Player Matchup

Izanami
Izanami
Despots-D___
Izanami
Level 45
God Stats
52W - 35L
1,499 SR
Queue Stats
157W - 131L
1,367 Elo+
Party 1
Janus
Janus
Ignanujar
Janus
Level 44
God Stats
0W - 2L
1,328 SR
Queue Stats
153W - 181L
1,480 Elo+
Solo
Pele
Pele
Red-MahrezZ
Pele
Level 45
God Stats
56W - 44L
1,538 SR
Queue Stats
92W - 92L
1,344 Elo+
Party 1
Ymir
Ymir
hervox100
Ymir
Level 29
God Stats
54W - 53L
1,478 SR
Queue Stats
69W - 83L
1,325 Elo+
Party 1
Gilgamesh
Gilgamesh
minimoi59760
Gilgamesh
Level 16
God Stats
1W - 3L
1,327 SR
Queue Stats
21W - 24L
1,382 Elo+
Party 1
Team Averages
Level 36
1,434 SR
1,380 Elo+

VS

Team Averages
Level 85
1,751 SR
1,669 Elo+
Geb
Geb
 
Geb
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Awilix
Awilix
Ehvasygpasdidee
Awilix
Level 56
God Stats
30W - 5L
2,111 SR
Queue Stats
362W - 132L
1,779 Elo+
Party 2
Gilgamesh
Gilgamesh
Huskyyy-T
Gilgamesh
Level 85
God Stats
2W - 3L
1,500 SR
Queue Stats
300W - 290L
1,472 Elo+
Solo
Anhur
Anhur
kaitoHxh13
Anhur
Level 49
God Stats
26W - 9L
1,867 SR
Queue Stats
316W - 108L
1,814 Elo+
Party 2
Ra
Ra
marble27000
Ra
Level 87
God Stats
77W - 30L
1,775 SR
Queue Stats
417W - 230L
1,782 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Despots-D___
Izanami
10
2 / 2 / 0
5,610
510
4,908
6,227
1,894
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Janus
Ignanujar
Janus
10
0 / 1 / 0
4,964
451
3,071
3,705
905
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Shoes

Shoes

+6%
Movement Speed

7
1 / 2 / 0
4,909
446
3,549
6,752
1,325
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ymir
5
0 / 4 / 0
4,077
371
796
4,134
832
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Gilgamesh
minimoi59760
Gilgamesh
9
0 / 4 / 0
5,494
499
2,011
5,866
2,042
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
8
1 / 1 / 4
5,554
505
2,222
5,971
1,921
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

12
6 / 0 / 3
6,870
625
6,466
5,803
1,775
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Gilgamesh
Huskyyy-T
Gilgamesh
13
3 / 0 / 1
7,652
696
3,007
5,340
2,067
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Anhur
11
2 / 2 / 5
6,408
583
4,933
8,394
2,000
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

13
1 / 0 / 0
7,320
665
2,004
5,036
1,904
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
26
3
Kills
13
13
Deaths
3
0
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
1
1
4
3
L
Izanami
Despots-D___
Izanami
2
2
0
1
W
6
0
3
7.5
W
Gilgamesh
Huskyyy-T
Gilgamesh
3
0
1
3.5
L
Janus
Ignanujar
Janus
0
1
0
0
L
1
2
0
0.5
L
Ymir
0
4
0
0
W
Anhur
2
2
5
2.25
W
1
0
0
1
L
Gilgamesh
minimoi59760
Gilgamesh
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,335
Damage
18,632
26,684
Taken
30,544
6,998
Mitigated
9,667
3,381
Healing
13,795
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
2,222
96
0
2,020
5,971
1,921
0
0
5,971
11,759
0
L
Izanami
Despots-D___
Izanami
4,908
3,141
0
1,072
6,227
1,894
0
907
5,320
0
34,381
W
6,466
2,231
0
2,734
5,803
1,775
251
965
4,788
0
40,910
W
Gilgamesh
Huskyyy-T
Gilgamesh
3,007
1,127
0
3,142
5,340
2,067
484
0
5,340
0
38,588
L
Janus
Ignanujar
Janus
3,071
36
99
1,402
3,705
905
0
1,269
2,436
29,155
0
L
3,549
1,140
0
186
6,752
1,325
0
1,545
5,207
0
20,902
L
Ymir
796
180
282
176
4,134
832
0
505
3,629
1,949
0
W
Anhur
4,933
2,079
0
3,667
8,394
2,000
324
176
8,218
0
39,602
W
2,004
176
127
2,105
5,036
1,904
517
2,374
2,360
55,093
0
L
Gilgamesh
minimoi59760
Gilgamesh
2,011
583
0
164
5,866
2,042
0
0
5,866
0
25,954

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,054
Gold Earned
33,804
203
Minions Killed
380
0
Camps Cleared
0
976,725
Distance Traveled
1,142,786
10
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
5,554
505
15
1
0
236,438
7
L
Izanami
5,610
510
71
6
0
173,445
4
W
Awilix
6,870
625
78
7
0
273,940
3
W
Gilgamesh
7,652
696
91
8
0
223,818
2
L
Janus
4,964
451
40
4
0
203,013
6
L
Pele
4,909
446
38
3
0
243,148
0
L
Ymir
4,077
371
4
0
0
132,358
0
W
Anhur
6,408
583
75
7
0
180,724
3
W
Ra
7,320
665
121
11
0
227,866
1
L
Gilgamesh
5,494
499
50
5
0
224,761
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role