Player Matchup

Ymir
Ymir
Avi3leaves
Ymir
Level 15
God Stats
6W - 4L
1,323 SR
Queue Stats
148W - 155L
1,496 Elo+
Solo
Gilgamesh
Gilgamesh
Crystekiano
Gilgamesh
Level 29
God Stats
9W - 5L
1,635 SR
Queue Stats
64W - 41L
1,690 Elo+
Solo
Merlin
Merlin
LORDOFPSSYS
Merlin
Level 20
God Stats
2W - 4L
1,461 SR
Queue Stats
11W - 15L
1,331 Elo+
Solo
Anubis
Anubis
p4nda7_skills
Anubis
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,500 Elo+
Solo
Chernobog
Chernobog
xerathiss
Chernobog
Level 26
God Stats
2W - 4L
1,826 SR
Queue Stats
141W - 116L
1,551 Elo+
Solo
Team Averages
Level 20
1,549 SR
1,514 Elo+

VS

Team Averages
Level 11
1,506 SR
1,378 Elo+
Merlin
Merlin
DrJakeadelic
Merlin
Level 17
God Stats
10W - 11L
1,498 SR
Queue Stats
35W - 35L
1,486 Elo+
Solo
Osiris
Osiris
Fitkill00
Osiris
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 8L
1,165 Elo+
Solo
Bellona
Bellona
SebQc420
Bellona
Level 25
God Stats
23W - 23L
1,532 SR
Queue Stats
76W - 91L
1,336 Elo+
Party 1
Ares
Ares
Vamapeta
Ares
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 26L
1,402 Elo+
Solo
Apollo
Apollo
bahoui69
Apollo
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 17
8,534
474
5,176
9,790
7,049
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gilgamesh
Crystekiano
Gilgamesh
17
21 / 1 / 4
11,351
631
16,439
13,390
7,715
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Merlin
14
4 / 5 / 14
9,049
503
12,140
10,345
3,630
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

11
0 / 7 / 0
6,847
380
849
7,585
3,003
Chernobog
xerathiss
Chernobog
17
13 / 1 / 8
10,482
582
15,806
9,267
3,647
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
15
6 / 7 / 0
10,224
568
12,192
11,016
3,776
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Osiris
Fitkill00
Osiris
15
7 / 5 / 2
9,458
525
7,697
12,419
9,922
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
SebQc420
Bellona
10
1 / 8 / 0
6,858
381
4,423
12,988
7,680
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ares
10
0 / 10 / 3
6,833
380
2,985
18,370
15,425
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Apollo
bahoui69
Apollo
11
1 / 11 / 0
7,243
402
1,490
11,232
3,308
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
20
40
Kills
15
16
Deaths
41
43
Assists
5
Player
Kills
Deaths
Assists
KDA
W
2
2
17
5.25
W
Gilgamesh
Crystekiano
Gilgamesh
21
1
4
23
L
Merlin
6
7
0
0.86
L
Osiris
Fitkill00
Osiris
7
5
2
1.6
W
Merlin
4
5
14
2.2
L
Bellona
SebQc420
Bellona
1
8
0
0.13
L
Ares
0
10
3
0.15
L
Apollo
bahoui69
Apollo
1
11
0
0.09
W
0
7
0
0
W
Chernobog
xerathiss
Chernobog
13
1
8
17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,410
Damage
28,787
50,377
Taken
66,025
25,044
Mitigated
40,111
8,315
Healing
3,668
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,176
1,583
0
1,610
9,790
7,049
0
3,495
6,120
22,373
0
W
Gilgamesh
Crystekiano
Gilgamesh
16,439
5,718
0
1,788
13,390
7,715
411
2,775
10,375
0
57,289
L
Merlin
12,192
127
0
852
11,016
3,776
0
2,076
8,764
57,656
0
L
Osiris
Fitkill00
Osiris
7,697
3,595
0
1,986
12,419
9,922
1,686
3,970
8,351
0
59,466
W
Merlin
12,140
2,234
0
1,514
10,345
3,630
330
3,833
6,262
50,800
0
L
Bellona
SebQc420
Bellona
4,423
964
0
318
12,988
7,680
63
4,084
8,674
0
25,232
L
Ares
2,985
516
0
512
18,370
15,425
79
6,336
11,720
11,652
0
L
Apollo
bahoui69
Apollo
1,490
1,490
0
0
11,232
3,308
244
843
10,351
0
21,223
W
849
310
0
0
7,585
3,003
0
405
7,180
18,346
0
W
Chernobog
xerathiss
Chernobog
15,806
9,871
0
3,403
9,267
3,647
950
3,884
5,263
0
70,121

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,263
Gold Earned
40,616
365
Minions Killed
310
0
Camps Cleared
0
1,539,490
Distance Traveled
1,494,422
14
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,534
474
35
2
0
319,839
3
W
Gilgamesh
11,351
631
75
4
0
358,554
4
L
Merlin
10,224
568
89
5
0
305,538
0
L
Osiris
9,458
525
101
6
0
295,351
0
W
Merlin
9,049
503
87
5
0
288,954
1
L
Bellona
6,858
381
47
3
0
325,927
0
L
Ares
6,833
380
18
1
0
307,975
2
L
Apollo
7,243
402
55
3
0
259,631
0
W
Anubis
6,847
380
39
2
0
237,560
4
W
Chernobog
10,482
582
129
7
0
334,583
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role