Player Matchup

Nemesis
Nemesis
Berry_Mekokiner
Nemesis
Level 29
God Stats
3W - 3L
1,343 SR
Queue Stats
85W - 95L
1,455 Elo+
Solo
Gilgamesh
Gilgamesh
Classified47535
Gilgamesh
Level 29
God Stats
2W - 3L
1,150 SR
Queue Stats
5W - 5L
1,323 Elo+
Solo
Athena
Athena
aceebandit
Athena
Level 28
God Stats
21W - 8L
1,593 SR
Queue Stats
32W - 28L
1,402 Elo+
Party 1
Cupid
Cupid
bsmashtractor
Cupid
Level 27
God Stats
10W - 11L
1,491 SR
Queue Stats
19W - 18L
1,365 Elo+
Party 1
Janus
Janus
icehawk035
Janus
Level 27
God Stats
12W - 13L
1,432 SR
Queue Stats
88W - 72L
1,498 Elo+
Solo
Team Averages
Level 28
1,402 SR
1,408 Elo+

VS

Team Averages
Level 21
1,494 SR
1,418 Elo+
Gilgamesh
Gilgamesh
CLINTBEEASTWOOD
Gilgamesh
Level 28
God Stats
13W - 11L
1,143 SR
Queue Stats
54W - 63L
1,457 Elo+
Solo
Tsukuyomi
Tsukuyomi
DoctorCuckery
Tsukuyomi
Level 28
God Stats
2W - 5L
1,919 SR
Queue Stats
416W - 428L
1,476 Elo+
Solo
Ares
Ares
Zuar Leon
Ares
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,243 Elo+
Solo
Chang'e
Chang'e
amazingwheel467
Chang'e
Level 18
God Stats
26W - 52L
1,282 SR
Queue Stats
298W - 377L
1,334 Elo+
Solo
Skadi
Skadi
bugezin
Skadi
Level 28
God Stats
13W - 8L
1,623 SR
Queue Stats
151W - 142L
1,579 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
13 / 3 / 9
15,037
601
25,078
21,306
14,661
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Gilgamesh
Classified47535
Gilgamesh
20
5 / 6 / 10
13,654
546
15,918
17,109
13,983
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Athena
aceebandit
Athena
18
5 / 4 / 9
12,423
497
12,036
24,410
23,857
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

19
4 / 5 / 7
12,281
491
13,486
18,048
8,202
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Janus
20
5 / 2 / 8
13,707
548
16,729
11,206
4,974
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
CLINTBEEASTWOOD
Gilgamesh
20
7 / 6 / 2
13,186
527
14,856
21,214
12,602
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tsukuyomi
DoctorCuckery
Tsukuyomi
20
4 / 6 / 5
12,762
510
12,798
20,538
7,915
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ares
16
3 / 10 / 5
10,860
434
7,409
27,400
27,738
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

18
0 / 5 / 3
10,720
429
5,128
19,778
12,051
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Skadi
bugezin
Skadi
20
6 / 5 / 5
13,163
527
23,141
19,231
7,689
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
40
32
Kills
20
20
Deaths
32
43
Assists
20
Player
Kills
Deaths
Assists
KDA
W
13
3
9
5.83
L
Gilgamesh
CLINTBEEASTWOOD
Gilgamesh
7
6
2
1.33
W
Gilgamesh
Classified47535
Gilgamesh
5
6
10
1.67
L
Tsukuyomi
DoctorCuckery
Tsukuyomi
4
6
5
1.08
L
Ares
3
10
5
0.55
W
Athena
aceebandit
Athena
5
4
9
2.38
L
0
5
3
0.3
W
4
5
7
1.5
L
Skadi
bugezin
Skadi
6
5
5
1.7
W
Janus
5
2
8
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,247
Damage
63,332
92,079
Taken
108,161
65,677
Mitigated
67,995
18,364
Healing
24,197
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
25,078
15,390
0
2,607
21,306
14,661
4,167
1,881
19,425
0
117,074
L
Gilgamesh
CLINTBEEASTWOOD
Gilgamesh
14,856
5,059
0
4,141
21,214
12,602
1,728
1,967
19,247
0
68,904
W
Gilgamesh
Classified47535
Gilgamesh
15,918
4,673
0
379
17,109
13,983
1,290
1,737
15,372
0
71,636
L
Tsukuyomi
DoctorCuckery
Tsukuyomi
12,798
4,555
0
5,183
20,538
7,915
1,234
4,185
16,353
0
104,985
L
Ares
7,409
1,025
0
1,394
27,400
27,738
343
6,622
20,778
26,390
0
W
Athena
aceebandit
Athena
12,036
3,739
0
5,178
24,410
23,857
116
4,288
20,122
44,403
0
L
5,128
1,141
1,447
8,127
19,778
12,051
811
9,657
10,121
53,188
0
W
13,486
5,342
591
6,891
18,048
8,202
878
3,020
15,028
0
82,291
L
Skadi
bugezin
Skadi
23,141
12,076
0
3,905
19,231
7,689
282
6,334
12,897
0
115,993
W
Janus
16,729
2,314
0
2,718
11,206
4,974
391
1,611
9,595
119,539
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,102
Gold Earned
60,691
689
Minions Killed
606
0
Camps Cleared
0
2,334,069
Distance Traveled
2,219,786
34
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
15,037
601
183
7
0
492,432
9
L
Gilgamesh
13,186
527
133
5
0
435,010
8
W
Gilgamesh
13,654
546
110
4
0
438,504
1
L
Tsukuyomi
12,762
510
176
7
0
484,985
0
L
Ares
10,860
434
33
1
0
448,890
0
W
Athena
12,423
497
49
2
0
513,420
4
L
Chang'e
10,720
429
98
4
0
412,491
6
W
Cupid
12,281
491
133
5
0
407,179
7
L
Skadi
13,163
527
166
7
0
438,410
3
W
Janus
13,707
548
214
9
0
482,534
13

Distance Traveled

Minion Kills by Role

Gold Earned by Role