Player Matchup

Osiris
Osiris
Cruiser0829
Osiris
Level 27
God Stats
13W - 6L
1,770 SR
Queue Stats
228W - 150L
1,655 Elo+
Solo
Bakasura
Bakasura
XVIKingx
Bakasura
Level 24
God Stats
8W - 10L
1,889 SR
Queue Stats
224W - 187L
1,856 Elo+
Solo
Cabrakan
Cabrakan
meshwithme
Cabrakan
Level 27
God Stats
2W - 2L
1,549 SR
Queue Stats
119W - 85L
1,656 Elo+
Solo
Janus
Janus
thorchice
Janus
Level 25
God Stats
4W - 4L
1,366 SR
Queue Stats
30W - 24L
1,609 Elo+
Solo
Danzaburou
Danzaburou
xconglomeratex
Danzaburou
Level 12
God Stats
2W - 0L
1,583 SR
Queue Stats
2W - 2L
1,462 Elo+
Solo
Team Averages
Level 23
1,632 SR
1,648 Elo+

VS

Team Averages
Level 17
1,541 SR
1,608 Elo+
Baron Samedi
Baron Samedi
ArkaneKomet
Baron Samedi
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 4L
1,662 Elo+
Solo
Izanami
Izanami
Cooltreehouse
Izanami
Level 28
God Stats
12W - 13L
1,529 SR
Queue Stats
88W - 68L
1,646 Elo+
Solo
Geb
Geb
Zaflata
Geb
Level 13
God Stats
1W - 5L
1,501 SR
Queue Stats
28W - 38L
1,571 Elo+
Solo
Guan Yu
Guan Yu
esrgry
Guan Yu
Level 20
God Stats
0W - 3L
1,500 SR
Queue Stats
125W - 118L
1,559 Elo+
Solo
Athena
Athena
xSisxx
Athena
Level 19
God Stats
9W - 8L
1,675 SR
Queue Stats
89W - 78L
1,602 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
16
3 / 1 / 4
9,543
636
6,478
9,565
5,788
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bakasura
XVIKingx
Bakasura
17
12 / 0 / 6
10,414
694
8,402
6,851
3,034
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cabrakan
meshwithme
Cabrakan
12
4 / 0 / 12
8,595
573
6,124
7,894
8,090
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Janus
thorchice
Janus
15
9 / 2 / 9
9,805
654
12,160
7,252
2,068
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Danzaburou
xconglomeratex
Danzaburou
12
3 / 3 / 12
8,457
564
6,752
7,288
2,278
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
ArkaneKomet
Baron Samedi
10
0 / 8 / 2
6,282
419
2,229
8,517
2,789
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Izanami
10
2 / 6 / 1
6,693
446
4,669
9,313
2,999
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Geb
8
0 / 8 / 4
6,062
404
3,174
9,875
5,846
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Guan Yu
esrgry
Guan Yu
13
2 / 4 / 2
7,941
529
5,807
10,219
7,300
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Athena
xSisxx
Athena
13
2 / 5 / 1
7,546
503
4,796
12,826
7,492
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
16
31
Kills
6
6
Deaths
31
43
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
ArkaneKomet
Baron Samedi
0
8
2
0.13
L
Izanami
2
6
1
0.42
W
Osiris
3
1
4
5
W
Bakasura
XVIKingx
Bakasura
12
0
6
15
L
Geb
0
8
4
0.25
L
Guan Yu
esrgry
Guan Yu
2
4
2
0.75
W
Cabrakan
meshwithme
Cabrakan
4
0
12
10
W
Janus
thorchice
Janus
9
2
9
6.75
L
Athena
xSisxx
Athena
2
5
1
0.5
W
Danzaburou
xconglomeratex
Danzaburou
3
3
12
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,916
Damage
20,675
38,850
Taken
50,750
21,258
Mitigated
26,426
10,646
Healing
10,879
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
ArkaneKomet
Baron Samedi
2,229
854
113
940
8,517
2,789
0
4,297
3,871
27,533
0
L
Izanami
4,669
2,963
0
1,586
9,313
2,999
0
4,403
4,910
0
31,630
W
Osiris
6,478
1,597
0
4,911
9,565
5,788
0
1,472
8,093
0
64,017
W
Bakasura
XVIKingx
Bakasura
8,402
6,172
0
2,068
6,851
3,034
1,027
1,381
5,470
0
57,991
L
Geb
3,174
295
0
477
9,875
5,846
0
3,799
5,726
14,797
0
L
Guan Yu
esrgry
Guan Yu
5,807
828
212
4,470
10,219
7,300
0
485
9,561
0
35,385
W
Cabrakan
meshwithme
Cabrakan
6,124
882
0
1,431
7,894
8,090
234
2,233
5,661
30,287
0
W
Janus
thorchice
Janus
12,160
314
0
1,010
7,252
2,068
705
2,656
4,596
64,349
0
L
Athena
xSisxx
Athena
4,796
1,296
0
3,081
12,826
7,492
0
5,300
7,279
51,754
0
W
Danzaburou
xconglomeratex
Danzaburou
6,752
3,525
0
1,226
7,288
2,278
1,482
2,457
4,831
0
40,897

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,814
Gold Earned
34,524
506
Minions Killed
345
0
Camps Cleared
0
1,458,284
Distance Traveled
1,410,961
14
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
6,282
419
60
4
0
262,794
4
L
Izanami
6,693
446
71
5
0
244,367
5
W
Osiris
9,543
636
131
9
0
278,518
1
W
Bakasura
10,414
694
127
8
0
365,100
4
L
Geb
6,062
404
15
1
0
276,269
1
L
Guan Yu
7,941
529
80
5
0
313,457
2
W
Cabrakan
8,595
573
42
3
0
273,465
3
W
Janus
9,805
654
118
8
0
291,147
6
L
Athena
7,546
503
119
8
0
314,074
2
W
Danzaburou
8,457
564
88
6
0
250,054
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role