Player Matchup

He Bo
He Bo
BoMango
He Bo
Level 29
God Stats
3W - 5L
1,435 SR
Queue Stats
4W - 15L
1,123 Elo+
Party 2
Ymir
Ymir
CeceHoohoo
Ymir
Level 23
God Stats
0W - 2L
1,710 SR
Queue Stats
3W - 13L
1,090 Elo+
Party 2
Neith
Neith
OJCarton
Neith
Level 25
God Stats
1W - 2L
1,541 SR
Queue Stats
5W - 14L
1,212 Elo+
Party 2
Team Averages
Level 26
1,562 SR
1,142 Elo+

VS

Team Averages
Level 100
1,621 SR
1,648 Elo+
Cthulhu
Cthulhu
M00DYornot
Cthulhu
Level 17
God Stats
14W - 4L
1,859 SR
Queue Stats
286W - 128L
1,763 Elo+
Party 1
Merlin
Merlin
Microm94
Merlin
Level 142
God Stats
6W - 2L
1,289 SR
Queue Stats
379W - 287L
1,650 Elo+
Party 1
Gilgamesh
Gilgamesh
RBbT46
Gilgamesh
Level 141
God Stats
24W - 14L
1,714 SR
Queue Stats
108W - 113L
1,531 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
BoMango
He Bo
10
1 / 10 / 1
7,754
596
7,536
12,107
3,197
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 8 / 1
7,893
607
3,045
16,226
13,167
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Neith
OJCarton
Neith
13
4 / 6 / 2
9,733
749
8,495
12,547
3,791
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
M00DYornot
Cthulhu
14
3 / 2 / 19
10,299
792
11,847
12,735
7,441
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Merlin
Microm94
Merlin
13
4 / 3 / 11
9,771
752
5,354
8,614
3,440
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Gilgamesh
RBbT46
Gilgamesh
15
17 / 2 / 4
12,465
959
15,501
12,488
5,657
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
58
6
Kills
24
24
Deaths
7
4
Assists
34
Player
Kills
Deaths
Assists
KDA
L
He Bo
BoMango
He Bo
1
10
1
0.15
L
1
8
1
0.19
W
Cthulhu
M00DYornot
Cthulhu
3
2
19
6.25
W
Merlin
Microm94
Merlin
4
3
11
3.17
L
Neith
OJCarton
Neith
4
6
2
0.83
W
Gilgamesh
RBbT46
Gilgamesh
17
2
4
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,076
Damage
32,702
40,880
Taken
33,837
20,155
Mitigated
16,538
2,745
Healing
11,771
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
BoMango
He Bo
7,536
343
0
1,394
12,107
3,197
0
5,239
6,696
24,337
0
L
3,045
227
0
0
16,226
13,167
0
4,536
11,403
13,991
0
W
Cthulhu
M00DYornot
Cthulhu
11,847
360
335
5,272
12,735
7,441
298
2,652
8,951
41,538
0
W
Merlin
Microm94
Merlin
5,354
157
0
2,492
8,614
3,440
628
2,557
5,801
28,858
0
L
Neith
OJCarton
Neith
8,495
3,620
0
1,351
12,547
3,791
0
6,650
5,571
0
36,365
W
Gilgamesh
RBbT46
Gilgamesh
15,501
5,545
0
3,672
12,488
5,657
1,742
5,241
7,107
0
47,948

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,380
Gold Earned
32,535
102
Minions Killed
159
0
Camps Cleared
0
592,171
Distance Traveled
691,012
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
7,754
596
26
2
0
177,494
2
L
Ymir
7,893
607
18
1
0
210,497
1
W
Cthulhu
10,299
792
62
5
0
240,560
4
W
Merlin
9,771
752
46
4
0
211,198
2
L
Neith
9,733
749
58
4
0
204,180
4
W
Gilgamesh
12,465
959
51
4
0
239,254
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role