2,159
0
2,020
11,728
8,333
0
3,808
7,820
9,096
0
W
Gilgamesh
JMHtown
Gilgamesh
6,283
1,744
0
716
5,984
5,331
270
3,520
2,248
0
11,689
L
5,361
974
0
688
12,720
8,167
0
4,324
8,208
13,619
0
W
10,750
6,054
272
3,714
9,260
3,134
290
6,169
2,963
0
34,067
L
5,217
428
1,081
1,619
7,785
2,533
0
3,409
4,301
35,049
0
W
Anubis
scylr
Anubis
11,523
1,772
0
4,313
7,841
3,827
450
5,917
1,804
33,797
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,269
Gold Earned
22,612
111
Minions Killed
96
0
Camps Cleared
0
477,589
Distance Traveled
474,049
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
7,191
719
11
1
0
147,090
1
W
Gilgamesh
7,705
771
13
1
0
165,689
0
L
Ymir
7,560
756
17
2
0
162,611
0
W
Chiron
7,979
798
59
6
0
163,760
1
L
Ra
7,861
786
68
7
0
164,348
1
W
Anubis
8,585
859
39
4
0
148,140
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role