Player Matchup

Kukulkan
Kukulkan
Adr1_Fresh
Kukulkan
Level 128
God Stats
6W - 3L
1,764 SR
Queue Stats
90W - 107L
1,472 Elo+
Party 2
Yemoja
Yemoja
GorDiTo_SaMa476
Yemoja
Level 106
God Stats
9W - 10L
1,577 SR
Queue Stats
652W - 626L
1,453 Elo+
Party 1
Cerberus
Cerberus
Hellgun45
Cerberus
Level 46
God Stats
8W - 5L
1,518 SR
Queue Stats
72W - 60L
1,488 Elo+
Party 1
Mercury
Mercury
SPG--11
Mercury
Level 105
God Stats
5W - 6L
1,148 SR
Queue Stats
134W - 145L
1,435 Elo+
Party 2
Apollo
Apollo
romainlegameur5
Apollo
Level 89
God Stats
1W - 4L
1,271 SR
Queue Stats
296W - 258L
1,534 Elo+
Party 1
Team Averages
Level 95
1,456 SR
1,476 Elo+

VS

Team Averages
Level 74
1,500 SR
1,493 Elo+
Gilgamesh
Gilgamesh
EH Trippy
Gilgamesh
Level 48
God Stats
23W - 15L
1,474 SR
Queue Stats
67W - 66L
1,420 Elo+
Solo
Yemoja
Yemoja
andresferen11
Yemoja
Level 125
God Stats
0W - 3L
1,218 SR
Queue Stats
343W - 358L
1,516 Elo+
Party 3
Ymir
Ymir
animogok2
Ymir
Level 39
God Stats
17W - 15L
1,729 SR
Queue Stats
204W - 230L
1,498 Elo+
Party 3
Hachiman
Hachiman
overlordmeat
Hachiman
Level 99
God Stats
3W - 2L
1,373 SR
Queue Stats
243W - 240L
1,539 Elo+
Party 3
Tiamat
Tiamat
sacarias125
Tiamat
Level 59
God Stats
2W - 3L
1,708 SR
Queue Stats
88W - 105L
1,495 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Adr1_Fresh
Kukulkan
15
3 / 2 / 3
9,340
623
5,638
5,121
1,715
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

11
0 / 0 / 5
7,654
510
1,260
7,883
3,086
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cerberus
Hellgun45
Cerberus
13
1 / 3 / 2
8,022
535
5,611
9,360
5,831
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Mercury
SPG--11
Mercury
14
3 / 1 / 0
8,495
566
4,233
10,226
3,370
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
5 / 1 / 1
8,595
573
6,954
10,141
3,090
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
EH Trippy
Gilgamesh
11
2 / 2 / 1
6,770
451
2,705
8,015
2,612
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
1 / 4 / 2
7,141
476
7,135
10,762
7,086
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Ymir
10
1 / 2 / 0
6,138
409
2,770
6,893
4,132
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hachiman
overlordmeat
Hachiman
6
0 / 2 / 0
4,932
329
2,022
4,012
719
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Tiamat
13
2 / 2 / 2
7,795
520
6,336
7,981
4,487
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
11
12
Kills
6
7
Deaths
12
11
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
Adr1_Fresh
Kukulkan
3
2
3
2.25
L
Gilgamesh
EH Trippy
Gilgamesh
2
2
1
1.25
W
0
0
5
2.5
W
Cerberus
Hellgun45
Cerberus
1
3
2
0.67
W
Mercury
SPG--11
Mercury
3
1
0
3
L
1
4
2
0.5
L
Ymir
1
2
0
0.5
L
Hachiman
overlordmeat
Hachiman
0
2
0
0
W
5
1
1
5.5
L
Tiamat
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,696
Damage
20,968
42,731
Taken
37,663
17,092
Mitigated
19,036
16,858
Healing
9,670
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
Adr1_Fresh
Kukulkan
5,638
244
0
1,996
5,121
1,715
408
2,454
2,642
51,307
0
L
Gilgamesh
EH Trippy
Gilgamesh
2,705
363
0
3,113
8,015
2,612
0
3,130
4,665
0
31,355
W
1,260
267
983
3,432
7,883
3,086
476
1,449
6,434
20,471
0
W
Cerberus
Hellgun45
Cerberus
5,611
403
0
2,448
9,360
5,831
351
4,707
4,178
37,990
0
W
Mercury
SPG--11
Mercury
4,233
2,122
0
3,267
10,226
3,370
0
3,872
6,229
0
53,493
L
7,135
1,626
209
1,468
10,762
7,086
0
5,054
5,638
35,394
0
L
Ymir
2,770
505
345
950
6,893
4,132
0
1,147
5,676
18,768
0
L
Hachiman
overlordmeat
Hachiman
2,022
690
0
1,257
4,012
719
0
245
3,767
0
14,218
W
6,954
3,659
0
4,732
10,141
3,090
2,769
3,084
7,007
0
66,245
L
Tiamat
6,336
888
0
2,328
7,981
4,487
0
2,426
5,408
52,814
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,106
Gold Earned
32,776
513
Minions Killed
274
0
Camps Cleared
0
1,461,536
Distance Traveled
1,101,215
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
9,340
623
125
8
0
292,769
5
L
Gilgamesh
6,770
451
75
5
0
245,745
0
W
Yemoja
7,654
510
24
2
0
289,977
2
W
Cerberus
8,022
535
135
9
0
274,028
0
W
Mercury
8,495
566
120
8
0
343,315
1
L
Yemoja
7,141
476
62
4
0
217,127
1
L
Ymir
6,138
409
35
2
0
215,237
1
L
Hachiman
4,932
329
17
1
0
133,956
1
W
Apollo
8,595
573
109
7
0
261,447
0
L
Tiamat
7,795
520
85
6
0
289,150
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role