Player Matchup

Ymir
Ymir
ChundaMann
Ymir
Level 122
God Stats
1W - 1L
1,644 SR
Queue Stats
71W - 65L
1,565 Elo+
Party 2
Osiris
Osiris
Cølt
Osiris
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
Dut3y
Ullr
Level 125
God Stats
6W - 3L
1,733 SR
Queue Stats
117W - 92L
1,571 Elo+
Solo
Da Ji
Da Ji
a_o_n1
Da Ji
Level 59
God Stats
38W - 39L
1,610 SR
Queue Stats
468W - 459L
1,559 Elo+
Solo
Sol
Sol
xPachenko
Sol
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
158W - 157L
1,520 Elo+
Party 2
Team Averages
Level 121
1,597 SR
1,543 Elo+

VS

Team Averages
Level 127
1,550 SR
1,576 Elo+
Gilgamesh
Gilgamesh
DarkAzura
Gilgamesh
Level 146
God Stats
6W - 4L
1,741 SR
Queue Stats
113W - 89L
1,627 Elo+
Party 1
Sylvanus
Sylvanus
Drico
Sylvanus
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
EDSONNCASTRO
Rama
Level 158
God Stats
3W - 2L
1,667 SR
Queue Stats
299W - 323L
1,553 Elo+
Solo
Scylla
Scylla
yChacon
Scylla
Level 138
God Stats
12W - 12L
1,368 SR
Queue Stats
501W - 538L
1,553 Elo+
Solo
Xbalanque
Xbalanque
zRaparica
Xbalanque
Level 104
God Stats
1W - 4L
1,472 SR
Queue Stats
31W - 19L
1,649 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 7 / 2
10,101
421
6,476
18,279
19,802
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Osiris
Cølt
Osiris
18
3 / 7 / 1
11,756
490
12,462
22,990
20,888
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ullr
Dut3y
Ullr
18
2 / 2 / 3
11,430
476
7,010
15,733
7,376
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Da Ji
a_o_n1
Da Ji
18
3 / 4 / 5
10,875
453
7,940
19,874
8,729
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

18
3 / 6 / 2
11,344
473
18,941
16,602
6,384
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
DarkAzura
Gilgamesh
20
6 / 3 / 10
15,010
625
17,543
25,153
20,679
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sylvanus
Drico
Sylvanus
18
3 / 3 / 13
12,037
502
8,108
17,236
19,235
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

20
7 / 4 / 9
14,962
623
12,923
15,827
6,353
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Scylla
yChacon
Scylla
20
4 / 2 / 10
13,676
570
11,928
10,089
4,221
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Magic Focus

Magic Focus

+20
Magical Power

Xbalanque
zRaparica
Xbalanque
20
6 / 2 / 7
14,071
586
16,928
14,448
6,132
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
75
14
Kills
26
26
Deaths
14
13
Assists
49
Player
Kills
Deaths
Assists
KDA
L
3
7
2
0.57
L
Osiris
Cølt
Osiris
3
7
1
0.5
W
Gilgamesh
DarkAzura
Gilgamesh
6
3
10
3.67
W
Sylvanus
Drico
Sylvanus
3
3
13
3.17
L
Ullr
Dut3y
Ullr
2
2
3
1.75
W
7
4
9
2.88
L
Da Ji
a_o_n1
Da Ji
3
4
5
1.38
L
3
6
2
0.67
W
Scylla
yChacon
Scylla
4
2
10
4.5
W
Xbalanque
zRaparica
Xbalanque
6
2
7
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,829
Damage
67,430
93,478
Taken
82,753
63,179
Mitigated
56,620
19,890
Healing
38,436
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,476
951
0
2,075
18,279
19,802
0
7,331
10,708
31,996
0
L
Osiris
Cølt
Osiris
12,462
4,610
0
6,654
22,990
20,888
778
1,501
21,353
0
75,592
W
Gilgamesh
DarkAzura
Gilgamesh
17,543
4,543
0
8,989
25,153
20,679
1,067
5,328
19,825
0
111,081
W
Sylvanus
Drico
Sylvanus
8,108
1,548
4,248
6,692
17,236
19,235
770
6,085
11,151
33,290
10,383
L
Ullr
Dut3y
Ullr
7,010
2,645
0
464
15,733
7,376
512
4,014
11,719
0
97,981
W
12,923
10,354
0
6,528
15,827
6,353
3,242
8,075
7,752
0
113,744
L
Da Ji
a_o_n1
Da Ji
7,940
2,458
0
5,438
19,874
8,729
0
4,541
15,253
0
70,696
L
18,941
5,775
0
5,259
16,602
6,384
1,290
2,233
14,209
100,721
0
W
Scylla
yChacon
Scylla
11,928
2,293
387
5,119
10,089
4,221
605
3,452
6,637
108,275
0
W
Xbalanque
zRaparica
Xbalanque
16,928
9,014
0
6,473
14,448
6,132
7,232
2,863
11,585
0
101,835

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,506
Gold Earned
69,756
645
Minions Killed
727
0
Camps Cleared
0
2,291,512
Distance Traveled
2,327,831
36
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
10,101
421
42
2
0
448,720
9
L
Osiris
11,756
490
153
6
0
460,029
5
W
Gilgamesh
15,010
625
151
6
0
519,454
4
W
Sylvanus
12,037
502
62
3
0
421,972
5
L
Ullr
11,430
476
186
8
0
451,306
8
W
Rama
14,962
623
188
8
0
449,203
8
L
Da Ji
10,875
453
101
4
0
503,581
10
L
Sol
11,344
473
163
7
0
427,876
4
W
Scylla
13,676
570
163
7
0
481,827
6
W
Xbalanque
14,071
586
163
7
0
455,375
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role