Player Matchup

Ah Puch
Ah Puch
FlyinSquirrel03
Ah Puch
Level 64
God Stats
12W - 15L
1,540 SR
Queue Stats
291W - 244L
1,486 Elo+
Party 1
Ra
Ra
Lionhardt1999
Ra
Level 34
God Stats
5W - 15L
1,275 SR
Queue Stats
237W - 275L
1,399 Elo+
Party 3
Gilgamesh
Gilgamesh
Timeflies_2014
Gilgamesh
Level 29
God Stats
21W - 12L
1,656 SR
Queue Stats
170W - 161L
1,593 Elo+
Party 1
Neith
Neith
TurkbodyPhil
Neith
Level 38
God Stats
16W - 11L
1,536 SR
Queue Stats
175W - 202L
1,386 Elo+
Party 3
Hun Batz
Hun Batz
WallySub095
Hun Batz
Level 62
God Stats
2W - 0L
1,500 SR
Queue Stats
269W - 273L
1,484 Elo+
Party 3
Team Averages
Level 45
1,501 SR
1,470 Elo+

VS

Team Averages
Level 51
1,474 SR
1,429 Elo+
Janus
Janus
BenUpNext-
Janus
Level 52
God Stats
3W - 8L
1,380 SR
Queue Stats
94W - 103L
1,523 Elo+
Party 4
Loki
Loki
DRG_danxmidas
Loki
Level 24
God Stats
16W - 26L
1,508 SR
Queue Stats
45W - 50L
1,443 Elo+
Party 2
Nemesis
Nemesis
ILuvGiovanni
Nemesis
Level 12
God Stats
6W - 13L
1,436 SR
Queue Stats
10W - 20L
1,416 Elo+
Party 4
Bacchus
Bacchus
Quiet DeamonZz
Bacchus
Level 57
God Stats
9W - 9L
1,463 SR
Queue Stats
34W - 39L
1,352 Elo+
Party 2
Skadi
Skadi
Sopaipillas
Skadi
Level 109
God Stats
20W - 13L
1,583 SR
Queue Stats
171W - 214L
1,413 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 6 / 8
10,597
505
10,959
15,950
7,496
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

18
5 / 2 / 8
11,475
546
10,244
11,376
8,597
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
Timeflies_2014
Gilgamesh
17
7 / 2 / 6
11,620
553
11,321
12,217
8,658
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
7 / 3 / 5
10,543
502
7,669
11,150
3,877
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hun Batz
WallySub095
Hun Batz
14
3 / 6 / 8
9,876
470
7,303
15,849
5,860
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
17
6 / 7 / 5
10,924
520
14,410
13,897
4,822
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
1 / 3 / 6
9,037
430
4,939
10,153
7,122
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nemesis
ILuvGiovanni
Nemesis
14
4 / 4 / 6
9,245
440
5,451
15,296
6,941
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
2 / 1 / 6
8,151
388
4,239
9,695
9,786
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

14
6 / 9 / 5
9,282
442
13,940
16,898
6,240
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
47
24
Kills
19
19
Deaths
24
35
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Janus
6
7
5
1.21
L
1
3
6
1.33
W
2
6
8
1
L
Nemesis
ILuvGiovanni
Nemesis
4
4
6
1.75
W
5
2
8
4.5
L
2
1
6
5
L
6
9
5
0.94
W
Gilgamesh
Timeflies_2014
Gilgamesh
7
2
6
5
W
7
3
5
3.17
W
Hun Batz
WallySub095
Hun Batz
3
6
8
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,496
Damage
42,979
66,542
Taken
65,939
34,488
Mitigated
34,911
22,852
Healing
14,931
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
14,410
1,116
0
1,614
13,897
4,822
0
5,675
8,222
66,802
0
L
4,939
132
342
1,898
10,153
7,122
820
933
9,220
0
38,486
W
10,959
473
0
6,105
15,950
7,496
280
4,597
11,241
54,453
0
L
Nemesis
ILuvGiovanni
Nemesis
5,451
1,709
0
5,534
15,296
6,941
0
5,149
10,147
0
47,514
W
10,244
1,069
2,422
5,143
11,376
8,597
428
4,704
6,428
81,091
0
L
4,239
518
0
2,117
9,695
9,786
100
3,579
6,116
18,328
0
L
13,940
7,724
0
3,426
16,898
6,240
332
5,867
11,031
0
45,199
W
Gilgamesh
Timeflies_2014
Gilgamesh
11,321
3,419
189
1,965
12,217
8,658
1,080
682
11,489
0
51,793
W
7,669
3,004
538
2,937
11,150
3,877
1,188
2,992
8,044
0
51,124
W
Hun Batz
WallySub095
Hun Batz
7,303
1,034
0
3,553
15,849
5,860
508
4,916
10,691
0
54,872

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,111
Gold Earned
46,639
469
Minions Killed
355
0
Camps Cleared
0
1,924,741
Distance Traveled
1,757,337
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
10,924
520
121
6
0
348,006
2
L
Loki
9,037
430
71
3
0
357,642
6
W
Ah Puch
10,597
505
74
4
0
390,808
0
L
Nemesis
9,245
440
72
3
0
392,606
0
W
Ra
11,475
546
131
6
0
382,388
0
L
Bacchus
8,151
388
23
1
0
319,361
2
L
Skadi
9,282
442
68
3
0
339,722
2
W
Gilgamesh
11,620
553
110
5
0
418,513
1
W
Neith
10,543
502
73
3
0
336,520
4
W
Hun Batz
9,876
470
81
4
0
396,512
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role