Player Matchup

Ymir
Ymir
Silver I
Asura9
Ymir
Silver I
Level 149
God Stats
8W - 5L
1,803 SR
Queue Stats
117W - 120L
1,297 MMR
Solo
Fenrir
Fenrir
Bronze III
LilPeepIsTrash
Fenrir
Bronze III
Level 30
God Stats
10W - 15L
1,680 SR
Queue Stats
17W - 25L
1,400 MMR
Solo
Chaac
Chaac
Gold IV
Philostratus
Chaac
Gold IV
Level 135
God Stats
29W - 41L
1,474 SR
Queue Stats
436W - 448L
1,374 MMR
Solo
Raijin
Raijin
Gold V
Sodiesarin
Raijin
Gold V
Level 122
God Stats
12W - 17L
1,621 SR
Queue Stats
483W - 503L
1,339 MMR
Solo
Izanami
Izanami
Silver V
vineetshourya
Izanami
Silver V
Level 32
God Stats
1W - 1L
1,922 SR
Queue Stats
4W - 14L
1,308 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 94
1,700 SR
1,344 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 126
1,429 SR
1,386 MMR
Cerberus
Cerberus
Silver IV
AmishArcane
Cerberus
Silver IV
Level 142
God Stats
3W - 1L
1,769 SR
Queue Stats
77W - 72L
1,349 MMR
Solo
Hun Batz
Hun Batz
Gold IV
AnotherNoobTeam
Hun Batz
Gold IV
Level 127
God Stats
1W - 3L
1,285 SR
Queue Stats
208W - 218L
1,422 MMR
Solo
Neith
Neith
Gold V
BriickSquadGoon
Neith
Gold V
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Silver IV
Emphoric
Scylla
Silver IV
Level 123
God Stats
1W - 1L
1,285 SR
Queue Stats
24W - 39L
1,377 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold V
Fad1ngProdigy
Tsukuyomi
Gold V
Level 106
God Stats
5W - 4L
1,304 SR
Queue Stats
172W - 177L
1,281 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Asura9
Ymir
13
2 / 6 / 6
9,325
424
5,452
16,972
13,649
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
6 / 6 / 4
10,777
490
5,445
16,485
7,658
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate

Breastplate

+20
Physical Protection

20
3 / 3 / 6
13,058
594
19,270
18,352
14,303
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Raijin
Sodiesarin
Raijin
15
4 / 7 / 2
10,311
469
7,841
14,209
4,837
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
15
2 / 12 / 2
9,807
446
11,060
20,920
6,587
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Bans
ArachneAthenaThanatosApolloVamana

VS

Bans
DanzaburouJanusAresCupidAnubis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
AmishArcane
Cerberus
18
7 / 3 / 14
12,802
582
12,238
23,604
25,613
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Magic Focus

Magic Focus

+20
Magical Power

Hun Batz
20
9 / 3 / 14
13,568
617
17,596
18,178
8,860
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

20
9 / 1 / 13
13,420
610
16,544
13,974
5,769
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Scylla
Emphoric
Scylla
18
5 / 5 / 10
11,943
543
9,414
10,124
4,006
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tsukuyomi
Fad1ngProdigy
Tsukuyomi
20
4 / 5 / 10
13,152
598
7,173
13,664
9,176
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
95
17
Kills
34
34
Deaths
17
20
Assists
61
Player
Kills
Deaths
Assists
KDA
W
Cerberus
AmishArcane
Cerberus
7
3
14
4.67
W
Hun Batz
9
3
14
5.33
L
Ymir
Asura9
Ymir
2
6
6
0.83
W
9
1
13
15.5
W
Scylla
Emphoric
Scylla
5
5
10
2
W
Tsukuyomi
Fad1ngProdigy
Tsukuyomi
4
5
10
1.8
L
6
6
4
1.33
L
3
3
6
2
L
Raijin
Sodiesarin
Raijin
4
7
2
0.71
L
Izanami
2
12
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,068
Damage
62,965
86,938
Taken
79,544
47,034
Mitigated
53,424
20,027
Healing
30,536
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
AmishArcane
Cerberus
12,238
764
0
6,902
23,604
25,613
590
3,210
20,282
47,601
0
W
Hun Batz
17,596
4,905
0
9,053
18,178
8,860
2,914
3,063
14,971
0
102,413
L
Ymir
Asura9
Ymir
5,452
286
0
1,395
16,972
13,649
0
5,432
11,515
18,036
0
W
16,544
11,068
0
9,500
13,974
5,769
7,051
2,973
10,919
0
96,100
W
Scylla
Emphoric
Scylla
9,414
803
0
2,138
10,124
4,006
402
3,457
6,405
63,905
0
W
Tsukuyomi
Fad1ngProdigy
Tsukuyomi
7,173
1,309
0
2,943
13,664
9,176
1,798
1,613
12,033
0
92,633
L
5,445
1,528
0
5,180
16,485
7,658
0
3,815
12,645
0
67,418
L
19,270
2,984
0
7,879
18,352
14,303
656
5,952
12,100
0
106,271
L
Raijin
Sodiesarin
Raijin
7,841
500
0
730
14,209
4,837
0
3,095
11,114
58,220
0
L
Izanami
11,060
7,040
97
4,746
20,920
6,587
331
3,358
17,562
0
64,185

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,278
Gold Earned
64,885
592
Minions Killed
649
0
Camps Cleared
0
1,979,738
Distance Traveled
2,122,571
17
Wards Purchased
34
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
12,802
582
92
4
0
421,127
8
W
Hun Batz
13,568
617
146
7
0
466,393
6
L
Ymir
9,325
424
10
0
0
412,592
10
W
Neith
13,420
610
155
7
0
412,363
9
W
Scylla
11,943
543
99
5
0
378,899
7
W
Tsukuyomi
13,152
598
157
7
0
443,789
4
L
Fenrir
10,777
490
119
5
0
436,091
0
L
Chaac
13,058
594
226
10
0
447,920
1
L
Raijin
10,311
469
125
6
0
381,094
5
L
Izanami
9,807
446
112
5
0
302,041
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role