Player Matchup

Scylla
Scylla
Guillllotine
Scylla
Level 23
God Stats
1W - 1L
1,396 SR
Queue Stats
7W - 6L
1,437 Elo+
Party 1
Cthulhu
Cthulhu
Holik44
Cthulhu
Level 21
God Stats
0W - 1L
1,533 SR
Queue Stats
7W - 6L
1,437 Elo+
Party 1
King Arthur
King Arthur
ЛюбительЛосей
King Arthur
Level 17
God Stats
1W - 2L
1,593 SR
Queue Stats
6W - 6L
1,437 Elo+
Party 1
Team Averages
Level 20
1,507 SR
1,437 Elo+

VS

Team Averages
Level 101
1,445 SR
1,515 Elo+
Chang'e
Chang'e
Elfang
Chang'e
Level 118
God Stats
2W - 2L
1,500 SR
Queue Stats
94W - 114L
1,599 Elo+
Solo
Tyr
Tyr
YellZeX
Tyr
Level 103
God Stats
23W - 22L
1,322 SR
Queue Stats
592W - 562L
1,485 Elo+
Party 2
Fenrir
Fenrir
lRevolverl
Fenrir
Level 82
God Stats
48W - 38L
1,514 SR
Queue Stats
628W - 598L
1,460 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
14
1 / 9 / 4
11,208
590
10,827
12,271
4,779
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cthulhu
Holik44
Cthulhu
14
3 / 5 / 2
11,353
598
13,879
21,523
24,668
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
1 / 10 / 3
10,910
574
12,158
24,759
22,528
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Elfang
Chang'e
17
9 / 1 / 13
13,754
724
21,725
19,278
8,984
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Tyr
16
6 / 1 / 16
13,036
686
14,984
28,254
21,605
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Fenrir
lRevolverl
Fenrir
16
9 / 3 / 13
13,385
704
12,153
15,573
10,371
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
66
5
Kills
24
24
Deaths
5
9
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Chang'e
Elfang
Chang'e
9
1
13
15.5
L
Scylla
1
9
4
0.33
L
Cthulhu
Holik44
Cthulhu
3
5
2
0.8
W
Tyr
6
1
16
14
W
Fenrir
lRevolverl
Fenrir
9
3
13
5.17
L
1
10
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,864
Damage
48,862
58,553
Taken
63,105
51,975
Mitigated
40,960
4,103
Healing
31,628
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
Elfang
Chang'e
21,725
1,988
4,588
10,110
19,278
8,984
165
6,579
12,699
92,393
0
L
Scylla
10,827
1,252
0
778
12,271
4,779
0
4,405
7,791
42,138
0
L
Cthulhu
Holik44
Cthulhu
13,879
1,576
777
456
21,523
24,668
0
9,347
12,061
34,281
0
W
Tyr
14,984
2,219
0
14,548
28,254
21,605
1,446
11,808
16,446
0
49,607
W
Fenrir
lRevolverl
Fenrir
12,153
1,252
0
2,382
15,573
10,371
586
6,445
9,128
0
40,930
L
12,158
1,863
565
1,527
24,759
22,528
0
8,009
16,457
0
39,769

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,471
Gold Earned
40,175
142
Minions Killed
220
0
Camps Cleared
0
1,017,044
Distance Traveled
1,069,354
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
13,754
724
96
5
0
339,393
1
L
Scylla
11,208
590
61
3
0
313,802
1
L
Cthulhu
11,353
598
29
2
0
378,567
1
W
Tyr
13,036
686
62
3
0
356,898
0
W
Fenrir
13,385
704
62
3
0
373,063
2
L
King Arthur
10,910
574
52
3
0
324,675
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role